OttoPus
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Everything posted by OttoPus
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Command Menu Next/Previous/Select/Return Items bindings stuck
OttoPus replied to OttoPus's topic in General Bugs
Can be this simple fix lifted up in the bugfix priority ladder? @Flappie -
Buttkicker Pro - Optimal HaptiConnect Settings?
OttoPus replied to Cobra_B39's topic in Controller & Assignment Bugs
I'm using a custom amplifier and I have the low-pass set at 300Hz. Yes I do feel the AB effect in the F-16. -
Buttkicker Pro - Optimal HaptiConnect Settings?
OttoPus replied to Cobra_B39's topic in Controller & Assignment Bugs
Hello everyone, I tested HaptiConnect with the F-16 yesterday... good experience but "Touchdown" and "Speedbrake" just don't play on the buttkicker. These are my settings: -
Command Menu Next/Previous/Select/Return Items bindings stuck
OttoPus replied to OttoPus's topic in General Bugs
Hello Flappie, thank you for taking the time to read this. In the attached image you can find the bindings I'm talking about. -
I assigned the Command Menu Next, Previous, Select and Return commands to a hat in my Warthog Hotas Joystick using a modifier on the stick itself. The binding works perfectly well the first time I use it. From the second time on, the yellow selection remains stuck to the first command menu voice, neither Next/Previous/Select/Return will work from that moment on. Steps to reproduce: assign the Command Menu Next/Previous/Select/Return to a HOTAS hat with a modifier on the HOTAS (e.g. button 4 on the Warthog stick) bring up a radio command menu (e.g. UHF) navigate through the radio commands, select a voice (e.g. "ATC Ready to Taxi" or "Ground Crew Rearm & Refuel") bring up the same radio command menu a second time try to navigate to the radio commands Thanks
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At this point if I enable hand tracking I loose the mouse interaction. It would be very useful to be able to use hands for simple things (e.g. ICP in the viper, UFC in the hornet, ecc) and the mouse to interact with: Rotary encoders Menus (radios) Thanks
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IvyVR - Next-level gesture control in VR - Never use your mouse again
OttoPus replied to Wyverex's topic in Virtual Reality
Following this. I recently got a Quest 3 and activated the hand tracking via OpenXR Toolkit. Having your very hands in cockpit is great but pretty useless because of DCS implementation. When IvyVR will solve this ( = enable the use of openxr hand tracking with the IvyVR cockpit interaction system), it will be an istant buy! To be honest, default hand interaction in DCS should be like this, or something similar to VTOL VR. -
Same here, Meta Quest 3 I get sound only from the headset. If I choose another output, I get no sound.
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The Motion Integrated G-Seat
OttoPus replied to Bergison's topic in PC Hardware and Related Software
Great, thank you can I ask you how is the sim-seat software integration working? Is there a custom software, drivers… how is it done? I think I’m going to pull the trigger on the seat project very soon, I only hope that parts can be found in Europe also without issues. -
The Motion Integrated G-Seat
OttoPus replied to Bergison's topic in PC Hardware and Related Software
Hello @Merlins51, did you accomplish the DIY build of the seat? How much money did you spent on the building of the whole unit? In which country are you based? Do you have some photos or videos to share with us? Thank you! -
What should be the next Capt Zeen Helios profile?
OttoPus replied to Capt Zeen's topic in PC Hardware and Related Software
Night ops A-10C-II -
Possible to get rid of the active log text on screen during MP?
OttoPus replied to CommandT's topic in Multiplayer
LCtrl + LShift + Y -
One of my greatest concern about VR is human-machine interaction (using the mouse to control things in cockpit in VR is a HUGE immersion breaker for me). This tech is a promise to remove the need to use the mouse in the future days of VR (although it seems a little bit "in its early days" judging by the video ) . Keep up the good work!
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Improvements in this area would make all CAS missions more alive and realistic (I'm thinking about my A-10C)
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Too "glassy" and reflective water.
OttoPus replied to Skysurfer's topic in Weather System Bugs & Problems
Yes water rendering needs work, just like ED did with the sky. Let's wait and hope, ED will deliver top quality water visual simulation I'm sure. -
I'm having the exact same issue, subscribing to this thread. Thanks @BIGNEWY for the report
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known issue Jumping clouds
OttoPus replied to Charly314159's topic in Weather System Bugs & Problems
Yep here too, it's more obvious for middle layers (e.g. in a three layer preset, the bottom and top ones don't bounce, the middle one does a lot) -
In night time flying this is a great issue.
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+1
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Lighting model doesn't illuminate planes from non-player lightsources
OttoPus replied to deadpool's topic in General Bugs
This!! It's really hard to believe that airport headlights don't light airplane for performance reasons, but hundreds of small lightsources light up civilian traffic correctly and that doesn't cause performance issues. -
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Generally shimmering shadows, trees, river banks and shores
OttoPus replied to Hogges's topic in 2D Video Bugs
I don't think so, if you notice the shimmering is there in the 2.7 promo videos. You can see it in action even looking at far clouds near the horizon... -
reported CCIP - Projected Bomb Impact Line Issue
OttoPus replied to w00k's topic in Bugs and Problems
Same issue here, yesterday in Nevada. I'll post a track asap. -
I have a 2080ti too and with the G2 I had shimmering and aliasing even with msaa 2x and 100% steamvr resolution. Cockpit looked fine (within the tiny tiny sweet spot), external objects showed a very rapid degradation with distance (10 meters +). Is a mix of useless AA tech (MSAA is pretty useless in 2D 3440x1440 monitor too) and not enough ppi for simming without shimmering. Some people just don't/won't notice.