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Nealius

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About Nealius

  • Birthday 01/02/1988

Personal Information

  • Flight Simulators
    DCS 2.7
  • Location
    Tokyo
  • Interests
    Jets and airsoft
  • Occupation
    Foreign Language Instructor

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  1. This is the part that drives me nuts on takeoffs and low altitude flying in the Jug. The turbo lever axis is so non-linear and there's such a lag between adding turbo and seeing the turbo needle move that I'm constantly in an overshoot/undershoot cycle trying to get desired MP.
  2. I may have alleviated some of the tail wheel bounce, but would like some others to test because it could be placebo. It still bounces, but doesn't seem as bad as I remember it so long as I taxi under 12kts or so. It still likes to do a random big bounce every now and then. I tested with some circuits at Gravesend with 30% fuel. Tail wheel damage should be unchanged--I didn't have problems with a smooth 3-pointer. Go to your DCS root install, Mods/aircraft/MosquitoFBMkVI/FM folder. Make a backup of "FMOptions.lua." Open the FMOptions.lua, and change the following three lines from: tailGearSpringForceFactor = 7.5E8 tailGearSpringForceFactorRate = 4 tailGearStaticForce = 6000 to this: tailGearSpringForceFactor = 17000000 tailGearSpringForceFactorRate = 3 tailGearStaticForce = 3000 I took these values from the Spitfire. If someone has access to an older build of DCS we might be able to get the original values for the Mossie. When going through the warbirds FMOptions I noticed the Mosquito's "SpringForceFactor" entry to be a bit unique. It's the only module with the value in scientific notation. 7.5e8 comes out to 750,000,000. Compare to the other warbirds: Spitfire = 17,000,000 P-47 = 160,000,000 P-51 = 90,00,000.0 Fw190A8 = 29,000,000 Fw190D9 = does not exist Bf109K4 = 24,000,000 It's insanely high compared to the other warbirds. The P-47 and P-51 are also comparitively high.
  3. Heatblur added a lot of rattle noises to the F-14 but that's mainly for the AoA rather than G. Breathing noises would be a good option. We have a cool heavy breathing/heartbeat/greyout effect when hit.
  4. Reminds me of the pitch trim speed issue we had on the Mossie as well.
  5. +1. We need more US infantry too, not just airborne units (with poorly modeled details at that).
  6. Just for crowd sourcing info, I'm running Saitek Pros, no curves on the toe brake axis for any aircraft in the entire game, and the Mustang is the only one I'm finding brakes to be overly sensitive with.
  7. I've been enjoying the F-16 a lot recently, especially after the FM tuning, but I have to agree there's a few issues that make it particularly unpleasurable over multiplayer. Mainly INS issues requiring a new jet because a re-align breaks the INS more instead of fixing it, markpoints not properly overwriting, DGFT/MRM mode getting their missiles mixed up after multiple cycles of rearming, the current TPOD going offline during rearm despite not removing the TPOD, long-standing issue of the external tanks not being refilled during hot-pit refueling, laser code on kneeboard not transfering to bombs, etc.
  8. There's definitely something a bit too sensitive about the tipping when applying even a little brake pressure. Differential braking has become more challenging than in any other warbird, Spitfire included.
  9. Did the Spit or German warbirds get a suspension update too? I shelved the Mossie until the bouncing tailwheel gets fixed; nauseating in VR. Haven't tried the Jug since the update. The P-51 felt great to me except for differential braking on sharp turns, where it likes to nose over more than the Spit does. Which logically should be reversed considering the Spit is far more nose-heavy than the Pony is.
  10. Noticed the same, however actual BA is still 1,500ft regardless of erroneous number on SMS page.
  11. Can confirm. With TGP already loaded, conducting a refuel/rearm will turn the TGP OFF until you cycle the power switch. If the TGP is NOT loaded at time of rearm, this makes sense. However if the TGP is already loaded, then the rearming should not affect it. Another interesting note: Powering on TGP after cold start, the TGP will default to on (either A-A or A-G depending). However, after rearming, TGP defaults to STBY.
  12. Tested my Marianas missions that used to hang up and those load as well. There's a long pause at Sim PostStart, but it will eventually load through.
  13. Wasn't there something about the TF30s having better thrust or some such at a very specific RPM and altitude combination?
  14. The fact that it renders in external views is weird. Shouldn't these menus be confined to cockpit view?
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