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Skitter

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  • Posts

    459
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Personal Information

  • Flight Simulators
    DCS A10C Warthog, Combined arms, KA-50 Backshark II
  • Location
    Wales (I'm Polish)
  1. Hi, have you managed to get it work? I have the same set-up and considering buying Quest 2 to play DCS
  2. Skitter

    TGTS

    What are valid targets for the respective options: SMALL, NORMAL, LARGE ? Is a fighter jet NORMAL? Is a bog fighter jet LARGE ? is Mirage size fighter jet small ? Cheers
  3. Ok, I found that the names are different: {"HB_F14_EXT_PHOENIXRAILS", 0 ,"HB_F14_EXT_PHOENIXPYLONS", false}; {"HB_F14_EXT_PYLONS", 0 ,"HB_F14_EXT_PYLONS_01", false}; How do you find the right name ?
  4. Bumped into this post today. Regarding what Gator said. https://forums.eagle.ru/showpost.php?p=3650939&postcount=17
  5. The upgrade is long-overdue , that's true. It's very glitchy.
  6. Just another thing. It's a bit silly that you can actually snipe with the artillery. There's no wind impact I believe and , no spread of the landing rounds - unless you choose to. Very silly. Unless you just play as Game Master.
  7. Cofirmed. Happens with infantry too. Quite ridiculous
  8. Well said, pour this man some vodka!!
  9. I'd happily pay again if it meant more control on ground units. - JTAC model with proper binoculars and laser marker. A mortar team or arty for marking vs current easy marking. - Fixed infantry movement and tactics - so they for example don't shoot each other up when one in front of another. - First person view for infantry - even with current graphics - would be cool. Esecially as JTAC - would help a lot. - Artillery with selectable type & number of rounds to be fired + more parameters. - Proper splash damage - infantry boarding vehicles and helicopters - Infantry entering the buildings (just like boarding vehicles) - ejected pilot model synchronised with other players , so possible SAR pickups. - More sophisticated damage models and animations for the vehicles - I believe currently all vehicles have the same. They just start to smoke and blow up. - And AI killing building in line of sight to the enemy bug - fixed - Civilians models, to make the JTAC missions more challanging and realistic - Ability to evacuate wounded infantry.
  10. Hiya! no animation is Ok! Could you really do that? I'd really appreciate it :thumbup:
  11. Thanks for the confirmation. That really makes scenarios in cities and towns useless doesn't it...
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