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Maffers

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  1. I've been using this for about a year in DCS and absolutely love it, just wondering if there is a way to get it to work in elite Dangerous - flying just isn't the same without VRK
  2. +1 on this, as a RIO I've found that about 50% of the time, entering a jet will crash DCS for both me and the pilot since 2.7 update. No problems with any other modules. My specs: CPU 6700K 32GB DDR4 RAM 1080ti Oculus Quest 2
  3. Great post +1 for everything on your list. I'd add that all beaches would have been covered in obstacles throughout the war, it'd be great if that could be added too, as in the attached photo (which is Eastbourne).
  4. I'm really loving the Channel map and am in the process of creating a base map including all of the English HAAB sites, to be used as a template for creating missions. In my research I have found that there are many Chain Home stations missing from the map. The ones that are there look fantastic, I hope there is a plan to add the missing ones over time. I saw there is another thread about this, so won't list them here. My main concern is that the ones we have are non-functional, I can't see any information as to whether they will be brought online during the early access period or if they are just intended to be pretty, but non-functioning decorations. I'm planning a multiplayer mission where the Red team can spawn one of a selection of bomber formations to escort, all of which will start from different locations and hit different targets. The Blue team will have to find the formation and protect their assets from destruction. This will only really be possible if there is a functioning EW system in place.
  5. For no reason that I can understand this has just fixed itself, by me doing an airstart mission. Prior to that it was doing the same. Did the free flight instant action and it was fine. Tried start-up and takeoff again, now it is fine. I don't understand this sim sometimes...
  6. For camparrison, Dora, Mig-21 and F-16 all show stick dead center.
  7. As you can see here, cold and dark stick is showing pulled back, in the second picture I have full nose down trim, no change to controls indicator, third picture shows pitch axis is not double-bound - curves set to 0, saturation on both axis is 100.
  8. 6700k @4.0ghz 32GB DDR4 RAM MSI GTX 1080ti DCS on SSD Warthog HOTAS Saitek rudder pedals Oculus Rift CV1
  9. It isn't related to power settings, even before I start the engines, the control indicator (R ctrl + enter) show 10% stick back. It is as if there is a problem with my stick centering, but I know this is not the case as all other planes it is 100% dead center. I have tried clearing ALL control mappings and remapping, no change. Again it only affects the Spitfire.
  10. It happens in either single player instant action or multiplayer.
  11. In the Spitfire, the nose is constantly pulling up, Using ctrl+enter to show control surfaces shows 10% stick back, despite the stick being centered. This is not the case in other planes (I have most modules), only in the Spitfire. Even full nose down trim is not enough to counter this. I'm running 2.5.6
  12. I went for the H950p, after seeing it in the shop it is big enough (maybe even too big). It is a shame that it cannot be used with other programs when the VKB driver is installed, but I can use my laptop for drawing so it isn't a big problem. I notice that sometimes when I start VKB up, the tablet doesn't work at all and I must restart VKB or even in one case my whole PC to get it working - is that a known issue? Other than that, this is a great peice of software, I'm sure I'm going to get a lot of use out of it - thank you very much!
  13. Hello, does anyone know if this works with the huion 1060p? As far as I can see it is the same as the 950p (which is supported), but bigger. It is not one of the XP pen devices. Thanks
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