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Joki

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Everything posted by Joki

  1. Seems like it's fixed now, for FFB2 at least, in 2.5.0.15184. :)
  2. Same here with Microsoft FFB2. The axis deflections are shown in Options-Axis tune, but in-game there is no response.
  3. I think the sim models the BLC as such quite well. At least after what iv'e read in the real world flight manual (the one in english with the blue cover). However it had something interesting to say about performing go-arounds with the BLC on: "WARNING: 1. The aircraft must not be accelerated to the speed of 360 km/h at a low altitude, because automatic cutoff of the BLC system takes place at the speed, entailing aircraft sinking by 25-30 m and lateral oscillations. 2. Watch the speed when going around again with the BLC system on 3. Premature recovery of the aircraft from gliding may result in major loss of speed and altitude. " As it is now this is not modeled by the sim. Maybe it deserves a seperate report? (Sorry for going on and on about this, but it really caught my interest.) Maybe. There's another "lever" like the one for idle cutoff on the frontside of the throttle. But that might also just be for the afterburner.
  4. Also found this in the real flight manual: "In the process of flareout, as the aircraft is nearing the ground, retarding the throttle to not below the BLC gate (which corresponds to the LP rotor rpm of 50 to 52%)" Assuming LP means low pressure?
  5. Alright then. Well, since the AoA change corresponds to what the real flight manual says: "with the BLC system operating normally, the angle of attack by the YYA-1 indicator diminishes by 2 to 2.5 degrees as compared to the angle of attack at the same speed with the BLC system not used." , I wouldn't say the BLC is under-performing, unless there is something else wrong with the relation between AoA and lift in the flight model. EDIT: Of course that's just the relative change, it might be worse with BLC than it should be and so on...
  6. Maybe they've just made a simplification when implementing it. But maybe the BLC cuts out at a certain N1 to ensure that the engine gets enough air for safe operation? Just speculating. :)
  7. The SPS switch seems to make a difference all the way up to 450-460 km/h IAS, when full flaps can no longer be maintained (at sea level).
  8. Tried flicking the SPS switch at different power settings today, using the SAU and keeping an eye the AoA. At N1 as low as 57 % there is a noticeable difference (the AoA increases by 2-2.5%) when you turn the switch off (down). At around 57 % the BLC seems to cut out even if the switch is in the on position. You can try moving the throttle back and forth between 55%-60% N1 while watching the AoA. The test was done with full flaps below 350 km/h at altitudes 500-3000 m.
  9. +1 Maintaining level flight using the autopilot at 350 km/h with flaps full down, the AoA rises by about 2 degrees when you flip the SPS switch down.
  10. This is in the latest version, 1.2.10 32275 Update 2. But as Rudel said it's already fixed internally. Just didn't make it to this patch.
  11. Try flipping that SPS switch while going 350 kph will full flaps. You'll notice the difference... :)
  12. Thanks, sry I couldn't find any report of it :)
  13. As the title says, the nosecone moves sideways instead of extending. See attachments.
  14. I also have the g940, and I can confirm that as of 1.2.7 OB update 1 the issue that heloguy describes is still present. Just thought I'd bring it up in case it slipped through the cracks or something. While not superimportant, it would still be pretty cool if it worked. :)
  15. Did the autoupdate today, didn't fix it though.
  16. Prior to updating to 1.2.2 I flew a mission in 1.2.1 and everything worked just fine. Immediatly after the update I started a simple created mission and got this: If i move the stick all the way towards me and press the trim botton, it moves to the far right. If i then press the trim button again it moves back all the way towards me. In the same way if i move the stick all the way forward it lurches to the far left and vice versa. I tried "swap axes" in FF tune and that fixed the pitch axis. However, the roll axis still seems to be inverted, i.e. pressing the trim button anywhere left of the center sends it to corresponding place on the right. I use a Logitech G940 stick.
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