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Razer-VAF

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About Razer-VAF

  • Birthday February 21

Personal Information

  • Flight Simulators
    Eagle Dynamics: DCS World
  • Location
    Cheshire UK
  • Interests
    Virtual Aerobatics / 3D Development.
  • Occupation
    Freelance Game Designer & Tester
  • Website
    http://www.rockstarjetteam.co.uk

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  1. Virtual International Air Festival 2021 Day 2 Live on Twitch.tv - https://www.twitch.tv/virtualairfestivals (Social Media) Facebook: https://www.facebook.com/virtualairfestivals Twitter: https://www.twitter.com/virtualairfest Instagram: https://www.instagram.com/virtualairfestivals Website: https://www.virtualairfestivals.com
  2. Virtual International Air Festival 2021 Day 1 Live on Twitch.tv - https://www.twitch.tv/virtualairfestivals (Social Media) Facebook: https://www.facebook.com/virtualairfestivals Twitter: https://www.twitter.com/virtualairfest Instagram: https://www.instagram.com/virtualairfestivals Website: https://www.virtualairfestivals.com
  3. Hi everyone, i hope you are all well and had a fantastic holiday season. It has come to mind on how 24/7 servers are run and in the configuration of my own i have seen some servers have custom scripts that they have used to call functions such as: -Taxi Speed Limit set to 50knts - Penalty 20 second caution - after 20 second caution, if still over 50knts - kick user back to spectators. - Weapons on aircraft - penalty 20 second caution - after 20 second caution, if weapons still active before animation 'x' (call x wheel rotation.) kick user back to spectators. - Server Notification 2/4/6 hour notifications - action : after 6 hours RESTART Server. I have looked over trigger zones and through the flag conditions but the only thing that can be active is Conditions: This is a concept and not the actual script..... Server Start -> Flag 1 = True -> Message to all ("Message") Once -> Flag 1 = true -> Message to all ("Message") Time is 600 Seconds Increase Flag to 2 Once -> Flag 2 = true -> Message to all ("Message") Time is 1200 Seconds Increase Flag to : 3 Once -> Flag 3 = true -> Message to all ("Message") Time is 1800 Seconds Increase Flag to : 4 End -> Flag 4 = True -> Load Mission : Mission/Track ID. .Miz I am able to get the config to work correctly but as for the simple task of restarting it does not seem to like the configuration. Is there anything that is not calling correctly as i do wish this to run on a 24/7 server for my group. Kind Regards Razer.
  4. I dont know if its just me but. my pilot looks like a storm trooper.
  5. i have developed a 3d Model for Flaming Cliffs2 and have started to script the initial .Skins and .LUA files following the thread posted by, (Michelange,) here whilst creating the Mission in {FC2} and assigning the textures correctly to the Aircraft correctly, the model is invisible. Here is what the script looks like, A-10A.lua - ColorSchemes = { color_scheme("{D7FBDFAC-7CDA-4857-9999-CDC0F2AFD1CA}", _("RSJT1"), 0), color_scheme("{6D79BC93-FB8D-4EE4-AE1A-AECADB2798E5}", _("RSJT2"), 1), color_scheme("{6C2CCF81-751B-42F5-93B2-4160B55DD085}", _("RSJT3"), 2), color_scheme("{06802A89-EC9B-486D-90C3-89C3A91F1309}", _("RSJT4"), 3), color_scheme("{58430E22-BD3D-4CC3-B2B9-CB7ED57CB7FF}", _("RSJT5"), 4), color_scheme("{A32B6C33-9C38-4BD0-BBBD-09380BA6A23E}", _("RSJT6"), 5), color_scheme("{9DF1AFBE-56FD-4E7D-AB73-0731DD4CD720}", _("RSJT7"), 