Jump to content

H-var

Members
  • Posts

    408
  • Joined

  • Last visited

  • Days Won

    1

About H-var

  • Birthday 01/01/1910

Personal Information

  • Location
    Antarctica
  • Interests
    I am very interested in writing something you would read and than think, "Why would I read that
  • Website
    http://soundcloud.com/h-var
  1. Dear Eagle Dynamics, After reading about MIDI, I learned that it is integrated into the Windows Operating System, and there is a very extensive documentation available on the Microsoft website, and many other places on the internet on how to implement the data received from MIDI devices into an application. It's funny to think that all the joysticks were once actually MIDI controllers, and now we are coming back around to find them maybe useful being as MIDI devices once again. The advantages of a MIDI device over a joystick: - a MIDI can have thousands of buttons, or hundreds of sliders, and rotaries - very easy to buy anywhere, in any place on the planet - very cheap when compared to joystick companies - you can buy used ones for any taste and likeness anywhere - building home-made cockpits is much easier, and straightforward Any MIDI device is working in a very simple, and always the same way: Buttons: - every control\button\rotary has 128 positions (0-127) - pressing a button will send a pulse, two unique codes (addresses) - one address says it's pressed DOWN, other that it is RELEASED - holding a button will send the pressed DOWN unique address only to anyone interested in it - releasing the button will then send the "this button has been RELEASED" unique code Rotaries: - rotaries also have 128 positions - as you rotate it, it will quickly send a range of unique addresses - to create a rotary you have to combine these addresses into a group in your application. In DCS you can call it Rotary1. When someone's rotating it, the DCS would register the Rotary1, and bind it to the axis. - all the addresses are the same between all the MIDI control surfaces meaning that a rotary on Roland, or a rotary on Yamaha will be registered as the same rotary by Windows. All you need to do is to tell DCS to capture the MIDI signals and it's really easy because it's already in the Windows since forever, and no additional files, or drivers needed; and then teach DCS what range of addresses is a slider, a rotary, a button etc. Or, you could tell DCS to wait for the player to use a slider on their midi controller, and then offer them to choose, if they want to use that as a slider, rotary, or a button. The reason why MIDI would be so incredibly valuable for us is because you can easily purchase a MIDI controller for very cheap, and they offer millions of combinations - rotaries, sliders, buttons - anything you wish. That would be such an amazing thing for the DCS communtity! I hope it could be implemented! Warm Regards, H-var
  2. Thank you so much guys for being so patient, and helpful, and providing so many videos, and tracks and resources! This is amazing, and very helpful to most of us ignorant beginners! You right, guys - if the gear broke, then I would crash, but because the gear was way too strong, stronger than expected, it absorbed all the extreme vertical force, and then returned the energy into the aircraft which in return forced the mig into the stratosphere! Thank you everyone so much for all the information, and videos, and tracks! :beer:
  3. DCS server is very power hungry - you'll need a full on dedicated server to make it work for 20 people. The VPS will only work for maximum 1-2 people.
  4. Hi guys! I just wanted to say that I was thinking for a very long time what module to buy because there are so many of them, and I decided to buy your module AV-8B (I already have M-2000) because I've just looked at your changelogs, and I see how passionate you are, and how many updates, and upgrades, changes you made to M-2000 over the years, just to keep it always fresh, and up to the current standards, and just to make it even more awesome. I am buying your modules because I know you will always keep them up to date, and that's really important! Thank you so much, guys, for all your hard work, and for bringing the joy to our joysticks! :joystick::pilotfly::thumbup:
  5. When text scale is set higher than 1.0, text will be cut off, and most of it will be invisible as the result. Here's an image to explain visually.
  6. Here are the specs for the upcoming 1080Ti. This info is unofficial, and was leaked from the official website through the website's exploit by someone else. The official release date is still unknown. The 1080Ti will have GDDR5 instead of GDDR5X. Everything else is better than 1080, and some specs are even very close to nVidia Titan X. nVidia GTX 1080Ti will be standing between nVidia GTX 1080, and nVidia Titan X, way closer to the nVidia Titan X on the graphs. The GTX 1080Ti release date is out! It will be available in stores from January 2017, so save your money, and don't buy anything yet. It will cost from $699-$999. Nvidia has no reasons to release this card in a foreseeable future because AMD has nothing to offer against the even regular 1080.
  7. hi, I have a 4-way SLI setup, boosted, each core produces up to 1305 MHz. Multiplied by four, it would total into 5220 MHz, which is equal x3.24 GTX1080's! The SDK kit is already available on the official nVidia website, it has been for years, so I would like to hear any comments from the Eagle Dynamics team about the "nVidia VRWORKS", and the possibility of its implementation into the Digital Combat Simulator. Thank you. In case, Eagle Dynamics needs to know where to find the SDKs: nVidia: https://developer.nvidia.com/vrworks AMD: http://developer.amd.com/tools-and-sdks/graphics-development/liquidvr
  8. I had this problem - DCS would show up on the monitor, but not in the VR headset. FIX: add the game to the STEAM library, then add it to the VR category.
  9. The simulator loads into its main menu, and then crashes instantly after pressing any of the menu buttons. Simulator Version: 2.0.1.49921.15 SOLUTION: Disabling "RivaTuner Statistics server" stopped the crashing. Update MSI Afterburner (or similar) to the newest version, and update RivaTuner Statistics server to the latest version, and it will not cause game crashes again
  10. [sOLVED] Software version: 2.0.1.49921.15 Note: I put ..x.x after the software's version because this is the first version I am trying on my computing machine. I have not tried v2.0.0.0.0, or any other v2.x of the software, so I cannot confirm if these problems are somehow tied to the current version of the software. Problem 1: the software is causing nVidia driver crash. Problem 2: sli is not utilized (2nd, 3rd, 4th cores are idle). SOLUTION: Thanks to this post I was able to help the software utilize all four of my cores (the adjustments in the post may vary depending from the amount of GPUs your computing machine has). Coincidentally, utilizing all four of the video processing cores (SLI) instead of one (Single GPU) helped to stop the crashes, which were casued by the video memory overload. Logs.rar
  11. Application for registration Nickname: WoAyumi Your profile at ED forum: http://forums.eagle.ru/member.php?u=95896 Chosen plane type: F-86F Sabre Country of residence: Germany Time: GMT +1 Language of communication: English Confirmation of familiarization with regulations of the tournament and the obligation to comply with them: Familiarized with regulations of this tournament, oblige myself to comply with them.
  12. Hey guys, No matter what I do, I cannot contact KC-135. What am I doing wrong? I created a little mission to test this problem that I have. I also uploaded a replay of my actions to better troubleshoot the problem. Please help me to find out what is the problem. Thank you Thank you, bad-andy! I get it now. Solution
  13. Please watch the video and the original file before voting. Thank you. This is an authentic video. The objects are all real. The link to the raw original is in the video description. it falls into category "something made by humans"
×
×
  • Create New...