I am posting this here as it is sort of relevant....
Once you have your pitch and roll, you'll want to toggle it to perform in-cockpit view, pan & scan, etc
To bind a mouse key to a normal keyboard function, use this example...
SOLVED: DCS World (Ka50 Black Shark 2)
Clickable mouse cockpit mode On/Off -- LAlt + C
Mouse.LUA
function layout()
return {
keyCommands = {
{combos = {{key = "MOUSE_BTN3"}, },
down = iCommandViewTransposeModeOn,
up = iCommandViewTransposeModeOff,
name = "Camera transpose mode on/off",
category = "View Cockpit"
},
{combos = {{key = "MOUSE_BTN4"}, },
pressed = iCommandCockpitClickModeOnOff,
down = iCommandCockpitClickModeOnOff,
up = iCommandCockpitClickModeOnOff,
name = "Clickable mouse cockpit mode On/Off",
category = "General"},
},
axisCommands = {
{combos = {{key = "MOUSE_X"}, },
action = iCommandPlaneViewHorizontal,
name = "Camera Horizontal View"},
{combos = {{key = "MOUSE_Y"}, },
action = iCommandPlaneViewVertical,
name = "Camera Vertical View"},
{combos = {{key = "MOUSE_Z"}, },
action = iCommandPlaneZoomView,
name = "Camera Zoom View"},
},
}
endI set all three modes - Presssed, Down & Up ('Action' I assume is the mouse motion, so I left it off) and it worked a treat.
(Sidewinder Mouse on Win 64bit)