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KLUTCH

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  • Flight Simulators
    DCS A-10C II
  • Location
    UK

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  1. In testing this on a breadboard, I think I made a mistake, the LEDs are in series, they are much brighter in parallel. Unfortunately I've already ordered 5 PCBs . I've also tried a 20k resistor and a 5k resistor and the brightness all looks the same to me. Does anyone have any ideas on what I could do better?
  2. Hello! I've decided to make a caution light panel for the A-10, I want to build a PCB (because I never have before and it looks fun). Using the worthog project's files I have the LED placement for each diode and also the holes that hold the panel standoffs. I've seen craigs sim put and others mention the MAX7219 and luckily I have a matrix module already. The matrix I want to build is 6x8 (6 cols/8 rows). In testing a random 3mm green LED it's bright on it's own but dim when in series. My question to this lovely forum, is what resistor should I use in the RSET module in the MAX7219? Note: I know very very little about voltage/ohms etc (also being colorblind resistors are a nightmare anyway). Here's a few shots of what I've learned from using easyeda over the past few days... Any help much appreciated!
  3. Looks very nice. How did you build the electronics?
  4. i thought this was just me but i spent about 4 hours with unlimited weapons on doing CCIP releases and they were off each time from every angle...
  5. VR as it's the future of flight sims. I love VR, I gave up on 2d a while back due to the clunkness of feeling like cyborg when I just want to be flying. ED should take note of what people are saying here and invest more in the performance, if they don't have the people to do it, they need to hire them. The vr quality is pretty poor (low res/40fps) but it wasn't possible a few years ago! It's come a long way. 30-45 fps is playable, however I can only use A-G with TGP, when I do a gun run I can't see anything. @Lurker point is very valid, the lens and displays will see some technical advancements in the coming years. I see eye tracking for example being an undeveloped tool for imersion.
  6. your photos are now dead links, please could you reupload if you get the chance?
  7. So we need to have the old DCS to learn on... this is the most complicated system, it's first priority should be making it easy to learn and find information.
  8. They do work fine, you need to turn on windows update. I have Win7 Ultimate 64bit. Note: there is currently an issue with nvidia drivers which conflict with desktop window manager (dwm.exe) but this will be fixed soon
  9. The cost is pretty low to be honest, I worked on a developer license with them before for a very small project and the guys upstairs went with it so I don't think cost would be the issue. Really I just want to get the opinion of the devs on what the process would be to update the UI and what the community or I can do to help for free.
  10. Dear ED, I really like the DCS series and all the work you have put in is incredible. However as a designer by trade the one thing I have to fault you on is the attention to the UI. I have been modding game UI for years, previously in Counter-Strike and the Source Engine by Valve. I assume you have hard coded the UI for the multiplayer menus with C++ and haven't yet written a fast ui engine. I would suggest using Scaleform (http://gameware.autodesk.com/scaleform). It took me a while to adopt it but within a few days you can produce amazing results. It would be great if I could speak with a dev about this or if we can get this looked at by ED. Thanks Ed EDIT: I've got home and had a look at how it's done. Would it be possible to have a scale-able UI in multiplayer?
  11. http://www.youtube.com/results?search_query=dcs+a10+tanker+tutorial&oq=dcs+a10+tanker+tutorial&gs_l=youtube.3...9309.10340.0.10428.9.9.0.0.0.0.81.489.9.9.0...0.0...1ac.6e_e5fXgK4U Some good ones there
  12. I thought all the 8" are touchscreen, I know the 7" isn't and I want to fill the whole space. It needs the second to power the screen, one is for the graphics and the other is just power, I'm sure the non touch versions still need two plugs
  13. I don't notice a change really I think its about 30 all the time, I'll check soon and PM you. As for FSX I've notice the frames are terrible with the usb monitors
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