Jump to content

drafz

Members
  • Posts

    17
  • Joined

  • Last visited

About drafz

  • Birthday 07/03/1981
  1. Hi. i played the demo track "su25t cruiser hunt", but the demonstrators plane crash evertime , in the same way . in fact, the nose of plane isn't well aligne with runway , and boom , the plane make number hole in ground. i suspect a regional settings problem, but i'm not sure.
  2. FFS, what's nvidia and ATI wait for erase mimapping value in control panel ???
  3. Personnaly , i think selfshadow feature is useless actually. you don't see it while you are flying. it's barely viewable. AMHA, they should concentrate their effort on sound api (still bugged), editor lacking (like copy past per exemple) , and don't forget the most important feature .... ground rendering . We haven't got any single info on that. actually , it might sitll be unplayable. at 10K object visible , with FC , my framerate crawl to 13fps (core2 4MB 3.3ghz). i remember some demo showcasing rendering demo reaching 25 to 30K objects visible , via instancing. on checksix , someone report an us carrier firing on destroyer with cannon make few hundred of bullet simultaneously , making game .... unplayable. (ala X3 reunion). another thing about ground is tree. Aren't they collideable ? if so , they need to . you can't call you product "simulator" if a tree can't stop your chopper.
  4. what is the maximum landscape view distance in blackshark ?
  5. fallout3 is released . in its russian version , it use starforce. wich means ... actual starforce is planned to death .
  6. they need to promote the game.any CP system will be cracked. so , spend money on promoting the game. my 2 cents.
  7. blackshark need to most power core of cpu you can have. scene high, view distance high , targeting with MFD , is a HUGE hole of cpu cycle. A64 2.4ghz , single core, with trackir , saitek & momo wheel pedal (for simulate real helico rudder ;) ) , you have 10 13fps. without count explosion and bullet tracer. With 3Ghz++ core2 core , you can have 2 time that . it make game .... playable. and change the whole experience of flight. so , my answer is : -3ghz ++ core2 duo or quad . - video card according of your resolution , knowing that anything less than 1280 is unreadable on gauge. i say 8800GT or HD4850 512MB - 2GB ram -trackir -flightstick -wheel rudder. (from racing wheel) *and 4 or 5 free usb port indeed :D
  8. i'm in france. here it's 11h00pm . what time is it overthere ? i could wait , what do you think ?:D
  9. yup any statement on that ? otherwise, we will need a tutorial , with "painted" screenshot :joystick:
  10. okay, few more weeks so . i hope they will do it.
  11. i know. but the gap between multithreaded and not , can be huge. the game feeling can suffert a lot. Try stalker 1.006, on 1 core only. only 10 -15 % less cpu time consumed, but these 15% count a lot. okay, so , what's the story about server? big war will need a lot of cpu time. i think it reasonnably can't be done on game client. we will need console server. is it planned ?
  12. Is blackshark multithreaded ? in effort of optimization , or should i mean , in effort to get decent performance ?
  13. it load starfoce , mouse freeze 2 time , asusually , and at the moment of display lockon loading bar , it stop instantly , wihtout any error message .
×
×
  • Create New...