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prefetch

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Everything posted by prefetch

  1. Stuttering, FPS i played around with it and found that if i reduce PreLoad Radius to under =<100,000 and reduce Terrain Textures to low DCS runs fine and dandy the stuttering is removed by these settings and FPS are a nice 80-90fps seems the PreLoad Radius has quite a huge job with this map compared to previous maps my system has a weak GTX1060 so that can't handle the big PreLoad Radius and maxed out Terrain Textures i still run water textures @medium but all the other textures are maxed out no problems the map is beautiful from the BS cockpit and the stock airports are amazing
  2. stuttering, Frame Rate Beautiful Map, flew the BS around and the stuttering makes it unpleasent, i tried to reduce terrain-prelaod and visiblity-range with no joy i noticed Frame Rate goes up and down quite a bit 12 to 70 FPS it's erratic not smooth i've got 32gb ram plus a 30gb optane virtual memory so i shouldn't have a memory problem i can't wait to start killing tanks, but i'll have to do it in the PG for the meantime Hot Fix anyone?
  3. green CP MiG-21bis @Olsiv THNX so much for this and MiG_hooked THNX for your input also. Russian equipment is the shiznet!
  4. OH man i am so lame sometimes THNX for the info I'll get to it then
  5. The Persian Gulf needs SCUD missiles in order to have any kind of antagonistic actions from the RED team. I used SUNSTAG's SCUD activator MOD and it was great while it worked Then OB was changed so that MOD's for COREMOD folder did not work any more I know this is arguably the wrong folder for this topic but really the SCUD belongs to the MIDDLE EAST I just pre-purchased SYRIA MAP and the SCUD really belongs there too Anybody else want SCUD Missiles?
  6. more jammer questions: @tigair i've been experimenting with your script almost exclusively for a while now. i really like the jammer function and the distance-effectiveness calculation. i've been working on a mission and i am simulating a SEAD attack with multiple aircraft from multiple different directions. i've experimented with having a jammer orbit outside the attack zones at a distance of 120km. This works but i want to simulate the decreasing effectiveness of the jammer as the emitter gets closer to the radars and the IADS. So the emitter needs to approach the radars to simulate correctly the distance function. i am fine with destroying the emitter when it gets close enough. i want to know a couple of things: 1. Does the IADS shut down the SAM RADAR when the jammer effectiveness approaches 100% (this is what i've seen so far) and it allows attacking aircraft free reign as long as the jammer is orbiting outside the range of the SAM's. 2. If i let the emitter (AI) get destroyed do i need to execute some script to shut down the jammer function? (i saw something to this effect in your documentation) 3. After i let the emitter AI aircraft get destroyed i want to start up an emitter from a ship, then attack it with silkworm missiles_ can you let me know an example of script to execute to do this? appreciate your advice as always,
  7. After the April 16 OB update I found this problem. The SA-19 Tunguska air defence SAM unit disappears from Mission Play even though it shows up correctly in the ME during mission creation. I found that removing the MOD NavyEquipment restores the SA-19 to Mission Play. I haven't figured out yet what is the specific part of the MOD causing the problem. Just a HEAD's Up to ALL
  8. mission builders chat room @tigair radards ... ha ha ha made me laugh at least i see you have a sense of humour i'm not a big fan of chat rooms but i'll give a listen and see THNX
  9. debug messaging: @tigair So the script is genuinely brilliant, BUT The deBUG reporting continues even after i have set all deBUG functions to FALSE in the initiate mission script except for IADS STATUS TRUE: and CONTACTS TRUE: These i leave on so that i can toggle them with the F-10 radio menu. So when i set the radio menu to Hide the STATUS and CONTACTS i still get reports in game. Also i have a JAMMIER aircraft that comes on line when passing through a ZONE and when the JAMMIER goes live i start getting JAMMIER reports from all the affected SAM's even though the F-10 Radio menu is set to HIDE for STATUS and CONTACTS. Also wishing for more complete info in the contacts deBUG, like: Elevation, Position-reletive to whatever, GS is fine. ALSO wishing for fine control of deBUG update frequency, for a possibility of longer periodicity. THNX for your generosity
  10. Setting the Go Live Range: @fastfrog yes i got the same problem with my mission so i had to take out all the Go Live settings for all SAM Sites, Then everything worked well, SAM's recognize HARM attack and SA-15's defend: and when there is NO HARM ATTACK the SAM's Defend normally
  11. @tigair the c130 is not fired upon even when there is no jammers emmitting? must be something about the c130 or maybe it's not being recognized as a threat? OK more expeermenting to do THNX
  12. my test mission: @tigair I've changed to no-addons for this mission and it runs very smoothly with all the Debugg processes activated. I've also added a comm center at the SA-2 site that was not reacting so well to attack, and now that seems to be working well. The Bandar-Abbas SA-10 site is still is not attacking aircraft (sneaky pete C-130) within it's engagement zone? I activated the Jammer @ 8Min into the mission and you can see it's DeActivating the Bandar-Abbas SA-10 site from more than 100km out. Also when I try to DeActivate the Jammer I'm getting the .lua script error. Also I've not flown this (no-MOD) mission I've just been testing the AI's. I got most of my problems with .lua script errors from the Debug processes when I was flying My Mod'ed mission with (two AI A-4E-C SEAD)+(two AI F-4E SEAD) aircraft with two active Jammers emmitting, I was flying the Mig-19P in those missions. I'll remove the Jammers and Re fly my MOD'ed mission and get more feedback for you. If you could take a look at my start up script and make any suggestions it would be very well received THNX for all you do skynet-test-persian-gulf-noMOD.miz
