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Linx

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Everything posted by Linx

  1. Same. Looks very odd to say the least.
  2. Can your Weather mod also potentially influence the winds in the mission? So that they change direction and strength during the mission?
  3. In the area around Gazipasa and the area between Gazipasa and Incirlik, the ground textures suddenly change and become extremely low resolution. This is a populated part of the map with roads, villages, named towns and electrical grid so the low resolution textures are probably not intentional. See attached pictures. Example of the very jarring texture change, detailed villages and roads can be seen in the "low-res" texture area. The cut-off line where low-res textures begin is marked with red
  4. Excellent write up. Same here.
  5. Anybody have any luck in getting the P-3C Orion to attack ships with Harpoons? Mine just aborts and RTBs.
  6. Not correct for year and version? Not anymore.
  7. Good luck! Fingers crossed and looking forward to news.
  8. Ohh, that is a nice change. Do you perhaps know which buildings these are?
  9. Is GBU-15 confirmed to be coming for the HB F-4?
  10. The interest is here. This could be useful as Kharg island stand in, on PG map.
  11. Wow! The potential of this is amazing. With this we can easily make additional "airfields" and revitalize older maps like Caucasus. As a mission maker myself, this is one the best mods I have seen in a while. Well done.
  12. Caucasus has plenty in Crimea and northern Turkey. Could be a decent starting point for player missions or an AI only base.
  13. +1 That would be something.
  14. Just out of curiosity, does anyone know the reason for the removal of AIM-9P ( and probably P5) from the planned loadouts? Not used by USAF? Not compatible with our version of the Viper?
  15. Using latest OB, Type 93 does not use missiles against enemy ships. Is there a special procedure in mission builder that needs to be set up?
  16. EWR AN/FPS-117 does not provide datalink to player aircraft. Attached miz file for reference. EWR ANFPS117.miz
  17. Such damage to the wing should not empty the whole fuel tank. It is quite obvious that F-16 uses a simplified damage modeling that does not belong in a simulator.
  18. Great write up. May thanks to the team for their continued support of this invaluable framework. Without MOOSE, the life of mission builders would not be the same.
  19. Also the extent of the damage plays no part on the speed of the fuel loss. A rifle hit will result in the same speed of fuel loss as a 10mm cannon hit. This needs a rework.
  20. +1 Dynamic weather tab does not work. No clouds are generated, no matter the settings.
  21. I second this request. At least alter the fuel leakage depending on the extent of the damage. Currently it does not matter if you are hit by 7.62mm MG or 100mm flak, the speed of the fuel leak is the same.
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