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Valium

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Everything posted by Valium

  1. The answer is not simple. If OAT is near DP, that means that humidity is high and (not always) it means that clouds will be low. We have also something like ELR, DALR, SALR. We have Lows, Highs, air masses, humidity, specific heat release with altitude, etc. If we talk about METAR - it's for aerodrome and usually (not always again) it contains important information about almost everything to 5000 ft above aerodrome (not always). Than we have GAMET - regional, TAF - forecast, VOLMET, AIRMET, SIGMET, Significants and also ATIS. That's all in case of EASA. And yes, you're right. METAR should not include all these information, just these in area to height of XYZ. In my opinion, all these bases/ceilings are for AMSL in case of DCS. If you set BKN020, you'll notice that in regions with higher elevation have clouds on ground. null In case of my home town.
  2. 3.5x is the best setup for me. Good looking, no major fps loss although Ultimate is beautifull.
  3. Any chances when could settings are set to Ultra or High?
  4. Any forest suggestions according to extreme and ultimate?
  5. Thanks. In my case Extreme is the best way. No fps loss at all and it's 2.0 times better than default extreme. Ultimate (1st photo) Extreme (2nd photo) In both cases Elbrus well visible which wasn't possible in default extreme. I didn't change forest visibility but it seems it also increases it. Because I see more distance and I see forest there. Love it
  6. Far plans but we're thinking about making whole new airbase.
  7. Thanks, it works. How far changes are for extreme? Ultimate seems interesting, insane is to more for my computer. I can feel difference here but in case of shadows I don't see it. Can you show some comparisment? What would be worth to turn off from standard dcs settings to improve fps, which doesn't make a huge difference in game?
  8. Could you make it something similar for F-16 to make stronger indications because they're usually lost because of weather, sun and clouds?
  9. nullThe main problem of this mod is there're too many presets and I can't choose that one null
  10. 12/02/2024 - v2.1 ⦁ 2 types of template to load - one doesn't need any mod (thanks to Rudel_chw2), the second one gives the same look as mine (photos) and requires some mods (see readme, there's a list). DOWNLOAD v2.1: user files: https://www.digitalcombatsimulator.com/en/files/3335590/ direct link: https://files.fm/u/sr2jv3pu6c Pack is locked with password. Read 'readme' because there're some information which will probably answer also for many questions and password of course.
  11. Yes, it contains other models that's why I wrote information which mods should be installed to have look as mine - in readme. Thanks, I'd like to make this but it will take me some time which I don't have at this moment. Thanks a lot, it'll be added soon as V2.1
  12. @Rudel_chw, can you check if you have problem like that one? And, could you check if my template works on caucasus?
  13. Sure. Just paste it. Here you have my mission. I just removed my plane, anyway, there's my template + a few mods I use. Pay attention if you have all mods installed. Btw. are you sure that template is in StaticTemplate folder? 1. Check if template like this exists - if no, probably not that folder 2. Check if all models in ME called [ARP]... exist and work test.miz
  14. Give some time, link on user files should be updated soon. Anyway, the pack is 5x bigger now so download link is different. There were a few major updates. If you use template, you have to load the new one because some objects were removed, some were added, some have changed textures or a few textures and changed name. There's also new template file. Suggestion 1: If you use template and you add something, the best way is to remove my objects and save only yours as your template. On new mission you can load both because they should work together. Suggestion 2: New models = new names Changed models = usually changed names That makes, your current template may have some problems because there were some models which don't exist now (because they were removed/changed/have new name). Suggestion 3: Pay attention on choosing proper livery.
  15. 12/02/2024 - v2 ⦁ changed standing signs illumination (2x stronger than before) ⦁ changed PAPI illumination (a little bit) ⦁ completly new ramps and rwy patterns with 3 background (old, concrete, concrete cube) ⦁ completly new models for pattern A, B, RWY intersection numbers ⦁ completly new TDZ models ⦁ added different lamps, they work at night ⦁ a few minor bugs solved, some objects replaced/removed to work properly with AI ⦁ KAFA pattern changed ⦁ new template to load DOWNLOAD: user files: https://www.digitalcombatsimulator.com/en/files/3335590/ direct : https://files.fm/f/wbcddv2afu
  16. Well, you can create new mission or just load yours, on upper menu (in ME) there's EDIT > LOAD STATIC TEMPLATE and choose 'template advanced' there and load it. The pattern is just texture which means you're still physically on grass. Unfortunately, making a real pattern is really hard, I've read a lot of threads about it. Usually it didn't work or plane exploded / fell below map. In case of Caucasus, the map is flat usually, so if you'll go slowly, everything should be fine. You can also make yourself in ME as taxing from specific place. Notice that photos above are from latest version which is in progress already. Template will be edited too because I've found a few issues on Kobuleti and Kutaisi.
  17. Thanks for good word. I want you to test it guys and mark the further way of this mod. We can make more but it's a lot. At this moment I can't cope with grass. Looking at a few solutions but most of them just doesn't work because it was writen a few years ago. The rest works but it can remove trees and other objects in a marked area but not grass. I see this problem is the main problem of many mods. I also tried to make another template where horizontal patterns wouldn't be beside runway/taxiways/ramps but it looks worse in my opinion. It may also be in conflict with AI. Another problem - it's just a pattern, made for good look. When you at stopway or additional ramp, you're still on grass. We'll try to cope with that but again, there're a few mods in work with this problem and usually it makes that aircraft explodes or fall below terrain ... and fall or explode. Working at this moment: - better illumination for standing signs (brighter and stronger) done - better illumination for PAPI we have problem here but perhaps we will cope with that That's night mission. As you can see, PAPI is not that bright as the rest. Click at photo.
  18. Hello, any change for improving ramp lights? They don't give light on surface but each lamps seems to light without giving a light which means it's each bulb is visible from distance at night.
  19. I found a way to remove trees but unfortunately it doesn't work with grass. I also wanted to change length of grass but it doesn't work too.
  20. Link updated! https://www.digitalcombatsimulator.com/en/files/3335590/
  21. Thanks, photos added! I found a solution and I'm able to remove trees in some area but unfortunately it doesn't work with grass. New link from User Files should be soon... but waiting for accept by moderator for almost 2 days...
  22. Hi. I would like to add photos but max total size is 10.44kB... And it's less and less, don't know why. I added to user files but it's not activated, still waiting... I will check your issue although nobody has report that so far.
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