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DTS_Maton

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Everything posted by DTS_Maton

  1. can you do anything about the contrast of the shkval or is it suppose to be this way? you can hardly see a target even from upclose let alone far away!
  2. i also seem to have lost my numkeys 4,8,6,and 2 for the shark for viewing 4YA_Cau_PVE2_V2.27[01_MAY_FEW]-20230104-181738.trk
  3. When can we get this six oclock sun glare fixed!? I still have the same problem in the black shark to I can hardly read the gauges i know a user had a LUA fix for this but should this not be fixed by the developers
  4. so i am complety missing how targeting works these days in the old days when you did not laser the target you would use the target rose after locking if you lased after locking the rose would snap to a proper kill alignment this no longer works using the rose will overshoot the target so for now i just lase the target and hope for a hit
  5. Yep that was it! guess i finally entered the twitter community
  6. also have problems righ-Alt/right-Shift/8 does not seems to import the target points like they used to !?
  7. one should be enough! it even impacts on the wheel and track so many extra layers of steel
  8. could we have the possibility to change laser codes on the ground while the engine is running? yes i know only ground crew can change laser codes , i was the one who uploaded the pdf for that but in real live you would be able to radio ahead to ground crew and ask for a specific laser codes so that they are ready when landed it is just a drag to stop and start the engine to just change the laser code of the hydra,s and the LGB,s i am thinking while stationary on the ground bring up kneeboard and change it with the engine running offcourse not while flying
  9. I have an issue with the APKWS hydra,s not destroing vehicles BMP M2A light armoured vehicles the latest i just send 5 of them down range not a scratch anybody else have this problem? this is in multiplayer offcourse
  10. OK have it fixed now with the latest update dcs decided to fill in some keybindings that it was not suppose to it was giving a conflict so if having problems that would be the place to look
  11. anybody have the same problem? was on a server last night and did a hot start on the tarawa set my switch to nose wheel steering and released the brakes as usual but it would not steer with rudder inputs! has something changed with the latest update?
  12. switching to isotropic view with the insert key should give mouse control keeps working when getting back into gunner view although it does for me
  13. maybe it,s my graphics setting but i cannot get see an M1 tank here
  14. i now seems to have a problem with the vehicle slowing down to extreme low speed 13km/h or coming to a complete stop without any input from me i can usally fix this by temporarely pressing C to turn on autopilot and changing it back to normal after which the gearbox responds to normal again i know we already have the problem with the sticky landscape reducing vehicle speed to a crawl but this is not the case this is particularly enoying when driving like hell for cover only to have the vehicle have a mind of it,s own!!!! plzzzzzzz fix this i was a land rover driver in the army and had no problems doing 80km/h on semi dirt roads or fields watch paris dakar i can give you the contact info of my army buddy,s for testimony only very loos zand can become a problem which is only a problem if you are in saudia arabia steep climbs also not a problem , at the moment a banana peel seems to be a problem for a hummer plz give full control back to the driver because DCS is getting more like an Apple product with every update, that is not a complimant
  15. is it just me or are more people having problems with the trim function when i have a stable position or flight and press trim hold the current position becomes the new neutral with joystick inputs compounded on top of that sending you into some very rough flight in the black shark you set trim to current stick positions this just feels more natural
  16. i tried to offload a jtac team on a building but they refused to offload as you can see the building also does not want heli,s landing on their platforms
  17. the handbrake is broken and the strange thing is the vehicle can actually run hill upwards this is a major problem when trying to get into position for attacking enemy units in real life you would say driver advance! driver stop! i know because i was in the army since you are by yourself and have to do everything yourself the handbrake is vital and the vehicle should stop no matter what
  18. also had a bradley doing this but made no screenshot
  19. OHHHH yes we need this yesterday now if only the multiplayer servers will embrace this especially the 4YA servers
  20. Would it be possible to add this as an easy option for map makers/servers to turn on!? i spend a lot of time on multiplayer servers where members of your own team either kill other team mates or own team units this has gotten to the point where it is becoming useless to build SA sites or have any meaning troop creation/movement because somebody decides to use your painfully time consuming created unit for target practice!!!!! an easy selfdestruct option that a builder could turn on so that the responsible party auto destructs the moment he hits a team member/units would be very usefull this way the player does not have to be removed from the server but knows he will have to start again
  21. being able to use the birds eye view from the predator or similar drone as a tactical commander would come a long way with laser designation
  22. lets give the document a proper place so developers can have a look! fdocuments.net_who-says-dumb-artillery-rounds-cant-kill-armor.pdf
  23. depends on the mission like the speed of the leopard 2 but the gun sight of the M1 however if i need to cover a large distance a hummer/machine gun and a merkava because on most servers you can get that anywhere with a single heli crate giving fast results
  24. might help if you print out the keyboard controls for controlling the vehicle
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