6), color_scheme("{DB597F88-04FF-40C4-9ADF-83EF6FF46246}", _("Desert1"), 7), color_scheme("{8FC7F7C0-FD76-4607-85F0-9B19F542DA12}", _("Desert2"), , color_scheme("{2C99F172-EAF3-4E49-8020-475E89467C9C}", _("Snow1"), 9), A-10.SKINS models { lod = {"A-10", 1000000}; collision = "A-10-COLLISION"; } argument { argument = 70; skin { value = 0.0; material = {"fuse", "Standart", "fuse1.bmp"}; material = {"wings", "Standart", "wings_T.bmp"}; material = {"gear", "Standart", "Wheles_T.bmp"}; material = {"pilot", "Standart", "pilot.bmp"}; material = {"reflect", "Standart", "reflection.bmp"}; material = {"pods", "Standart", "pods.bmp"}; } skin { value = 0.1; material = {"fuse", "Standart", "fuse2.bmp"}; material = {"wings", "Standart", "wings_T.bmp"}; material = {"gear", "Standart", "Wheles_T.bmp"}; material = {"pilot", "Standart", "pilot.bmp"}; material = {"reflect", "Standart", "reflection.bmp"}; material = {"pods", "Standart", "pods.bmp"}; } skin { value = 0.2; material = {"fuse", "Standart", "fuse3.bmp"}; material = {"wings", "Standart", "wings_T.bmp"}; material = {"gear", "Standart", "Wheles_T.bmp"}; material = {"pilot", "Standart", "pilot.bmp"}; material = {"reflect", "Standart", "reflection.bmp"}; material = {"pods", "Standart", "pods.bmp"}; } skin { value = 0.3; material = {"fuse", "Standart", "fuse4.bmp"}; material = {"wings", "Standart", "wings_T.bmp"}; material = {"gear", "Standart", "Wheles_T.bmp"}; material = {"pilot", "Standart", "pilot.bmp"}; material = {"reflect", "Standart", "reflection.bmp"}; material = {"pods", "Standart", "pods.bmp"}; } skin { value = 0.4; material = {"fuse", "Standart", "fuse5.bmp"}; material = {"wings", "Standart", "wings_T.bmp"}; material = {"gear", "Standart", "Wheles_T.bmp"}; material = {"pilot", "Standart", "pilot.bmp"}; material = {"reflect", "Standart", "reflection.bmp"}; material = {"pods", "Standart", "pods.bmp"}; } skin { value = 0.5; material = {"fuse", "Standart", "fuse6.bmp"}; material = {"wings", "Standart", "wings_T.bmp"}; material = {"gear", "Standart", "Wheles_T.bmp"}; material = {"pilot", "Standart", "pilot.bmp"}; material = {"reflect", "Standart", "reflection.bmp"}; material = {"pods", "Standart", "pods.bmp"}; } skin { value = 0.6; material = {"fuse", "Standart", "fuseT.bmp"}; material = {"wings", "Standart", "wings_T2.bmp"}; material = {"gear", "Standart", "Wheles_T.bmp"}; material = {"pilot", "Standart", "pilot.bmp"}; material = {"reflect", "Standart", "reflection.bmp"}; material = {"pods", "Standart", "pods.bmp"}; } db_countries.lua country("{EFADDFE6-9360-4523-8CAB-2D74182617FD}", _("USA"), "USA", "USA", "USA.png", 2, { Planes = { CATID = "{C168A850-3C0B-436a-95B5-C4A015552560}", Plane = { cnt_unit("{8FDB2742-2283-450D-B417-CFC47774E8B6}", "A-10A", { color_scheme("{06802A89-EC9B-486D-90C3-89C3A91F1309}", "RSJT1"), color_scheme("{6D79BC93-FB8D-4EE4-AE1A-AECADB2798E5}", "RSJT2"), color_scheme("{6C2CCF81-751B-42F5-93B2-4160B55DD085}", "RSJT3"), color_scheme("{58430E22-BD3D-4CC3-B2B9-CB7ED57CB7FF}", "RSJT4"), color_scheme("{A32B6C33-9C38-4BD0-BBBD-09380BA6A23E}", "RSJT5"), color_scheme("{9DF1AFBE-56FD-4E7D-AB73-0731DD4CD720}", "RSJT6"), color_scheme("{DB597F88-04FF-40C4-9ADF-83EF6FF46246}", "RSJT7"), color_scheme("{8FC7F7C0-FD76-4607-85F0-9B19F542DA12}", "Desert2"), color_scheme("{2C99F172-EAF3-4E49-8020-475E89467C9C}", "Snow1"), color_scheme("{D7FBDFAC-7CDA-4857-9999-CDC0F2AFD1CA}", "104th Fighter Wing"), }), If Anyone can assist me that would be great to hear. Please PM Me if you can help fix this problem '' or Reply to this thread please.
