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autogyro

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  1. None. I have that turned off, although I was playing on Open Conflict, which may have overridden my off setting. I never even got off the runway.
  2. Could this be related to the as yet unimplemented flame out and compressor stall modeling? I've definitely experienced this as it caused me to crash on take off.
  3. Was the F-5E on blue or red in round eight? I'd happily sign up and join red to fly it as a MiG-28 pilot.
  4. The A/A1 gunsight lead computing doesn't mean you place the pipper on the target. You still have to provide lead in front of the pipper for maneuvering targets. Someone correct me if I'm wrong but it is a real time sight to show the position of the bullet now in real time if it was fired one bullet time of flight (ToF) ago, taking into consideration target range, target range rate and your movement. Dogfight Guns mode and I believe the 2 normal guns modes boresights the reticle 4.7 degrees below the ARL in line with the radar boresight... that could be what you're experiencing.
  5. In the same boat. Unfortunately there's no easy way to make spotting easier without using imposters for VR users - even on 2.0 pixel override it's extremely difficult to see targets as they blend so well.
  6. Both issues have been resolved as of the 1.5.4 patch from last week. Arguably the 9P5s are still slightly underperforming... but both they and the A/A1 gunsight mode is working.
  7. Updated version 3, including trim takeoff tables, turn performance charts and ZSL sight depression settings. I did not include the nose/tail arming though as it didn't seem necessary. Refer to links in first post - the Google Drive link is updated, with the DCS link shortly to follow. Edit: Both are now up to date.
  8. Yes gravity will feed the engines but I believe you are recommended not to fly above 25,000 ft with inoperative fuel pumps. Also can't be pulling negative Gs for obvious reasons.
  9. Pylons are not supposed to have a significant effect on handling of the aircraft.
  10. Good post and I too have found difficulty, especially in VR with target acquisition and maintaining visual.
  11. This is "corrected" for altimeter lag as it had taken true altitude via the stats at the bottom of the screenshot, he hasn't used the altimeter inside the aircraft. All the values check out to me and thus I agree that the manual sight tables are not producing consistent impacts with the module.
  12. Luckily enough those are already default key commands. Look for the CW or CCW key binds for the various knob commands.
  13. Did you remember to turn on pitch and yaw dampers?
  14. Unfortunately you can't simply use the bombing tables as the number you input into the Sight Depression setting. You have to adjust from 0 mil setting down to angle of attack and add that to the Bombing Table value.
  15. How'd you work out 177 mils? I'm seeing for 400 KTAS release, assuming full load, roughly ZSL AoA = 56 + 16 + 0 - 35 = 37 Sight depression = 37 + 183 (from Bombing table, 0 degrees 400 KTAS 400 ft release) = 220. Edit: I guess flying at 480 KTAS with a lighter load will be about closer. ZSL AoA = 5 (centerline store and sidewinders, assuming 18000 lbs) Sight depression = 156 And for 440 KTAS with a full load ZSL = 15 Sight depression = 186
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