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overalien

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About overalien

  • Birthday 09/01/1969

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  • Flight Simulators
    DCS

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  1. Has anyone else lost all their HOTAS bindings. Mine are a mess after the patch. Sent from my iPhone using Tapatalk
  2. same problem here. anyone know how to solve?
  3. Same here. Gave up on it. Maybe a bug in SteamVR at the moment? Sent from my iPhone using Tapatalk
  4. Thanks Home Fries. Is it only the custom lua that changed or are there script changes as well? Sent from my iPhone using Tapatalk
  5. Thanks for that. Since both mods contain zip files, I was concerned that the contents of the "Better Trees" zips will replace the contents of Barteks's zips entirely, hence undoing some of Barthek's mods that have nothing to do with trees. Am I "barking up the wrong tree here"? [emoji12]. Are these zip files completely independent of each other and only related to trees? Sent from my iPhone using Tapatalk
  6. [mention]BIGNEWY [/mention] [mention]Flappie [/mention]: Hi guys, thanks for replying and being willing to help! Here is a link for various videos and a track including the dcs log files for SLI_ON and SLI_OFF: https://drive.google.com/file/d/1Q5yyfsaE26FvWnNaeU4LR1vkjCfiLHJx/view?usp=sharing A few notes: this was all done on the latest Open Beta build please excuse the terrible take-off - my rudder pedals were disconnected during the test. the behavior has changed a little since previous Open Beta versions: the flickering frequency is lower now, but new clouds now never appear at all anymore (they flashed in and out in older Open Beta versions together with lighting and cockpit reflections) this behavior in SLI is independent of any mods and independent of single vs multiple monitors - the recordings were for my standard config with 7 displays and exported gauges as I usually play, but I tested on vanilla and single monitor configs as well - the same SLI corruption / flickering behavior persists I use the SLI compatibility settings which are well documented in the forums and used to work perfectly with at least 50% performance scaling before 2.7 and the new clouds the Hornet A/G radar corruption problem seems to be fixed now the "old" Hornet A/G radar issue (full, flat green textures on the radar image, flashing on and off) was there before 2.7, but seems to have fixed itself in SLI since the latest OB updates in 2.7 - see separate Hornet video the fps is lower due to video recording software running [EDIT} - forgot to add that this is also independent of Nvidia driver versions - tested without difference on 451.xx generation all the way through to the latest 471.22 hotfix version. Please help us SLI users to resolve this issue. I offer myself as a tester for any test builds or similar, since I know many of you don't have SLI. I hope this can help to pinpoint the issue a bit easier. you guys are awesome - keep it up! regards overalien
  7. Is there an easy way to integrate this mod with Barthek's latest Caucaus mod? Sent from my iPhone using Tapatalk
  8. [mention]BIGNEWY [/mention] would you mind giving us an update on this topic? Is it being looked at with a serious intent to find a solution or is this kind of thing seen as a low priority? I find myself under pressure to invest heavily in upgrading an already expensive rig because my enjoyment of DCS has been heavily impacted by this bug (being forced back to a single 1080Ti with low fps even with MSAA, SSAO and all similar enhancements turned off - the second 1080Ti is now sitting idle.) There was a time when sli was plagued by flickering clouds before the new clouds model came out and this somehow got resolved over time. Now the issue has reappeared with the F-18 A/G radar as well as most recently the overall cloud and cockpit reflections rendering since 2.7. I can't help believing that this might be an easy fix as long as the right technical expert gives it some focus. Am I getting my hopes unrealisticly? Sent from my iPhone using Tapatalk
  9. Thanks for the interesting post. Can you share a bit more about your experience with upgrading to Win 11? How much better are the non -SLI framerates? Sent from my iPhone using Tapatalk
  10. Thanks [mention]BIGNEWY [/mention] already did that. Mentioned you today in that thread so you can see where to find it. [emoji6] Sent from my iPhone using Tapatalk
  11. [mention]BIGNEWY [/mention] This issue I reported was what I was referring to in the patch notes discussion thread. It would really be appreciated if it can be addressed. Sent from my iPhone using Tapatalk
  12. Before 2.7 and the new clouds I had fully working SLI config that gave me 50% performance scaling. Now the clouds and the reflections layers flicker and strobe while the remaining graphics still look fine. I’ve invested so much in my hardware with multiple screens etc. Now I sit with max 40fps on forced single 1080ti ... Sent from my iPhone using Tapatalk
  13. [mention]BIGNEWY [/mention] Is there any chance for the flickering on SLI to be addressed and fixed? Is it being looked at at all? Sent from my iPhone using Tapatalk
  14. I have a small ask please: is it possible to compile the application to work for older iPads which cannot run iOS 12? I am unable to install due to having an iPad 2 on iOS 10. These seem to not be able to run iOS 12 or am I wrong? Sent from my iPhone using Tapatalk
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