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TraxusIV

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  1. could be a conventional detonation involving nuclear weapons. Nuclear detonation requires very specific conditions, so you can have the conventional explosives inside a nuclear weapon explode without an actual nuclear blast. Such an explosion would be effectively be a dirty bomb, spreading enriched nuclear material through the area and atmosphere. However, based on the videos, a legit nuclear blast isn't COMPLETELY out of the question. Small tactical nukes exist, such as the US's W54 warhead, which has a yield of 10 tons to 1,000 tons. Compare that to Fat Man, dropped on Nagasaki in WWII, which had a yield of 21,000 tons. So a very small nuclear detonation might look similar to what we see in the videos.... maybe. But my money would be on just conventional detonation at a site which stored nukes as well, resulting in the supposed cloud. Important to note that in the MSNBC bit, I don't think they actually said that radiation had been detected, just that monitoring stations had gone dark, and that they were predicting the path of a possible cloud based on 'sensors' at other stations, which could simply have been weather sensors telling wind direction. Not sure if any radiation has actually been detected or not.
  2. I didn't get that from the post, but I hope it's the case. I think the only chance this has for being available on MP servers is if it's full fidelity. The "6DOF Cockpit" language has been used in the past to indicate lofi modules, a la su-25t etc., so my heart is crying at the probably missed opportunity.
  3. sooooo.... is this just another low fidelity mod, or is it full fidelity clicky? Cause we don't need any more junk grade red aircraft, we need full bore clicky red aircraft.
  4. A full tutorial is now up on Hoggit. It's working for me. Looks like the DCSFlightPanels fork of DCS-BIOS (https://github.com/DCSFlightpanels/dcs-bios) has the NS430 integrated based on the above work. https://www.reddit.com/r/hoggit/comments/bod57j/dummys_guide_to_the_realsimgear_gns530_and/ T
  5. Very valid point. We all draw the line on realism somewhere. Better to err on the side of letting the player or mission maker decide where that line should be.
  6. That’s a solid approach, especially since you can make your own custom presets in the mission editor if you so choose.
  7. Point for consideration for all those who prefer only operationally valid loadouts: the US has never been the only operator of the F-16. The variant were getting will serve in multiplayer and single player missions as a stand-in for any particular variant for the sake of story. Any loadout that is physically possible will add flexibility to mission creators if they are included. Let’s not get stuck on US doctrine at the expense of the player’s experience.
  8. Maybe it’s just semantics, but I think this is worth pointing out: Neither community is a bunch of whiners and complainers. It’s simply the case that the tiny minority of users in these communities who ARE angry and feel the need to express their opinions roughly have a relatively free venue to do so, where the worst thing that can happen is that they lose access to post on that venue. Free speech is most well used by those who are upset by something. Again though, TINY minority. 20,000+ people on Hoggit, and fewer than 50 spewing angry hate. Do the math.
  9. Nineline, you are a piece of awesomeness with many admirable qualities. For every one of the vocal angry folks, I promise that there are 1000 normal people who love the product and appreciate your contributions and the roles you play. We just stay silent most of the time because crazy isn’t usually worth engaging. Please keep up the good work, even when certain decisions don’t go the way I’d prefer.
  10. Hurray!!!!!! I’m very excited about this! Any loadout that is physically possible I think usb useful to have available so that we can use it if we feel the situation warrants it. Just my opinion though. Thanks Matt!!
  11. So I'm working on trying to get the NS430 module to cooperate with my hardware buttons, and I've discovered that it appears that it requires separate clickable actions to be called when a button is pressed and when it is released. For example, for the COM button, we have NS430_COM_FLIP_FLOP and NS430_COM_FLIP_FLOP_STOP_ACTION. Using just the flip flop action seems to work ok for most of the buttons (as an ActionButton), but when used with the com button, it results in the frequency always being set to guard, which happens on the real device when you hold down the button. So can anyone provide an example of how to do the following On physical momentary button press send NS430_COM_FLIP_FLOP with value of 1 On physical momentary button release send NS430_COM_FLIP_FLOP with value of 0 AND NS430_COM_FLIP_FLOP_STOP_ACTION with value of 1, then again with value of 0. Are all these steps actually necessary? Am I overcomplicating this? Thanks, T
  12. How do you use the STOP_ACTION commands? I can use the ActionButton class to make the press work, but when I use it the in game button graphic changes to the pressed version, but never changes back to the unpressed version. I'm guessing that the unpressing of the graphical button is what is controlled by the STOP_ACTION commands? Is there a way to call those on button release? I'm using the RealSimGear hardware, for reference.
  13. Yes, totally doable, but you’re right in your assumption that you’d have to have the modules installed. Further, you can only be signed in on one account at a time for instances of the game which display graphics (dedicated server in norender mode doesn’t count), so you’d have to have a dedicated account and pay for the maps again at a minimum. The Huey you could get away from by modifying the mod to use the tf-51 or su-25t instead. I’ve actually toyed with the idea of setting up a 24/7 LSO twitch stream, but haven’t figured out yet how to deal with server restarts.
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