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BiBa

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About BiBa

  • Birthday 09/12/1959

Personal Information

  • Flight Simulators
    DCS - IL2 - MFS 2020
  • Location
    BERLIN
  • Interests
    Fly low high ALOHA
  • Occupation
    Master Media Science

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  1. The Italian Piaggio P.108 carries the BIGGEST 102 mm Cannon for Airplane! Shooting Tanks with it will be fun
  2. BiBa

    Pilot body

    The Key-Command "Show Pilot Body" (R-Shift+P) is there but that damn Body never shows up... It's about time a pilot should fill that Cockpit!
  3. BiBa

    Unreal Engine 5

    A very elaborated feedback! Thanks... On the other hand, talking about the CPU 1 core Engine DCS is using: Isn't it about time DCS gets its CPU an extension! With all the modules, assets, mods, etc, it's a miracle and a great achievement how with one core DCS manages to get the job done. I fear soon the DCS One-Piston-Engine will soon crash against the digital sound barrier and won't keep pace with the complexities of the future sixth-generation digital fighters.
  4. How right you are! The normal consumer is being fooled again and again! Starting with how Ultra High Definition been soled as 4K: UHD* = 8.294.400 Million Pixels ...but the real 4K = 8.847.360 Million Pixels (difference = 552.96 MP) Pimax Specs on their own 8K X are: 3840*2160*2 = 8.294.400 MP (*UHD) *2 = 16.588.800 MP and they sell you this as 8K, which is in fact less than the half of 8K! real 8K = 35.389.440 MP! Again the same propaganda for 12K, where the Pimax estimated 18.6 MP per-eye (5.760 x 3.240) *2 = 37.324.800 MP But 12K = 79.626.240 MP So the Pimax 12K is in fact slightly above the real 8K! Running a Benchmark Test for my NVIDIA 2080 Ti with an 8K Gameplay delivers an average of 42 FPS. So we don't have to worry if your GPU (above the 2080 Ti series) can cope with the Pimax's alleged 12K, when it suffices the 8Ks. Everything above the NVIDIA 2080 Ti will handle this Pimax "alleged 12K", (in fact 8K+) with an average of > 44 FPS. I presume the RTX 3090 Ti can reach the 60 FPS. I made the following Excel sheet with all needed Info on Display Resolution from 2K to 16K:
  5. BiBa

    Unreal Engine 5

    Intriguing stuff indeed! Here's a good Flight Sim News article about the NOR platform. Also Jabbers' Video "WHAT I KNOW ... and don't know | Meta Immersive Synthetics | The NOR Platform Preview" summarises it well.
  6. Any news on the pushback mechanism for parking on deck?
  7. Yeppp, forgot about that... Isn't it about time DCS gets its CPU an extension! With all the modules, assets, mods, etc, it's a miracle how with one core they manage to get the job done. I fear soon the DCS One Piston Engine will soon crash against the digital sound barrier and won't keep pace with the complexities of the future sixth-generation digital fighters.
  8. AMD Ryzen 9_5950X might do the job: Clock frequency: 3,40 GHz CPU Cores: 16 Turbo: 4,90 GHz CPU Threads: 32 ...and as dburne mentioned: By the time Pimax 12k headset comes out probably there will be at least 24 Cores CPU's.
  9. BiBa

    Unreal Engine 5

    ...just due to the fact UE has been neglecting VR support, I've already put this thing on ice... Nevertheless LucShep Link is worth to see!
  10. BiBa

    Unreal Engine 5

    Wooo, that's definitely bad news! Didn't know that. Neglecting VR support is a wrong policy. Seems like I have to withdraw my UE5 recommendation to the bench until they reconsider focusing on VR. Till then, to be held on standby...
  11. Well I guess my CPU Intel-i9-9900K and GPU RTX-2080Ti are too humble to cope with that... I think I'll be needing a brand new High-End PC to shake hands with this Pimax innovation! Question: Can the current NVIDEA RTX 3090 handle the 12K @ 200Hz?
  12. BiBa

    Unreal Engine 5

    If an IT programmer is lektionning, I will advocate for more pragmatically applied evidence to back up these arguments, otherwise we're just keep on randomally stalling in love of contradiction, because that's the name of the game: a trolling redundant mechanism in the system for the sole purpose of own self-preservation...
  13. BiBa

    Unreal Engine 5

    If that's a Prophecy, I won't say amen to that because I'm confident ED is evolving in the best interest to make DCS a better place for flying... So it's not about guessing if the Oracle will overdue the Matrix, but shier if UE5 keeps what it is promising for.
  14. BiBa

    Unreal Engine 5

    Talking about car parts is a bad comparison when setting Hardware and Software alterations properties in the same Workshop for facelifting. To some extent, I agree that building something new is better than trying to refurbish and update a whole system, expanding it to a wider more sophisticated level... As to what is feasible or not - I used to do the repairing of most car parts myself, but I am not a mechanic by profession as much as I am no IT expert too. But, I worked with developers in programming my own game invention, therefore I know exactly where the problem areas are. Instead of a YouTube Video Link, I ought to have linked it directly to the Unreal Engine 5 Site. If the Nanite theme which streams and processes only the detail you can perceive, largely removing poly count and draw call constraints, and eliminating time-consuming work like baking details to normal maps - is exaggerated - time will tell... Quoting Unreal Engine 5 build "is for game developers who like to live on the bleeding edge to start testing features and prototyping their next games" is a tool for developers yet to be tested and checked how far embedding it is compatible with the DCS Engine... Finally, the ED IT department is the one who calls the shots and makes the right decisions in the interest of DCS.
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