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Pandacat

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  1. Now we have tons of western planes: f-16, f-18,Mirage etc. Why can't we have some Russian birds. If you are worried about having conflict with your Flaming Cliff vintage plane set, you can do something like mig-29k or su-35.
  2. u guys all missed the point here。p51 is slow in relative terms. When u have k4 and d9 rite next to it then yes. This goes back to the game balance issue. Cuz this so called simulation cannot simulate every aspect of the real life such as late war german pilot quality, fuel quality and quantity, maintenance, mechanical reliability so people r frustrated to realize there is essentially no allied planes can go head to head with these late war German puppies. If p51 feels slow, other planes p47, p38 will fair even worse. With planned me262, this tilted scale will become even more imbalanced. This is after all a game, not true sim.
  3. There is no way u can simulate everything。In real world,naked eyes can spot an aircraft much farther away than any computer monitor can simulate。Pixels cannot scale very well。So zoom is necessary in this simulated world。Learn to use it。
  4. Hi my current rig has i5-4670k cpu, but GTX760 GPU. While I can play DCS fine, but often times it gets really slow and low FPS. Some friends told me that my GPU might be the culprit of my problem. I am thinking about upgrade my GPU to either GTX1070 or GTX1660. But I don't know if my current CPU would be compatible with either of these cards. Also I don't know too much about difference between GTX1070 and GTX1660. I just know one has 8gb video ram while the other has only 6gb. I know DCS is video memory hungry. Would 8gb necessarily be better in this case? Please let me know your thoughts.
  5. wishful thinking。72” mustang aint gonna happen in DCS。
  6. Just wonder if anyone can reproduce P-47's superior zoom climb over spit9. I remember reading it in ace pilot Bob Johnson's book in which he claimed that he was able to repeatedly out-zoom a spit9 in a mock dogfight. But in sustain climb, spit9 was better.
  7. I saw an video saying that at high altitude, u need lower rpm to squeeze out some extra speed in the pony. Is that true? I always thought the highest speed is achieved with 3000rpm + highest mp.
  8. Very hard to see good p51 videos nowadays. I guess everyone is flying German now :D
  9. Yeah, the funny thing is if it's WWII then u will have missing data. If u r talking about modern jets then u will have classified data. We just can't do anything without every bit of data in place.
  10. Can we get p-38 after jug? Is that too much to ask?:)
  11. Good tip, let me try that. Btw, how do I get the carriers to remove landed aircraft faster? John C. Stennis currently has one working elevator, but the landed aircraft usually don't park there. They all concentrate to the stern of the ship. There was only one time, they park near the island where the working elevator is located.
  12. If I select 'Escort' then the fighters would just follow AWACs and ignore all the waypoints. But if I use 'CAP' and do the race-track, then the fighters would be drawn off by retreating enemy fighters and leave AWACs unprotected. The AI is so stubborn on chasing bandits, sometimes they would follow targets back to their bases and strafe them on the ground.
  13. Oh I see. Another mission building question. I put one 2-ship flight of f-18s to protect my AWACs, but the F-18's have hard time keeping station with E-2. They would fly up to E-2 then drop down low and climb back up like a yo-yo. In the process, AI's use a lot of AB and wasted a lot of fuel. Is there anyway to make F-18s stick to E-2's. Perhaps the E-2 is too slow for the fighters? I set it to run at 300kt TAS at 30k. I guess F-18s would stall at the speed and alt? Also, I can't have a mix bag flight such as a flight of 3, one AWACs + 2 fighters, correct? One flight has to be of the same plane type?
  14. Thanks, your solutions worked pretty well. Just another questions. For those CAP fighters, they don't like to engage multiple targets in BVR fights. They always pick one target out of the formation, fire one AIM120 and then immediately notch to one side and wait. If the missile misses then they will turn around to fire another. Any way to have them fire at everybody in the formation rather than just one by one.
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