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Ragequits

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  1. Just tried it very quickly and can confirm it on first glance. He works, Ap does not fire.
  2. Is there any information on when we get a release version of this campaign and the full campaign? Will it ship when the bird flies out of beta? :D
  3. Because it always crashes into the ground? For me the replay system never actually worked for any aircraft reliably but it seems to be a little bit worse with the viggen.
  4. Probably related to bug currently in 1.5 There are 2 versions of RB04s: One for the player one for A.I. The A.I. can't fire the player version and the version for the A.I. does not show up under the A.I. planes currently. As far as I know it is already fixed internally but we have to wait until ED decides to release a new 1.5 update.
  5. So it could explain an increase in thrust in certain situations but not in mil power since then probably max thrust without ab would be used in either case.
  6. I only had a problem with the bk-90 wth the series mode. The one on the left outer station launched first and the one on the right inner station next but the other two did not launch until I pressed the trigger again. But I'm not calling it a bug since I only did three launches and just skimmed other the manual. Probably only a mstake in my side. And of course the damage but that is an ED-level problem.
  7. Unfortunaly I did not have that much time with the viggen until now but I never had the problem with compressor stalls with auto throttle I actually think it is a dream to land with it....just put the glideslope and the velocity vector on the threshold and the rest is done pretty much on its own :D
  8. Thanks for the answer :) I guess I either have to go back to the drawing board and redesign things again or start looking into implementing scripts right away
  9. In know that there are a lot of scripts but as I said I've just started so I want to keep things simple and as I currently do not have the slightest idea of scripting I want to use the basic features of the editor gives me. So in the research I did this was the best way I found to do what I want to do by just using advanced waypoint commands. As my sources are almost 3 years old my question remains whether there might be a mistake in my setup or things are bugged or just have changed.
  10. Following problem: I just started looking into the editor and wanted to set up a mission where troops are picked up by a helicopter and disembarked at a different point. I set the infantry on their waypoint two to "embark to transport". I also let the Huey land nearby in the zone with the advanced waypoint action "embark". The problem is I can't set up a waypoint to disembark for troops (I saw at least one video where it was shown that you can set up one of the infantries waypoint as point to "disembark from transport") Consequently the helicopter lands and waits for troops to get into the chopper but the infantry just refuses to embark. Am I missing something here or is it broken at the moment?:(
  11. Fingers crossed for a smooth transition and all the best to the new two teams!
  12. Now I know why I had the feeling that we were not really talking about the same point in our little discussion :D But yeah that is also my concern with the upcoming carrier modules that are going to be released because I don't see a way to do it without excluding everyone who does not own these modules. I mean how do you want to prevent players from landing on it in multiplayer if they don't own the carrier module? :D
  13. I think it is still on topic as we are discussing the businessmodel here :) And I don't see how Arma differs from DCS here. You do have some crappy weapon and vehicle packs that you can still see on the map but not use them (like aircraft modules in DCS) but with Apex the whole community seperated because assets use from Apex in new maps or missions blocked those missions for players who don't own Apex. In my milsim group that brought up a big discussion because some wanted to move to Apex to use the assets but some were not willing to pay the 30$. Same problem here only that we now have 1 paid map, 1 paid map and asset pack coming, 1 map further down the line coming with the F-18 and then the carrier modules that will also be paid content and probably released with the F-18 (just a guess here). All that content will probably completly exclude players that are not willing or not able to pay for this content from the part of the community that is willing to buy it. And completly agree with you, as long as everybody is still able to use the same server I'm 100% fine with this. I'm even fine with some content that splits the community as new maps are hard to implement in a different way. But like I already said, I still have some concerns.
  14. They all packed it all in one bundle for 60$ (which is a fair price imo) but you just have the extra option to buy the map and the assets seperately. I also don't why because why would you want to buy them seperately but it is nice for the few people that want to do exactly that. But what exactly do you mean with "become like ARMA 3"? I did not really catch what you meant with that :)
  15. It really is a problem with two sides...on one hand ED can't realease everything they produce in terms of maps and so on for free, because of the amount of work that went into these products to produce such a high quality content. On the other hand the DCS community and especially the online community is not the largest one to begin with. And with every payed module that blocks players from joining a server/mission the community is basically split in smaller and smaller chunks. I'm not saying that in 4 years will only have servers with 2 players on each of them. But this a concern that I have and I hope this kind business practice will be something we will only see on rare occasions. And also to clarify I'm in full support of paid content, only content that excludes a part of the community that is not willing to pay for it is concerning to me.
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