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arkroyale048

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  • Flight Simulators
    DCS World
    DCS Flaming Cliffs 3
    Flaming Cliffs 2
  • Location
    Asia
  • Interests
    Flight simming, MMORPG's
  • Occupation
    Web/Graphic Designer

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  1. Hello, Is there still development here ? I'm wondering what happened to the spawn a unit anywhere using the F10 marker function (aka Zeus).
  2. Oh alright. It's because I can't get the zeus to spawn in units. I even set all templates to true on the gamemaster lua. It's the function I really need as I am training a couple of newbies.
  3. Hello, I'm just wondering if you still have a database of the older versions of this mission ? I'm looking to get version 2.1.9 for Caucausus. PG and NTTR.
  4. I'm referring to these; These don't work for the momentary switches on my throttle. What I need is something similar to the external light master switch. Which has separate keybinds for the Normal, NVG and Off Positions.
  5. Could we get separate keybinds for the AAR switch ? ON and OFF. My throttle only has momentary switches and the ON/OFF doesn't work.
  6. Still getting it after removing the A4 mod and the other air racer mod. dcs.log-20200815-150418.zip
  7. Is it related to the A4 mod ? Any details regarding the 'graphic' crash ?
  8. After spawning into the jet; I would get CTDs. The first few times it happened, it would just go back to desktop without any error messages. The last few ones, it did have some error messages and managed to generate some logs. Only seems to happen on the JF-17. Steps to Reproduce: 1) Spawn into the cockpit (used Caucusus map on this one, though it did occur to me on the PG map but it took longer [while already in flight] 2) Anywhere from 30 to 60 seconds, the game will CTD. dcs.log-20200808-094349.zip dcs.log-20200808-090233.zip dcs.log-20200804-092125.zip
  9. That's why I said he will call out your Side Number as a form of Paddles Contact, Which I had in the older version. I combined the older version of the LSO script with VFA-113's Case 1 mission, and both the Paddles Contact from the VFA-113 and the Side Number calls happen at the same time. I am wondering why I can't trigger that call in this latest version.
  10. Hi, awesome work. I've had your LSO script since Day 1 and I only downloaded this latest version when I want to make one for PG. Seems like there are new features in; namely entering into Marshal stack. What would be the steps to use these new features ? I've tried the request entry into the marshal stack for single; got the appropriate response. Do I still need to do something before I descend and start turning into the upwind ? Or once the script kicks in; it will detect it as long as I'm flying the correct procedure ? When I did this; I then exited the stack and went into the upwind. Where I got a cue somewhere in the upwind. Made my carrier break. But this time I am unable to get the 'Paddles Contact' call (I recall it will call your side number). But then once into the groove; I get the Call the Ball calls as well as the LSO corrections. Is there something else I need to do ?
  11. Thank you for the clarification. Will it work if I just set the radio to the carrier's frequency without calling inbound ?
  12. oh so it needs to call inbound everytime just to trigger the LSO calls ? Was under the impression that the sounds are set to sound to all similar to the VFA-113 stingers mission... I'm trying to avoid calling inbound on the carrier because the info it gives doesnt make sense anyways. But I'll do give it a try. thanks.
  13. I've followed the video instructions to the letter. I only get the grading system after I land... I don't get the LSO calls. Any ideas ?
  14. Oh yea and of course; make sure the space between waypoints is close enough for it to activate before the tacan shuts down. the Carrier's box pattern that I use on my missions tend to be short.. and like I said; I can't be 100% scientifically sure, just a placebo effect as mentioned probably.
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