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ward8124

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Posts posted by ward8124

  1. I've been having issues with enabling Quad View with OpenXR MC as if I'm in any Plane attitude other than wings level, I get horrendously bad resolution until I go wings level again. I've uninstalled/reinstalled in different orders and retested with differing levels of success and in one instance, could not enable MC unless Quad view was disabled.

    If I disable Quad View, no resolution issues when motion rig moves but sacrificed the smoothness. If disable MC, the result is the same when Quad view re-enabled. Seems as though the two are not playing well together. Need some new ideas and have already reached out to mbucchia but think he's swamped with work/life.

    Using runtime 0.4.4 and latest OpenXR MC. 

    Rig details:

    YawVR

    PIMAX Crystal

    4090

    7900X3D

    64GB DDR5 @6400Mhz

    NVME 1TB 990 Pro

    Win11 Patched/Updated

  2. New topic!

     

    In addition to seeking some help with my issues with FPS above, thought I'd take the opportunity to ask the audience for some advice on whether I've got the right/best set up for my current DCS solution. At the moment I'm relatively happy with the amount of vibration I'm getting from the set up but I never feel as though I'm getting that really low bass through the transducers. I'm also not happy with the AMP as I'm thinking that to make things tidy I'm thinking of using a car amp which seems to be much neater and smaller.

     

    My setup is:

    CPU AMD5900X
    GPU 6900XT
    Win10
    NVME 250GB
    SSD 1TB
    HDD 4TB
    SSA for Aviators
    Paid Sound Module (Andre)
    1x Add on Creative SoundBlaster ZxR
    I've got 4x tactile transucers - two BS200Is from Reckhorn and two BS301-Lsfrom Rockwood, all of them are 4 Ohm. All of these are attached to a custom MDF Ejector Seat (ACES2)
    2x Reckhorns in series to the left
    2x Rockwoods in series to the right
    Attached to an Auna AMP at 390RMS max with potential for 16OHM impedence depending on configuration
    I've got the AMP leads connected to the SoundBlaster into the L/R jacks of the sound blaster card from the DVD jacks of the AMP.
     


    Questions:

     

    1. If I do go for a car amp - will that work or would I need to change things around?
    2. Is a series connection for TWO transucers the best setup or is there any other configuration where I'd get more bass/power from them?
    3. Is connecting the AMP inputs to the L/R jacks of the sound card the best thing to do or should I be inserting them/splitting them up in to the sub/rear left/right for a 5.1 set up?
    4. What else can I do to improve my usage of the 4 transducers or suggestions on any other setup changes?

    Any help/advice is welcomed

     

    thanks all

     

    Ward8124

  3. 1 hour ago, FoxTwo said:

    Try setting it to 100ms or 250ms.

     

    Pretty sure this is the reporting limiter for simshaker, not a graphical frame rate limiter for the game. Could be wrong though.

     

    Oh ok mate will give that a shot - is there any impact on quality on the feedback/bass? I'll try anyway and let you know so cheers for the suggestion. I've also got another post inbound on my set up if we have any audiophiles amongst us!

  4. Hi all, I've been troubleshooting performance issues all day with DCS Beta as I've been locked at 65FPS no matter what DCS settings I opt for. I know that I should be getting decent performance given I've a 6900XT paired with a 5900X and 32GB RAM. Once I've been getting in to the weeds and doing some research, I noticed others had scripts related issues such as winwing and helios. I removed WinWing from the export lua which increased FPS from 32 to 64 which was a major improvement but I went further and removed SSA and I then started to see 100+ on my 4K screen which is whereI'd expect the performance to be. I re-added the SSA scripts and LUA code in to the export lua and once again, back to 65 FPS locked.

     

    Question, are there any scripting changes within the SSA script lua files that can unlock the FPS or is there a setting I'm not aware of to unlimit the FPS? I really want/need to keep the SSA working as I've invested in a lot of transducers and an AMP and really can't play vanilla with no feedback anymore.

     

    Help given will be gratefully received!

     

    PS I've the SSA and the Sound Module from Andre.

     

    Cheers

     

    Ward8124

  5. Spent fecking hours trying to get triggers and other actions to do this and then I discover this.....FML! Great work boss and quick question, do you have a sound repository that you can share as there's a load of sounds you are using that would massively improve my own missions?
  6. Hi bud, just tested this for you and there's no issue with the triggers or your work as far as I can tell. I manually create a radio item to force Flag1 and your aircraft stopped orbitting and continued to carry out bombing. I think your issue is that your flag needs all three radars to be damaged before it initiates flag1 so maybe you just weren't damaging them enough when you were testing yourself. I've attached the updated script so you can prove to yourself it's all good. Note I've put the CAP on late activation and the SAM are still active and so B1s will be shot down.....

    Escort B-1's Against Bandar Abbas TESTversion2..miz

  7. Hi all, I need your help with a trigger which isn't MIST/CTLD and pure ED Mission editor script/option as I want to minimise any reliance on 3rd party integration.

     

     

     

    Basically what I need is a flag to be set in the event of any player aircraft fires any weapon outside a zone. The idea is that there is friendly airspace in which they have ROE weapons FREE BUT if they fire outside this event trigger zone they will be "disciplined" in a manner I choose fit. (unit destroy probably)

     

     

     

    What all allied aircraft are required to do is use Radio F10 option to check permission to fire and then they can fire if the answer is "Yes they are in zone". I just need a way to enforce this really.

     

     

    Any help greatfully received!

  8. Wow, that's something new. Never happened so far. Thanks for the info. If you'd like, send it back, I'll repair that for you.

     

    New switch is already on my 'to do' list for UTC III.

    Present one was used rather because no other reasonable options were available at that time. I'm not happy with him, either. And since the enclosure is cast molded, exact switch dimenssions must be used...

     

     

    Nice one Hav - I'll one once they are ready :) I hate wires!

  9. Yeah I've found a work around - there's software called Pointy's Joystick Controller - free and does exactly the same as what windows does. Google it and it's easy to find. I like that you've put distinguising buttons on your UFC - I'm assuming this is for VR purposes and groping around in the dark so to speak.

  10. I've got the Steel Series 7, Astro A50 and a retired Razer Tiamat 7.1. Razer sound was great but uses jacks and the headband snapped after prolonged usage. Astro A50 is a little disappointing in terms of loudness but they are wireless so good from that point of view. Steel series are solid and give decent sound but as with the A50 could be a little louder.

  11. Scratch that - I put some messages in at each point of the load process - seems as though it was MIST itself wasnt being loaded in time before CTLD started to activate. I've spaced out the timings and now it's been fixed - good shout chap! :thumbup:

  12. Where are you suggesting that the brass inserts be used?

     

     

    I'm assuming those will be fit the main panel to lower and others to the side panels.

     

     

     

    @Brun have you got picture of the back of the UFC fitted to the brackets - just interested to see how you've mounted it. Still not heard back from Shapeways yet.

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