  13. Debugger issues remain @tigair I'm still having issues with the Debugger reporting destruction of units and that causing scripting errors for the game, it doesn't shut the game down but it stops the game until you accept the lua script error message. Then the game resumes without problem until the next units destruction and lua script error message. I'm trying to run my test mission with all the Debug process set to false, then use the f10 menu to check status and contacts. I got some problems there also with turning the status off again after turning it on. I've got to run it some more so I can let you know the repeatable errors. also I'll give a copy of my test mission with no addons Also I am seeing the SA-10 sites seem to not launch on anything if they have a point defence site attached, maybe I'm doing something wrong I'll keep working on it, it's not really work though more like it's fun THNX for your output
  14. Jammer messages from deug: @tigair I'v been testing again after a catastroph with my powersupply On the newe'st script from 3-24, the jammer messages from the debug are producing multiple reports from the same radars, and they start to get garbled as the jammer approaches the radar the texts get smaller and more garbled as the jammer aircraft approaches I tried turning off the reports with the F10 menu but no joy the reports keep on coming they are very detailed and show lots of info but the duplication overloads the screen other than that I am testing the responce of the point defence SAM's also I need to do more testing and set up a CLEAN mission that I can send you in case I need to send an "example"
  15. second that, from @Shadow.D. I'll second that from @Shadow.D. I'm also getting the error after a unit gets destroyed, I am running a single player with the latest Ver of your compiled script. The error is a .lua script error that freezes the game but when you acknowledge it and close the notice box the game resumes running with the IADS-debug only showing status or warnings but not all the information like before. I'm using 4 command centers, 17 SAM's, 10 EW (with one AWACS), NODE's connecting everything and mobile power supplies and Supply trucks for re-arming where needed. Also having Jammer SEAD attacks on my installations. when something gets hit usually a mobile command unit of EW the debug and the IADS gets defunked. mission attached; skynet-test-persian-gulf.miz
  16. Solution @tigair I found a solution to the nil error responce I was getting while trying to add nodes to SAM sites I had to call all EW sites in the IADS first, then call the specific site I wanted to add the node to, Otherwise the script returned with the nil response, like it didn't remember the initial call in the beginning of the script for adding all the EW sites by prefix? Any way it's smooth as silk now skynet-iads-setup-persian-gulf.lua
  17. some problems; Hi tigair, some problems for you When I try to load more than six EW with NODES i get game crash, the DCS log looks like this: iranSkyNetlauncherrorLog.txt in my skynet setups script the commented out ewRadar calls and the SAMSite call cause the same game crash skynet-iads-setup-persian-gulf.lua with the same log error msg can you sus it? THNX in advance for any info
  18. I'm getting a pretty good GCI vibe from the debug script combined with a AWACS to consult, also having the umbrella of the IADS to run and duck under for cover when I need it is pretty cool, All thats missing now is orders to destroy the target, shadow the target, or RTB also question for you: can the IADS script identify CIV targets? thinking of running the CIV air traffic script in conjunction with IADS?
  19. Loads of fun @tigar Yes I'm also having loads of fun with this script CMDcenters, Powerxupplies, Nodes, SAMinstallations all great fun I like using it to inform myself of intruders while on patrol in Mig19P and the Network is a great backup for the HomeFront boy's who need all the backup they can get from the AGRESSOR's with their endless supply of FIRST STRIKE hardware. Like some others have said on your GitHub site I wish I could start and stop the Debug reporting in Game? is it possible? I also saw spotters in the Debug reports from your latest build is it working now? I can add spotters? Best Regards,
  20. complicated i've commissioned and troubleshooted more than a few plc controlled equipment installations in pretty remote locations (actually about as remote as possible on planet earth) in my time of course that time is over now so i think these guy's must be doing the best they can with a really complicated setup and of course they are short handed that's a given i know they are on it and they know we are eagerly awaiting their output never thought i'd be playing the same piece of software for 20 plus years!! Jeez us H christ on a stick amen
  21. airfield objects? p-37 GCI Radar and the RSP-7 PAR Radar @BIGNEWY THNX for your reply i have a some questions though about your reply; What do you mean by airfield objects? i tried to use these radar as "units" and also as "static objects" neither catagory could be placed by the ME in a mission Also these radar show up in the encyclopedia as "air defence"? With the new SkyNet-IADS script for MIST that allows scripting of air defence NetWorks these radar are more relevant for mission building THNX in advance for your attention
  22. the p-37 GCI Radar and the RSP-7 PAR Radar are not able to be used in a mission using the ME and Open Beta 2.5.6... They show up in the Encyclopedia just fine but they cannot be used in a mission since they don't show up in the Air Defence Unit drop down menu These Radar would be nice to use with new SkyNet IADS script for MIST in missions involving Aggressor vs Defender with Air Defence and SEAD aspects is this a known Issue?
  23. IADS for Persian gulf @tigair this is so great for the Persian Gulf Aggressors vs Defenders missions that i love building using Mig's and 60's usa stuff With CTLD and IADS all that is missing now is GCI for the Mig's i know voice GCI would be a huge pain but how about text GCI? any way THNX for this and i'll be using it for sure and will give you feedback as it comes Best Regards,
  24. the ME is ALL just wanted to add my voice to the chorus at first i thought my computer's memory was failing after i got over that minor Heart Attack! i started to think my own brain was developing some kind of tic' Nope! turns out the ME itself was doing it!? JEeeeZus christ on a stick i'm just a minor ME'er BUT: all us ME'ers know the ME is ALL :joystick: we'll all laugh about this somewhere far in the future
  25. we can use wp hold after one way point? so we can use the WP "HOLD" function after the SP of the GROUP? cool I've got to give it a try THNX, PACO
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