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Everything posted by Der_Fred

  1. I made a mistake wrt to the rotational speed direction. On all FWs the anti-clockwise flip would be faster and more tricky to recover from, than the clockwise flip. :)
  2. It is possible to snap roll any aircraft ,and recover within 180 degrees of roll. There won't be too much energy loss. It's just really another way to changed direction really fast, and it does, in most cases, cause a dangerous overshoot for the attacker. As mentioned.. all this depends on both pilots skills, plus 'panic' and 'frustration' levels. I think it's a very important maneuver in the pilots repertoire.
  3. https://www.dropbox.com/s/t3s1mltu7lo80nc/DancingCloud.avi?dl=0 :)
  4. Forgot to mention... no aerolon input.. just elevator and rudder
  5. Haven't got the a/c yet, but would like to know from anyone who has it... Flying straight and level at any speed (without breaking the wings off), pull hard back on stick and kick hard rudder (any direction). Does it flip over violently... clockwise flip faster than anti-clockwise ? Just curious :)
  6. Yonks ago I emailed Oleg on a damage detection method that could go down to 1mm , without too much CPU/FPU/GPU costs. - I never got a reply :) Maybe he was to busy or the postbox got clogged up. Would you like me to resend it to you guys ? I must rebuild the diagrams again, but this is no problem :)
  7. 10-1 bet that this aircraft gave De Havilland the Mosquito idea !!
  8. Considering that a Me109 controls get much heavier at higher speeds, it makes sense for a P51 to obtain that high speed envelope, and out-maneuver the Me109. IIRC the FW190 suffers less from high speed control heaviness. :)
  9. Well, judging from Hanks and Spielberg's last war movies... I have great expectations.. Here's hoping for a reality and realistic viewpoint, similar to BoB and Saving Private Ryan. :)
  10. As we're never going to get that reality in our PC environment.. it's the next best alternative - works pretty well in IL2, unless you want a billion dollar DCS sim !!
  11. I don't have the Dora, but in the DCS P51, and other previous sims, I'd always aim for the numbers at approx 20-30 kts above stall.. Just prior to the numbers/apron, level out and gently cut throttle (which is way down at this time).. and correct the sink with a bit of elevator.. By the time you touch down, you're just on stall or slightly above.. for a perfect touchdown. A bit of practise to get the leveling off height right.. but you'll learn quick.
  12. It depends on the terrain background.. A few weeks ago i spotted an airliner at, at least 50km.. OK a big object, but it was a black dot against a layer of snow white stratus below. My best occassion was spotting a low flying aircraft a/c against normal terrain at approx 30km, but as mentioned, it was it's movement that gave away it's position - This is essentially how you (and animals/insects) spot your targets What I've found is that you should not focus on any point when searching. This tends to blur the background, and highlight any moving object... bingo!! :) Having said this... I leave it for you to work out how to get real close to your target without being 'seen'. :) :)
  13. While I agree with most of this... a few things to consider. When attacking you should always be planning 2 or 3 moves ahead of your current one. This does require flying technique coz if you fly 'ham fisted', you're going to lose advantage. I would also not 'spray n pray', as this will indicate to your opponent that you are probably a rookie. Practise deflection shooting where you fire along a line +-50 feet either side of the a/c - let it fly through the shells. You can get very effective with 0.5 second bursts... and still have plenty ammo for the other 7 aircraft :music_whistling: Essentially 3 things to practise... Combat 'awareness' (your/his/her aircraft), flying technique and shooting skills. Also be prepared to do the unusual (imagination)... as following the book makes you and easy opponent. :pilotfly:
  14. My father passed a few years ago... and we recently found this gem in the attic.
  15. IIRC the 410 had stability problems and never was a real success.
  16. IIRC the Fw190 seats were inclined about 20 degrees, and the pilot sat in a knees up position. these two factors go a long way in helping the pilot withstand higher G-forces. I think this might have been the first time that enhancing pilot G-force capabilities was taken into consideration with an aircraft design. You'll see similar configurations in todays air-superiority fighters
  17. Sorry I made a mistake... Rall's aircraft was the F version.. I like the G6-AS version. I accidentally mixed up the two.. Here's a nice informative website... http://www.virtualpilots.fi/feature/articles/109myths/
  18. AFAIK the G6 was the most 'maneuverable' of all the Me109s, wrt to weight, engine power, speed and armament. Rall says that he preferred this aircraft to the FW190 and the Me109K.. saying that the K was too heavy due to the 30mm system. But he added that the pilot had to be a marksman to make the G6 effective. I think the G6 would probably be a good match for the P51D and upcoming Spitfire.
  19. That could be dangerous at low speeds, and could cause a left wing stall. Best is to apply more rudder to counteract the torque effect, until enough speed is built up. :-)
  20. I'd like Gunther Rall's favourite.. the G6 - the sniper's aircraft. :)
  21. For the OP... Set game mode to sim (not arcade) and slam the throttle full, and try control it. Enjoy the short ride. Propwash, torque ..etc ... are all there. :)
  22. I'll definitely buy the radial FW190... it's a beaut to handle and can pull brilliant moves. The Dora.. I have little interest in... :)
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