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Cobra847

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About Cobra847

  • Birthday 05/29/1991

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    Boliqueime, Portugal

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  1. As mentioned; we're cognizant of this and these features will only be available in a manner that is secure. The intent is not to provide a general browser experience, but rather serve safe, appropriate content - strictly and safely. Most importantly, everything needed for the module itself runs locally (manual, UI, etc.) without a single byte of data leaving or entering your computer - and so we can even provide further options to further inhibit any traffic for the users who feel at risk by mistakenly hitting a hotkey.
  2. Security is of course important and we take it seriously. Note however that the UI is run and stored locally, using only files stored on your hard drive unless using the specific internet related features.
  3. It's just an example; not something we're noting as being an actual bottleneck right now. The entire module is a product of the whole; and if there's overall more complexity involved, even small things like a few additional vertex transformations every frame can have an impact. Performance is important and while we want to push things onward in fun ways, we're not very enticed into creating unplayable, unfun experiences.
  4. Just to make an addendum to @Zabuzard. Not that our target is the F-14; however the F-4E is definitely far more detailed (30% more code alone!) and runs a higher fidelity and deeper simulation than we've ever done before. I'd also note that the models and art in general are more complex. More things shaking, moving, wobbling means a lot more vertex transformations for your CPU to do. We're working really hard to ensure that performance is reasonable on launch. Currently performance is under the F-14 benchmark, but we've not done final profiling and optimization just yet, so we hope to find more headroom.
  5. what grouchy_creason means is that generally for now we've got our roadmap full and we're capitalized enough to go ahead and execute on that. But it's always an option for a bigger project in the future if we can't swing it without the community's support!
  6. Yes, absolutely! On launch you can use the arg system for this, but later on we will offer all ethnicities- super important for us.
  7. The label was sourced from photogrammetry, so it was indeed misplaced in the jet we scanned, thus it's at least accurate to _some_ jets
  8. DCS: F-4E is, as the name implies, an -E. Our -E is modeled mostly after a specific block and set of T.O., however in general, specimens did change slightly here and there. E.g. our cockpit includes the AVTR recorder, which was a later addition to the cockpit across the fleet.
  9. DSCG first with DMAS to follow, indeed.
  10. To help alleviate this, you can try forcing your mip bias in the nvidia / amd control panel to a higher value. This will however affect the mip ranges for all textures.
  11. The issue happens when you have shadows off exclusively because the angle of the light to the glass becomes such to make it appear far more opaque than it is. The flipside of this is that if we tweak this to work well with shadows off- the green glass will be almost invisible with shadows on.
  12. yes, we're aware of this one and will fix it
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