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Barra1

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Everything posted by Barra1

  1. Is the AI SFM created by the developer or ED?
  2. This is affecting the AI flight model as well. It can pull more AOA than the Hornet and remain in control.
  3. I’m blathering? I’m not the one going on and on and on about crashing into treetops. The reality is that the more things that get simulated in the game, the greater processing power is required to run the game. Why is the tree collision model simplified? Probably because ED would rather use CPU power to calculate more important features. And what about missiles hitting treetops? Should they be able to continue on or would missiles be destroyed when clipping treetops? Can you shoot the top off the trees with cannons? Frankly I would rather see ED focus on more accurate radar modelling, better AI and dynamic campaigns.
  4. I’m pretty sure MSFS doesn’t have a collidable tree model and what’s more there is apparently trillions of them to crash into. Maybe this could be your thing. At least until one of the third party developers decides to do DCS: Spruce Tree Simulator. I can see it now, high fidelity tree damage model with bending or breaking branches, accurate wild life fall physics, and accurate leaf float model based on wind tunnel testing in our backyard.
  5. It’s a simulation, not real life. For years we asked for colidable trees for more realistic helicopter flying and now you complain because you fly your jet into the treetop and it explodes. Seriously, do you want ED to model tress bending over, birds flying out of their nests, a big puff of leaves and cracking branches falling to the ground? I see a lot of valid shortcomings mentioned on the forums but this isn’t one of them. Pilots avoid hitting trees in real life because it’s dangerous, how about you do the same in the sim.
  6. I’ll give that a try. Thanks for the heads up.
  7. Can I ask when you set up a mission for AI to attack ground targets, can they generally strike their target? I'm having all sorts of problems getting SU-25s to engage ground forces. They have the search and destroy command and ROE is weapons free at the target area but they will not use rockets to engage.
  8. Some of these issues I identified were in dynamic campaigns not of my creation and quite frankly, telling units to search and engage targets at a waypoint with weapons free should enable them to attack targets. I've used the editor in both ARMA3 and DCS World and it seems AI in DCS World have no ability to use sensors to find the enemy nor do they seem to be able to get visuals. In the ARMA3 editor, if you put two enemy units in the same vicinity they will engage each other without the use of three or four different waypoint instructions. In DCS World I have locked up air to air targets and had my wingman tell me he can't engage. I've been using DCS World since its inception and I don't claim to be an expert with the mission editor but on the whole the AI in this game has deteriorated badly.
  9. my vote would go for Korea or Vietnam. I lean more towards Korea for the obvious reason that the Korean war could be played and a more modern hypothetical scenario. Vietnam is a bit of a one trick pony if you know what I mean.
  10. Seriously, if you want to talk about realism, I think the greatest shortcoming in the game at the moment is the so-called artificial intelligence. Simply put, any realistic mission you can create in the mission editor will be ruined by idiotic AI. Everything from flying around oblivious to threats, crashing into the ground, unable to take off from carriers calling out contacts over and over and over again, wingmen unable to attack your target. Simply put, Eagle Dynamics have bigger fish to fry than this at the moment.
  11. My missions are very amateurish and are based on my skill sets and abilities. That said if you know Mission Editor basics then you would probably want a mission to practice using HARMs, a mission for guided munitions (laser and GPS) and probably a mission to practice ground radar.
  12. I would just create a mission with some older SAM systems first (I started with SA3 and SA6) and have AAA units covering them for a bit of realism. Once you can reliably kill and evade the older systems, move on to some of the newer systems. That’s what I’m in the process of doing.
  13. The Hornets training missions do not cover many of the aircrafts capabilities such as guided munitions, HARMs and radar usage. Have you learnt these skills? I only ask because at some point in a campaign they will be required and I’ve had to setup my own training with these skills.
  14. I don’t pretend to speak for everybody but I think what myself and others is saying is that we don’t just use these tracks for reporting bugs, we want to be able to be able to watch the mission afterwards as entertainment, maybe to upload as a movie or even just to show a friend. I don’t have any broken track files because the moment the replay breaks I delete it because it isn’t worth keeping. Why have I not uploaded any as bug requests? Because it’s been happening on and off since the early days of DCS World. It’s especially disappointing now with the Supercarrier DLC you can’t go back and watch your landing because you land where the carrier was at the beginning of the mission and not where it is when you land.
  15. There isn’t really a ball park number because it depends on aircraft weight. I’ve noticed after completing a carrier trap the stabiliser is set at 16 but this was a low fuel state and still carrying AA weapons. I suggest practice flying around at altitude and at low speed so you get a feel for on speed AOA without worrying about hitting the ground. I tend to find a sweet spot at around 136-141 knots where I can get her nice and stable on a three degree glide slope and on speed at correct AOA. Practice, practice and more practice I’m afraid.
  16. I’ve played DCS world since it’s inception and before (early KA50 and A-10C stand-alone) and I’ve never become so addicted to flying a module. I spend hours training to do landings on the Supercarrier module (a must in my opinion), dumb bombing, dog fighting, it does everything you could ever want to do in a combat sim and is competent in all its roles.
  17. What region are you in? I'm in Australia, I can mid air refuel consistently and do CASE I and III landings. I'm learning AA combat still and can drop dumb munitions. I would be interested in training with you if you are willing to accept trainees. I understand if your looking for more experience. Available most nights but have a family and so things do come up.
  18. just to double check, have you given the carrier's ICLS system command a name in the mission editor? This was an issue for me.
  19. I’ve used Tacview but I’m thinking more cinematic using in game graphics. I’ve wondered if something could convert tacview files back into replay files.
  20. Would a replay plugin be possible to create? I ask this because I really want to watch reliable replays and not the fantasy that the track file system offers. I'm thinking of something that could literally record unit locations (course, altitude, speed etc.) and then for playback literally plugin to the DCS World engine. I wouldn't at all be concerned with avionics and stuff, just literally accurate representation of what and where each unit went. i would love somebody's thoughts as I am not a coder.
  21. I would personally like to see an expanded logbook that accurately calculates hours, landings at bases and carriers, carrier landing scores, kills and even a log of flights, where you took off and where you landed. P.S. Please fix the track files.
  22. It needs in depth training missions to teach the radar functions as well.
  23. Barra1

    I hate AAR

    I try to fly slightly below and behind the tankers altitude and get the aircraft trimmed so she's steady and match the speed. Radio: "pre conatct". If in correct position you will see the hose extend. You will get use to judging the tankers speed but this takes practice trust me. When you feel you are ready, accelerate by only a few knots. You want to have enough closure speed that your aircraft isn't bobbing around and when needed you can drop the extra knots of closure when you are on the hose. Steer so the basket slowly edges towards your probe. Tiny control stick adjustments are required. Once you are connected use auto throttle to hold yourself on the basket and continue to make tiny control inputs to maintain formation with the tanker. The more you do it the better you get. I started out not being able to even connect. Then, gradually I learnt to connect but the bastard would drop off the hose all the time but the more I did it the better I got. Now I still sometimes drop of the hose or miss the connection first go but I can always get connected and even when the tanker is banking. I kind of enjoy it now. The feel you get for the tiny control adjustments (both stick and throttle) required for air refueling will stand you in good stead for Case III carrier landings. I reckon this is the greatest challenge in flight simming. Good luck.
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