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lharv71

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About lharv71

  • Birthday 04/05/1964

Personal Information

  • Flight Simulators
    DCS World Beta
  • Location
    Canada
  • Interests
    Music, Flying Commercial and Military, Programming

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  1. I found the issue; for those who use Combatflite you will get this "FOG" however if you make a Static Template and then use it, all is GREAT
  2. I have no weather on at all, it is noon, yet the scenery looks like the following pics....... Please Help
  3. Hello All. Quick question: is there anyway to make both runways at an airbase active? Also, it seems whenever an AI is spawned all arrival traffic is waved off or aborded. An example is Andersen AFB never uses 24R/6L so traffic backs up. Many thanks
  4. Some VERY interesting conversations, I would like to add some answers and clarification: 1. Strike Group formations and distances - (see the diagram below) the only ship that is within visible distance (during the day) is the Plane Guard ship which sets up 1.5 kms off or the port quarter of the carrier (draw a line 45 degrees from BRC (base recovery course) at the stern of the ship out to the left 1.5 kms. The role of the plane guard is a rescue ship for downed pilots during recovery, act as a decoy for incoming missiles, and works well as a "turning point" for aircraft. I have great videos during the Persian Gulf War as we did ALOT of plane guard. The tanker (support ship) will be approx. 20 - 30 miles away and usually a stern, then you have "Advanced Screen" for missile defence at 50 - 60 kms, Anti-submarine helos at 100 kms, 24 hr CAPs at approx 120 kms from the Carrier then way out at approx. 150 kms there will be an LA Fast Attack submarine. 2. There is a really good description of CYCLIC OPS (flight ops) I will attach, it describes times etc. I hope the gives some insight into this topic, and I agree the more realistic the better: try the OPS NavyGroup it is great with moose. Cheers! Cyclic_Ops_V1_Final.docx
  5. Mine is continually crashing as well, here are some Crash and Dump files..... Please help dcs.20210917-001812.crash dcs.20210917-003058.crash dcs.20210917-011229.crash dcs.20210917-013139.crash dcs.20210917-001812.dmp dcs.20210917-003058.dmp dcs.20210917-011229.dmp dcs.20210917-013139.dmp dcs.log
  6. A quick question: Carriers being ships must also get somewhere or move, so if a cycle is say 1 +30, how is this divided between sailing into the wind, and then moving to the next waypoint or am I missing something here?
  7. My reasoning behind this is I have just recently completed a "fully" functional continuously operating Syrian theater to use for mission design. All SAM sites working (using Skynet IADS) everything including SuperCarrier cyclic operations. However, if the weather is not updated continuously then you loose the realism of a constantly changing theater.
  8. Good Day! I have designed a mission where I have two tankers trading off in orbit; therefore I setup that once they complete their time on station they land and refuel, then go to the last waypoint where I have them switch to the first waypoint. I want the time of Landing/Refueling to be 90 min. However this is not working? I would appreciate any assistance......... Cheers
  9. Hello All! I have NEVER seen this before, has anyone else? Any ideas? Harv
  10. Hello ED... Are there plans to have live/real weather capabilities?
  11. I am using the F-18C, and I have no SuperCarrier mods or F-18C mods. I am however overlapping MOOSE - Ops Navy Group to turn into the wind at given times but that is it? Thanks
  12. Sorry should have been more specific. I am referring to AI Aircraft. I have 4 CAPs taking off each during a different event in a 1+20 cyclic ops so every 1 hr 20 min. They each do the first CAP but will not relaunch after land/refuel time. The times work great with my F-15C and F22A on land. Thanks
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