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kgillers3

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  1. @RuskyVoff topic, how do you like flying with a ffb.
  2. instructor mode (I don’t remember the name it’s in mission editor) changes how the electronic change of controls works (pilot station can just take them without consent and I believe give them so you can prep the other dude verbally, transfer and if he gets outta whack take them back), while I appreciate the difficulty of the jerk, if you’re allowing it to get that far out of control before taking over with this style of control input you would 100% crash so the end result is the same if not worse. I’m mainly referencing this at the hardest times to control the aircraft which would be at a hover, short final for landing and potentially after take off pending the weight and conditions. Aircraft enters unusual attitude you recover. Anyone can fly it at cruise. Neat idea, without ffb it’s likely to be ineffective. Potentially a variant where one control surface at a time can be independently transferred so the student isn’t overwhelmed immediately. I think continuous control inputs from two players adds more variables in a sensitive control trying to recover the aircraft. It’d be better to deal with the jerk and place the controls in the proper position imo.
  3. It’ll be a fun experiment if they include it. I still think it’ll have diminishing returns with both people fighting each other. maybe it’ll work out. Also if both people aren’t flying at the same time why include this, why not transfer the controls and have it set to instructor pilot mode so the other dude can save the aircraft? Seems like the same thing with more possible confusion. Just a thought.
  4. I think this would induce confusion without proper force feedback between the two people with them likely ending up fighting each others control inputs. Would be a fun experience but probably more frustration than anything. A possible solution would be selectively giving one or combination of controls to the other pilot. So they aren’t fighting all 3 inputs and the balance between all three. Get comfortable with each of the individual controls, introduce a second and see how they work with each other, then eventually all three. Idk.
  5. After getting the engines started you can swap to the front seat and fly solely from the front seat and operate similar to a ka50.
  6. The only option I’m aware of that accomplishes something similar to what you want is the ffb option, third option on the drop down in the special menu for the pedals
  7. So, the controls are rigged for gyroscopic precession. Otherwise to change the pitch you would have to move the controls laterally. I imagine that the effect is them fine tuning the flight model. But all helicopters even the most rudimentary flight control systems have their controls so that pitch is off set so the blades actually feather in vicinity of the 3-9 o clock positions and for roll in vicinity of the 12-06 clock positions. The scas systems of helicopters helps, but the mechanisms that control the blades are usually mechanically offset. tl,dr gyroscopic precession isn’t something the pilot deals with except with going through etl usually. It’s engineered/designed to be countered. This is more and likely them working out the flight model
  8. If you want msl altitude go to the flight page or switch to cruise symbology. It will more closely align with what you’re seeing on the f10 map.
  9. I’m probably a newb at using these programs but the issue I had was I couldn’t use two buttons at once with the program, I think it’s because how the axis on the Xbox controller is read as one axis but I’m probably wrong. The issue is if I’m just trying to fire it’s fine but I need to lase and fire it wouldn’t detect both at the same time. Do you peeps have a work around or am I setting it up wrong?
  10. It’s not possible, what you can do is remove the hdu and have a flight page up. Or get in position and switch to tads. But it is all or nothing if you sight select tads Some people dim hdu or lower the flir level and gain, to me that doesn’t make a lot of sense but maybe that will be something you can look into, but if it were me I’d remove the hdu by pressing ‘i’ or whatever you have it bound too
  11. Didn’t know it doesn’t work in multiplayer, I’m sure I saw a thread about it but forgot. Thanks for correcting me, my bad. Hopefully this solves your issue for now @X_legio
  12. Go to your cord page and select it and it will be available to use as an acq source. I believe you can use the cursor and select it too from the tsd but I don’t remember right now. You can find the cord page from the wpn page or the tsd Use the buttons on the left side of the MPD to select, the right side will only show more info about the point
  13. Some peeps like removing the spring in helis because of how trimming the tail rotor works, it tends to remain in a position for a while depending on your flight profile, for example at a hover with the Apache or Huey expect to hold left pedal in, while the mi8 and mi24 will be right pedal, in cruise it’ll be less, it’s so you don’t have to fight the spring tension the entire time. I haven’t removed mine but they are set pretty soft. Do what you’re comfortable with and try different things out to find out what works for you.
  14. In order to avoid large overshoots the technique I’ve adopted is retrimming more often so the magnitude of overshoot is not as large and coordinating between button push and centering control input if it’s cyclic or pedal. Hope this helps, good luck, I’m personally not a fan of center position trimming because my technique is bad and it gets me killed
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