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Necc

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Everything posted by Necc

  1. I would like to make a simple mod that allows the Su-25 & Su-25T to fire the rocket pods (specifically the S-13OF) in semi auto mode only with a single pull of the trigger. How do I do this?
  2. Does anyone know if the Su-25A is able to use CCRP laser targeting for unguided munitions in real life? I'm not talking about pulling the trigger and waiting for weapons to be released (would like to know if it can actually do this too), but I mean the ability to slew the laser around and designate a point similar to how the laser-guided weapons function. The reason I ask is because I find the way CCRP currently works to be glitchy and unpredictable.
  3. Does anybody else feel as if the Mig-29(s) tends to rapidly lose vertical velocity when landing? I am able to smoothly hold the aircraft (from 290 down to 250kmph IAS at 15 degrees of aoa at higher altitudes) without a drop in vertical velocity, but near the runway the aircraft loses altitude rapidly. Is this due to some kind of ground effect? Also I find the Mig-29 rather difficult to control at low speeds as it tends to be extremely pitch sensitive and prone to oscillations, especially during landing.
  4. My understanding is that when you press TDC down (with IRMV selected) the maverick seeker will attempt to lock the target the dmt is pointed at. My problem is once you press TDC down with IRMV, you are engaging the maverick's independent seeker slew ability. If for whatever reason the maverick seeker locks an unintended target in close proximity to where the dmt was looking -there's no way to reslave the maverick seeker to where the dmt was looking without having to either use the maverick slew controls or undesignating the target altogether. I guess this is how it actually is supposed to work - and I'll be honest, it's not really that much of a problem. Uncaging the maverick will cause the seeker to slave to the last place it was slewed, assuming you have manually designated a target with the maverick's seeker independent of the DMT or INS.
  5. I tried this and it doesn't work; the maverick seeker is still looking at a different location from the DMT. I'm probably doing something wrong here...
  6. Is there a way to reset the maverick (IRMV) to the designated target point of the DMT without undesignating the target and losing the initial lock from the DMT? For E.g. If I designate a tank with the DMT, uncage mavericks; select and and slew the maverick seeker around a bit, can I reset the maverick seeker back to the dmt without having to undesignate and start the process again using the TVV? If I attempt to lock a target with the maverick seeker (let's say it fails to lock), it switches to maverick slew mode, but I want to use the dmt slew mode to designate targets, so how do I reset the maverick slew to the dmt? Because it seems the maverick slew data is still saved on the HUD (if that makes sense).
  7. Does anyone else's MCG pro make creaking sounds when moving the stick around? I know it's made of plastic, but is this still a normal thing?
  8. There doesn't seem to be any switches in the cockpit (or on the gun sight) that indicate launch permission override or salvo mode are activated. Are these features even realistic for the Su-25 vanilla?
  9. So if you have 10 targets in close proximity at a distance of 7km; you would lock one target with the shkval using the laser rangefinder to acquire the correct range. You then fire a vikhr at that target and the other 9 targets begin to move away. But my understanding is in order to lock one of those moving targets with the shkval, you would have to activate the laser rangefinder another 9 times because you cannot engage targets further than 5km without first activating the laser (should you decide to switch the laser off after the first engagement). EDIT: I kind of have a solution to my problem: If I wanted to lock another moving target but I don't want to lose my range information given by the first laser designation and I don't want to fire the laser rangefinder either, I could launch a vikhr and then quickly lock the target while the missile is in flight - which should circumvent the laser rangefinder, correct?
  10. I was doing some experiments with the vikhr: you can use the rangefinder and lock a target, but you can also quite accurately hit other targets without needing to use the laser rangefinder again. The shkval is able to calculate a rough estimate of the range from the initial range scan. Having said that is there a way to actually lock a target with the shkval without having to use the rangefinder laser again (or by not turning the laser off)? What happens if a target is moving and you need to reacquire a lock with the shkval but you don't want to lase the target unnecessarily? As I understand it, once you press the target lock button, it initiates the laser rangefinder again - is there a way to circumvent this, or am I just worrying about something that's not really a practicality?
  11. I have been reading about the laser in the KA-50 and methods to prevent overheat, but here's my query: 1. If you lock a target while the laser is turned off, you will not get range info, but if you switch the laser on without re-locking the target and then fire a vikhr missile at the target, the laser designator automatically fires for approximately 9 seconds and this method is useful for saving laser power: you can engage targets that are less than 5km away and still achieve a hit. 2. If the laser is turned on and then you lock a target, the laser rangefinder fires for 9 seconds and once this time period expires and a missile is fired afterwards, the laser than fires the designator for the missile to beam ride. So my question is really about adequate practice with the laser. Is it ideal to lock a target with the laser turned on and then immediately launch a missile in order to override the 9 second laser rangefinder firing period, thereby prolonging laser lifetime? Or should you wait for the laser rangefinder to cease counting down before firing a vikhr missile?