  6. -------------------------------------------- If This Tread Can Be Moved Please Move It
  7. country("{EFADDFE6-9360-4523-8CAB-2D74182617FD}", _("USA"), "USA", "USA", "USA.png", 2, { Planes = { CATID = "{C168A850-3C0B-436a-95B5-C4A015552560}", Plane = { cnt_unit("{8FDB2742-2283-450D-B417-CFC47774E8B6}", "A-10A", { color_scheme("{06802A89-EC9B-486D-90C3-89C3A91F1309}", "Flipper"), color_scheme("{6D79BC93-FB8D-4EE4-AE1A-AECADB2798E5}", "23rd FG New"), color_scheme("{6C2CCF81-751B-42F5-93B2-4160B55DD085}", "52th Fighter Wing"), color_scheme("{58430E22-BD3D-4CC3-B2B9-CB7ED57CB7FF}", "European1"), color_scheme("{A32B6C33-9C38-4BD0-BBBD-09380BA6A23E}", "23rd FG Old"), color_scheme("{9DF1AFBE-56FD-4E7D-AB73-0731DD4CD720}", "JAWS"), color_scheme("{DB597F88-04FF-40C4-9ADF-83EF6FF46246}", "Desert1"), color_scheme("{8FC7F7C0-FD76-4607-85F0-9B19F542DA12}", "Desert2"), color_scheme("{2C99F172-EAF3-4E49-8020-475E89467C9C}", "Snow1"), color_scheme("{D7FBDFAC-7CDA-4857-9999-CDC0F2AFD1CA}", "104th Fighter Wing"), }), That is the Standard A-10A.Lua Script, and the ''_'' is there????
  8. i have developed a 3d Model for Flaming Cliffs2 and have started to script the initial .Skins and .LUA files following the thread posted by, (Michelange,) here whilst creating the Mission in {FC2} and assigning the textures correctly to the Aircraft correctly, the model is invisible. Here is what the script looks like, A-10A.lua - ColorSchemes = { color_scheme("{D7FBDFAC-7CDA-4857-9999-CDC0F2AFD1CA}", _("RSJT1"), 0), color_scheme("{6D79BC93-FB8D-4EE4-AE1A-AECADB2798E5}", _("RSJT2"), 1), color_scheme("{6C2CCF81-751B-42F5-93B2-4160B55DD085}", _("RSJT3"), 2), color_scheme("{06802A89-EC9B-486D-90C3-89C3A91F1309}", _("RSJT4"), 3), color_scheme("{58430E22-BD3D-4CC3-B2B9-CB7ED57CB7FF}", _("RSJT5"), 4), color_scheme("{A32B6C33-9C38-4BD0-BBBD-09380BA6A23E}", _("RSJT6"), 5), color_scheme("{9DF1AFBE-56FD-4E7D-AB73-0731DD4CD720}", _("RSJT7"), 6), color_scheme("{DB597F88-04FF-40C4-9ADF-83EF6FF46246}", _("Desert1"), 7), color_scheme("{8FC7F7C0-FD76-4607-85F0-9B19F542DA12}", _("Desert2"), 8), color_scheme("{2C99F172-EAF3-4E49-8020-475E89467C9C}", _("Snow1"), 9), A-10.SKINS models { lod = {"A-10", 1000000}; collision = "A-10-COLLISION"; } argument { argument = 70; skin { value = 0.0; material = {"fuse", "Standart", "fuse1.bmp"}; material = {"wings", "Standart", "wings_T.bmp"}; material = {"gear", "Standart", "Wheles_T.bmp"}; material = {"pilot", "Standart", "pilot.bmp"}; material = {"reflect", "Standart", "reflection.bmp"}; material = {"pods", "Standart", "pods.bmp"}; } skin { value = 0.1; material = {"fuse", "Standart", "fuse2.bmp"}; material = {"wings", "Standart", "wings_T.bmp"}; material = {"gear", "Standart", "Wheles_T.bmp"}; material = {"pilot", "Standart", "pilot.bmp"}; material = {"reflect", "Standart", "reflection.bmp"}; material = {"pods", "Standart", "pods.bmp"}; } skin { value = 0.2; material = {"fuse", "Standart", "fuse3.bmp"}; material = {"wings", "Standart", "wings_T.bmp"}; material = {"gear", "Standart", "Wheles_T.bmp"}; material = {"pilot", "Standart", "pilot.bmp"}; material = {"reflect", "Standart", "reflection.bmp"}; material = {"pods", "Standart", "pods.bmp"}; } skin { value = 0.3; material = {"fuse", "Standart", "fuse4.bmp"}; material = {"wings", "Standart", "wings_T.bmp"}; material = {"gear", "Standart", "Wheles_T.bmp"}; material = {"pilot", "Standart", "pilot.bmp"}; material = {"reflect", "Standart", "reflection.bmp"}; material = {"pods", "Standart", "pods.bmp"}; } skin { value = 0.4; material = {"fuse", "Standart", "fuse5.bmp"}; material = {"wings", "Standart", "wings_T.bmp"}; material = {"gear", "Standart", "Wheles_T.bmp"}; material = {"pilot", "Standart", "pilot.bmp"}; material = {"reflect", "Standart", "reflection.bmp"}; material = {"pods", "Standart", "pods.bmp"}; } skin { value = 0.5; material = {"fuse", "Standart", "fuse6.bmp"}; material = {"wings", "Standart", "wings_T.bmp"}; material = {"gear", "Standart", "Wheles_T.bmp"}; material = {"pilot", "Standart", "pilot.bmp"}; material = {"reflect", "Standart", "reflection.bmp"}; material = {"pods", "Standart", "pods.bmp"}; } skin { value = 0.6; material = {"fuse", "Standart", "fuseT.bmp"}; material = {"wings", "Standart", "wings_T2.bmp"}; material = {"gear", "Standart", "Wheles_T.bmp"}; material = {"pilot", "Standart", "pilot.bmp"}; material = {"reflect", "Standart", "reflection.bmp"}; material = {"pods", "Standart", "pods.bmp"}; } db_countries.lua country("{EFADDFE6-9360-4523-8CAB-2D74182617FD}", _("USA"), "USA", "USA", "USA.png", 2, { Planes = { CATID = "{C168A850-3C0B-436a-95B5-C4A015552560}", Plane = { cnt_unit("{8FDB2742-2283-450D-B417-CFC47774E8B6}", "A-10A", { color_scheme("{06802A89-EC9B-486D-90C3-89C3A91F1309}", "RSJT1"), color_scheme("{6D79BC93-FB8D-4EE4-AE1A-AECADB2798E5}", "RSJT2"), color_scheme("{6C2CCF81-751B-42F5-93B2-4160B55DD085}", "RSJT3"), color_scheme("{58430E22-BD3D-4CC3-B2B9-CB7ED57CB7FF}", "RSJT4"), color_scheme("{A32B6C33-9C38-4BD0-BBBD-09380BA6A23E}", "RSJT5"), color_scheme("{9DF1AFBE-56FD-4E7D-AB73-0731DD4CD720}", "RSJT6"), color_scheme("{DB597F88-04FF-40C4-9ADF-83EF6FF46246}", "RSJT7"), color_scheme("{8FC7F7C0-FD76-4607-85F0-9B19F542DA12}", "Desert2"), color_scheme("{2C99F172-EAF3-4E49-8020-475E89467C9C}", "Snow1"), color_scheme("{D7FBDFAC-7CDA-4857-9999-CDC0F2AFD1CA}", "104th Fighter Wing"), }), If Anyone can assist me that would be great to hear. Please PM Me if you can help fix this problem '' or Reply to this thread please.
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