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c0ff

ED Team
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Everything posted by c0ff

  1. not yet, thank you. atm we have everyhting we need. i'll post here when we have any updates.
  2. it looks like a subtle compiler + library + cpu bug which we haven't nailed yet.
  3. starting with 2.5.6.49314 you have some tools. Saved Games/DCS.openbeta/Config/autoexec.cfg: sound.editor = true will provide you with 2 buttons: 1) to reload SDEFs. NOTE: existing game objects won't be affected. You need either to respawn (if modding your aircraft) or restart the mission (if modding AI units). 2) to purge wave files (both ogg and wav) - this will flush unused samples from the memory so when they are needed the engine will pick the fresh ones. Not ideal, but still helps.
  4. you have to install the module. It is included in the dedicated install, but not on the regular one. bin\DCS_updater.exe install SUPERCARRIER DCS will complain when run w/o --norender option, if you don't own the module, though.
  5. I'm glad you got it working. Thanks for the info!
  6. sounds strange, but let's try to get the request rate back to the previous behavior. autoexec.cfg: net.max_getinfo_rate = 1000 -- requests per second
  7. this is weird. the only change in the server browser was lower rate of per-server requests to fix the incorrect pings issue on slow links. other than that - no changes. can't replicate this internally yet...
  8. a status update: we don't have a solution yet, but got some clues. we'll definitely fix this.
  9. dcs.log please, better a full one Saved Games/DCS.openbeta/Config/autoexec.cfg: log.set_output('dcs', '', log.ALL, log.FULL)
  10. much appreciated ;)
  11. windows firewall restrictions? it should ask on every exe update.
  12. where are you located?
  13. please, send me your autoupdate_log.txt
  14. fixed https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.5.6.49314/
  15. should be fixed now.
  16. you have to delete the mods via the Module Manager (or StateZilla's utility, or using DCS_updater.exe directly).
  17. Great! Thank you for the feedback!
  18. Automatic IP range scan most probably. DCS needs the port to be open for both TCP and UDP. Standard "open port check" services can check for TCP only. In your case, most probably UDP packets do not get through.
  19. Yep, looks like an attack.
  20. These mappings are already busy on your router, and your server will not be visible.
  21. Thank you for your report. "Jump into selected aircraft" (ralt+J) works in multiplayer by mistake. We will disable it.
  22. please, provide more info. log has no sound error, so technically everything is ok.
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