  12. bump I was flying a campaign mission for the Su 25 and received a radio call about a target that was 210 degrees relative to a waypoint and was 25km away. How exactly do I go about determining range of targets in an su 25? It has no sort of sophisticated targeting systems so calculating a distance towards an object is difficult.
  13. I have noticed that not only has the reticle on the gunsight of the su 25 been fixed so that missiles land exactly where you place the reticle (rather than falling short like previously if you did not boresight the reticle), but the kh 25ml seems to have had its performance tweaked so that it manages to easily fly out to 25km and destroy a target. My question is, is there a way to determine the range of the laser prior to the red indicator light turning on to indicate a weapon is in range? I want to be able to engage targets around 20km with the kh-25ml but I am completely unsure of the distance the laser rangefinder is measuring. I know in the su 25t if you fire the laser, it tells you the range on the left hand scale, but does it also do the same with the su-25 somewhere?
  14. I have the same settings for the su 27 as I do for other fighter aircraft. Dead zone of 10 for x and y axis and a curvature of 35 for both axis as well. Just as SilentGun stated, the su 27 is difficult to fly, more so than the f-15 because it has the tendency to pitch its nose upwards and needs to be trimmed constantly. You will have to exercise more discipline and control when flying this bird - just practice flying it more and you get used to how the aircraft handles.
  15. This is just the settings for axis control for the pitch axis, but the settings are the same for the roll axis.
  16. Hello Valium, I have the Logitech attack 3 joystick and I encountered issues relating to planes being way too sensitive as well. When I first played FC3 and flew the f-15 without any joystick configuration, I was blown away by how difficult it was to fly due to sensitivity issues. What I have discovered is that it is best to simply adjust the dead zones and the curvature settings for both the x and y axis of the joystick. The settings that I am most comfortable with atm is curvature between 30-35 (i use 35) and a dead zone of around 8-10 or less. I used to reduce the Y saturation to anywhere between 60-85 for fighter aircraft because they are more sensitive in flight than ground attack aircraft, but now I leave the saturation at 100. You can use curvature of 25-30 for the A-10C and other ground attack aircraft. If this isn't comfortable and you still find it to be too sensitive, you can experiment and reduce the joystick X Y saturation which might help, but remember when you do this you are reducing the virtual range of the joystick which might not be ideal in some instances if you want to achieve the tightest turns possible. Also, I think some aircraft do not allow you to reset the trim using ctrl +t.
  17. I realised the problem that for some reason I would have autopilot on (left alt + 4) while I was landing and his caused the aircraft to violently pitch up and down, so that was my mistake, now its fixed :D Also how come russian aircraft have the tendency to pitch upwards when you don't touch the stick? Eventually they end up a virtually vertical position.
  18. I dont think the logitech profiler is the problem. If you play DCS warthog and then play Lock on, fc2 or fc3, then you will notice a big difference on how the aircraft handle. The a-10a doesnt even handle the way the a-10c does.
  19. I also have this problem where the aircraft becomes too sensitive and bounces up and down at 200-150 knots, when trying to land. This doesnt happen with the a-10c only fighter aircraft and I'm beginning to think that its just how the aircraft perform and how they work. Am I missing something important here? Am I not supposed to use the joystick when I land? I know it sounds really stupid but I just cannot land the aircraft.
  20. Hello all :). I have been getting into DCS: A-10c and have encountered no problems with my joystick whatsoever (no tweaks required), however a recent transition to Flaming cliffs 3 has led me to some problems regarding the sensitivity of my joystick when flying these new aircraft. The Y axis is simply too sensitive. Pitching in the f-15 (or any aircraft) causes the aircraft to go up fast, then violently come down and fling back up again, landing is IMPOSSIBLE and gun fights are extremely difficult to land a shot. I currently have my X/Y axis curvature to 25 and deadzone at nothing, but this doesn't really help. I've tried adjusting the saturation to about 30 and that just makes turning frustrating. My joystick is a Logitech attack 3. I have tried adjusting the sensitivity in the logitech gaming software (for that stick) but this seems to have no effect in DCS. Any help would be greatly appreciated.
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