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Trigger "Remove effect smoke" AI unit unlimited weapons and unlimited fuel options
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Stennis Carrier ME Limited to Only 4 Aircraft
BB. replied to Preacher316's topic in Mission Editor Bugs
Same problem. If groupID and unitID of carrier are the same number, only 4 aircraft can be put. Therefore, by creating a group including multiple units before creating the carrier, I was able to avoid it. -
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I can spawn without problems if it is an airplane. Please tell me if there are other values needed to spawn the helicopter. Or is it a bug? function PlaneSpawn() local ZoneTable = trigger.misc.getZone("TestZone1") local Altitude = land.getHeight( {x = ZoneTable.point.x , y = ZoneTable.point.z} ) Altitude = Altitude + 100 local groupData = { ["modulation"] = 0, ["tasks"] = { }, -- end of ["tasks"] ["task"] = "Transport", ["uncontrolled"] = false, ["route"] = { ["points"] = { [1] = { ["alt"] = Altitude, ["action"] = "Turning Point", ["alt_type"] = "BARO", ["speed"] = 55.555555555556, ["task"] = { ["id"] = "ComboTask", ["params"] = { ["tasks"] = { }, -- end of ["tasks"] }, -- end of ["params"] }, -- end of ["task"] ["type"] = "Turning Point", ["ETA"] = 0, ["ETA_locked"] = true, ["y"] = ZoneTable.point.z, ["x"] = ZoneTable.point.x, ["name"] = "", ["formation_template"] = "", ["speed_locked"] = true, }, -- end of [1] }, -- end of ["points"] }, -- end of ["route"] ["groupId"] = 1, ["hidden"] = false, ["units"] = { [1] = { ["alt"] = Altitude, ["alt_type"] = "BARO", ["livery_id"] = "USAF 364th FS", ["skill"] = "High", ["speed"] = 138.88888888889, ["type"] = "TF-51D", ["unitId"] = 1, ["psi"] = 0, ["y"] = ZoneTable.point.z, ["x"] = ZoneTable.point.x, ["name"] = "DictKey_UnitName_17", ["payload"] = { ["pylons"] = { }, -- end of ["pylons"] ["fuel"] = 340.68, ["flare"] = 0, ["chaff"] = 0, ["gun"] = 100, }, -- end of ["payload"] ["heading"] = 0, ["callsign"] = { [1] = 1, [2] = 1, [3] = 1, ["name"] = "Enfield11", }, -- end of ["callsign"] ["onboard_num"] = "010", }, -- end of [1] }, -- end of ["units"] ["y"] = ZoneTable.point.z, ["x"] = ZoneTable.point.x, ["name"] = "GroupName1", ["communication"] = true, ["start_time"] = 0, ["frequency"] = 251, } coalition.addGroup(country.id.USA, Group.Category.AIRPLANE, groupData) end PlaneSpawn() UnitSpawn_Plane.miz
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Hello DCS crashes when spawn helicopter with script. Version DCS OpenBeta 2.5.1.16543 Is this Lua written correctly? function HeliSpawn() local ZoneTable = trigger.misc.getZone("TestZone1") local Altitude = land.getHeight( {x = ZoneTable.point.x , y = ZoneTable.point.z} ) Altitude = Altitude + 100 local groupData = { ["modulation"] = 0, ["tasks"] = { }, -- end of ["tasks"] ["task"] = "Transport", ["uncontrolled"] = false, ["route"] = { ["points"] = { [1] = { ["alt"] = Altitude, ["action"] = "Turning Point", ["alt_type"] = "BARO", ["speed"] = 55.555555555556, ["task"] = { ["id"] = "ComboTask", ["params"] = { ["tasks"] = { }, -- end of ["tasks"] }, -- end of ["params"] }, -- end of ["task"] ["type"] = "Turning Point", ["ETA"] = 0, ["ETA_locked"] = true, ["y"] = ZoneTable.point.z, ["x"] = ZoneTable.point.x, ["name"] = "", ["formation_template"] = "", ["speed_locked"] = true, }, -- end of [1] }, -- end of ["points"] }, -- end of ["route"] ["groupId"] = 1, ["hidden"] = false, ["units"] = { [1] = { ["alt"] = Altitude, ["hardpoint_racks"] = true, ["alt_type"] = "BARO", ["livery_id"] = "Army Standard", ["skill"] = "High", ["ropeLength"] = 