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Velsuvis

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  1. I too am experencing the exact same issue... and did the exact same thing, so it has to do with the extreme setting... I am glad you told me that, I was about to leave it to a ticket and a post here as well, lol... I am glad that someone else has the issue so that there is a workaround... :D until EXTREME becomes available, and stable, that is :D
  2. Is there a chance that it will be natively integrated with DCS World 1.5 or 2.0? the respawning of flight groups and ground units... easier access to mission creating tools?
  3. Thanks for your reply. Could you elaborate then on how to have a particular group respawn, say, after group 2 is destroyed, or the elements of the trigger are met, how to have group 1 respawn based on the trigger? Most Sincere Thanks.
  4. As there seems to be no topic for this tread, I will consider it a "performance" issue, though it deals with the lack of an AI radio call response. Issue #1: *Radio calls to AI (AWACS and/or Tanker) give no response... Radio works for the first played flight until crash, RCVR, Death... Recreation: *During gameplay in both mission editor tests, and missions, after death, crash, or respawn in different aircraft, radio calls to tankers and AWACS(es) do not respond. **Happens after eject, or crash RCVR to new or same slotted aircraft. ***Sometimes can be corrected when transferred to different spawn aircraft, and then respawing into desired aircraft slot (if available) -------------------------------------------------------------------------- Issue #2: Creating many varieties of triggered events have failed in creating a respawn of a same flight. Recreation: When creating triggers, say, F-15bis Gp #1, and then an F-15bis Gp#2 spawns, after Group #1 is 100 % destroyed... have also created seperate and combined actions that deactivate group and reactivated said group(s) after the conditions are met... Group 2 is destroyed, deactivates group 2 and reactivaters group 1. Many of these scenarios have not worked for triggered events... and should be a primary working mechanic in DCS World, most especially when practicing dog fights, and weapons deployment, there seems to be no working respawn mechanic... If I am missing something, please let me know. Most Sincere Thanks. Jason AKA Velsuvis _________________________________________________________________________________________________________________________________ System: OS Name Microsoft Windows 10 Pro Insider Preview Version 10.0.10576 Build 10576 Other OS Description Not Available OS Manufacturer Microsoft Corporation System Name DESKTOP-7P63HAL System Manufacturer EVGA INTERNATIONAL CO.,LTD System Model To be filled by O.E.M. System Type x64-based PC System SKU To be filled by O.E.M. Processor Intel® Core i7-5930K CPU @ 3.50GHz, 3501 Mhz, 6 Core(s), 12 Logical Processor(s) BIOS Version/Date American Megatrends Inc. 1.18, 10/8/2015 SMBIOS Version 2.8 Embedded Controller Version 255.255 BIOS Mode Legacy BaseBoard Manufacturer EVGA INTERNATIONAL CO.,LTD BaseBoard Model Not Available BaseBoard Name Base Board Platform Role Workstation Secure Boot State Unsupported PCR7 Configuration Binding Not Possible Windows Directory C:\WINDOWS System Directory C:\WINDOWS\system32 Boot Device \Device\HarddiskVolume1 Locale United States Hardware Abstraction Layer Version = "10.0.10576.0" User Name DESKTOP-7P63HAL\Jay Time Zone Pacific Daylight Time Installed Physical Memory (RAM) 16.0 GB Total Physical Memory 15.9 GB Available Physical Memory 12.4 GB Total Virtual Memory 18.8 GB Available Virtual Memory 14.6 GB Page File Space 2.88 GB Page File C:\pagefile.sys Hyper-V - VM Monitor Mode Extensions Yes Hyper-V - Second Level Address Translation Extensions Yes Hyper-V - Virtualization Enabled in Firmware Yes Hyper-V - Data Execution Protection Yes
  5. yes, I totally agree... unfortunately. I have also created 2 tickets, they keep telling me to post here, which I have... but the purview of the Ticket system is to TROUBLESHOOT specific "technical" issues... it is a direct way to communicate with the devs about a particular situation... and they keep on giving me sophistry about using the ticket system
  6. Framerate issues: Since latest DCS World Beta update, my system (Titan X *standard settings i.e. no overclocking*, 16 gigs of DDR4 RAM, 500 GB SSD, Windows 10 x64, Intel Core i7-5930k *factory settings* 1000 W Power Supply, EVGA X99 Micro motherboard). These framerate issues were not present before the update. Nothing found on the forums on this issue. Will send DirectX report if necessary. Framerate issues are consistent with no matter what settings: high, low, or any custom settings, and even all the NVIDIA settings on default as well... frames come to a crawl, and provide no solid gameplay... totally affect gameplay experience to the point of not being playable. Most Sincere thanks ------------------------------------------------------------------------- UPDATE: DCS-Crash-20151025-194427.dmp (444.76 Kb) DCS-Crash-20151025-194920.dmp (482.95 Kb) DCS-Crash-20151004-081441.dmp (357.91 Kb) DCS-Crash-20151004-081339.dmp (361.95 Kb) DCS-Crash-20151004-081327.dmp (357.68 Kb) Here are some crash logs, though not all directly related to the same issue, are indeed based upon performance... the last 2 were just today, and happened when trying to create and fly a simple mission that can be replayable with the same aircraft, only spawning aircraft of the same copy/paste so I can keep the same trigger rules... since no other way seems to be possible in order to get this scenario to work (one flight destroy, another spawns, with continued revolving spawns of said flight... doesn't work)
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