FSFIan
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Code: https://github.com/jboecker/eos430
Documentation: http://jboecker.github.com/eos430/
This project allows you to use custom panels with Helios.
In some ways, this is still in its early stages -- only digital inputs are supported, the code is not as clean as I'd like, and the documentation is not as beginner-friendly as I'd like.
On the other hand, it runs the following "cheapskate panel" pretty reliably (given that I don't have the time, money, or space to build a serious simpit, I am aiming to maximize user interface improvement per buck):
In case someone wants to play around with it or help out with further development, allow me to point out that TI offers a suitable development board (the MSP430 Launchpad) for $4.30 :)
If you are implementing the EOS protocol on another architecture, take a look at eos_dispatcher.h and eos_dispatcher.c; these files implement the state machine to parse the EOS messages and should be useable on other architectures as well. IIRC, the checksum of received messages is not verified yet.
Crash with Connection Interrupted
in Game Crash
Posted
The server logs are attached to this post.
The server was behind a NAT. My router is a small linux box connected to my cable modem and has port 10308 TCP and UDP forwarded to the static LAN IP of my gaming rig.
dcs.log.txt
net-server.log.txt