15, ["speed"] = 55.555555555556, ["AddPropAircraft"] = { ["GunnersAISkill"] = 90, ["ExhaustScreen"] = true, }, -- end of ["AddPropAircraft"] ["type"] = "UH-1H", ["unitId"] = 1, ["psi"] = 0, ["y"] = ZoneTable.point.z, ["x"] = ZoneTable.point.x, ["name"] = "UnitName1", ["payload"] = { ["pylons"] = { }, -- end of ["pylons"] ["fuel"] = "631", ["flare"] = 60, ["chaff"] = 0, ["gun"] = 100, }, -- end of ["payload"] ["heading"] = 0, ["callsign"] = { [1] = 1, [2] = 1, [3] = 1, ["name"] = "Enfield11", }, -- end of ["callsign"] ["onboard_num"] = "050", }, -- end of [1] }, -- end of ["units"] ["y"] = ZoneTable.point.z, ["x"] = ZoneTable.point.x, ["name"] = "GroupName1", ["communication"] = true, ["start_time"] = 0, ["frequency"] = 251, } coalition.addGroup(country.id.USA, Group.Category.AIRPLANE, groupData) end HeliSpawn() UnitSpawn.miz dcs.log-20180427-134354.zip
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The switch I used is below. https://www.aliexpress.com/item/Free-shipping-200Pcs-lot-Wholesale-6mm-6mm-Snap-in-Micro-Push-Button-Tactile-Tact-Momentary-Electronic/1253618109.html?spm=a2g0s.9042311.0.0.eobAn6 All the way to make the button is the same. 1, Milling acrylic boards 2, Paint 3, Milling paint film (Make characters)
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1, Milling acrylic boards (Make a panel) 2, Paint 3, Milling paint film (Make a string) By lighting from the back with this it glows only character. PCB is also made with milling machine.
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Although it is probably a pull switch with an actual machine, it was difficult to reproduce it, so I used an encoder with a push switch.
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I'm not using a potentiometer. All knob switches are using rotary encoders. I used the evaluation board on which PIC18F4553 was installed. But I don't know if it's best. If you want to use more potentiometer, you should use A/D converter. https://www.digikey.com/products/en?keywords=MCP3008-I%2FP :D
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Key switches > 6x6 Tactile Switches (Green LED) https://www.aliexpress.com/item/Free-shipping-200Pcs-lot-Wholesale-6mm-6mm-Snap-in-Micro-Push-Button-Tactile-Tact-Momentary-Electronic/1253618109.html?spm=a2g0s.9042311.0.0.eobAn6 or https://www.aliexpress.com/item/100Pcs-6mm-6mm-White-Button-Snap-in-Micro-Push-Button-Tactile-Tact-Momentary-Electronic-Switch-With/32762591668.html?spm=2114.10010108.1000013.2.8d1324bbgeIAq&traffic_analysisId=recommend_2088_1_90158_iswistore&scm=1007.13339.90158.0&pvid=34702d58-ba05-489e-a187-7edcf50d7983&tpp=1 Rotary switches > NKK Switches MRY-106 http://www.nkkswitches.com/pdf/MRpowerLevel.pdf Rotary encoders > ALPS EC12E2420801 http://www.alps.com/prod/info/E/HTML/Encoder/Incremental/EC12E/EC12E2420801.html Monitor > BuyDisplay 10.1 inch http://www.buydisplay.com/default/10-1-inch-raspberry-pi-screen-w-hdmi-video-vga-driver-board-1024x600
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I looked for parts when designing. However, I could not find anything that matched the font and size, so I decided to make it myself. It was very hard to make. :cry:
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On my design it will be this distance. (millimeter) I processed acrylic board with CNC. DDI is handmade. I adjusted it to the 10.1 inch monitor. I used a handmade 16 segment display.
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Hello, I am making a home cockpit of F/A-18C. The front upper part was completed.:thumbup: work in progress...