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Hardliner

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Everything posted by Hardliner

  1. Please move to: http://forums.eagle.ru/forumdisplay.php?f=313
  2. Happy new year! I wondered why I regularly got shot down without warnings or near SAM units with the latest beta (making the SU-25T campaign completely unplayable). Now I managed to clearly capture the problem. Check minute ~15 where a nearby wingman gets hit (about 1-2km away), but my plane seems to blow of at the same time for now reason. Of course, no missile warning or anything, no missile nearby either... (track is attached) Also, it is seems impossible to destroy helicopters in air (pretty easy with 2-3 missiles on whatever smaller plane). They all land "safely" and smoothly, no matter how they've been hit. I am not sure if this is the right place to report beta bugs. strangebug.trk
  3. I just tested it again, it must be a bug. This is particularly obvious with strong wind and a fast moving carrier. Pretty lame for a "flight simulator" IMHO. This is obviously not just the result of an inaccurate approximation, it's a design mistake. The problem disappears as soon I'm in the air. DCS's strange idea to use two completely different physical models for both air and ground is probably the main reason behind this mess.
  4. I hope ED will address these obvious issues with the progress of combined arms (which is really truly with the current state of AI).
  5. Mhh.. I doubt this behaviour is really intentional. I can reproduce the issue with 100% probability, and the hellfire rocket doesn't care if it's full night, within a cloud or following a heavy manoeuvring aircraft. To me, this issue looks more like a "we don't get the AI right, so let it cheat" side-effect. Same as the unnatural terrain following, infinite climb speed and power of all AI vehicles in the game during extreme situations. These things seriously disturb the otherwise great feel of realism in DCS World.
  6. Hi everyone, all Apaches in the single missions as well as in the campaign behave oddly as soon they are attacked. The Apaches reliably answer with heavy, super accurate air to air Hellfire craziness. Beside the simple fact that no hellfire on earth can hit an air target moving at 600km/h, no helicopter pilot would even try to get offensive against an air to air armed jet. This behaviour is absolutely ridiculous. Just try it out, load a mission with Apaches as foes, try to attack one with a missile, turn away at full speed into the clouds and wait about 6-7 secs for a hellfire to hit your back with perfect accuracy. This smells like a really stupid "cheating AI gone wrong" bug. I'm wondering if anyone observed the same issues. It is really a fun stopper for me.
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