Nealius
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Everything posted by Nealius
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Use of boost during ground attack role.
Nealius replied to Gunfreak's topic in DCS: P-47 Thunderbolt
This is the part that drives me nuts on takeoffs and low altitude flying in the Jug. The turbo lever axis is so non-linear and there's such a lag between adding turbo and seeing the turbo needle move that I'm constantly in an overshoot/undershoot cycle trying to get desired MP. -
investigating New Landing Gear and Tires Problems
Nealius replied to 4eyes's topic in Bugs and Problems
I may have alleviated some of the tail wheel bounce, but would like some others to test because it could be placebo. It still bounces, but doesn't seem as bad as I remember it so long as I taxi under 12kts or so. It still likes to do a random big bounce every now and then. I tested with some circuits at Gravesend with 30% fuel. Tail wheel damage should be unchanged--I didn't have problems with a smooth 3-pointer. Go to your DCS root install, Mods/aircraft/MosquitoFBMkVI/FM folder. Make a backup of "FMOptions.lua." Open the FMOptions.lua, and change the following three lines from: tailGearSpringForceFactor = 7.5E8 tailGearSpringForceFactorRate = 4 tailGearStaticForce = 6000 to this: tailGearSpringForceFactor = 17000000 tailGearSpringForceFactorRate = 3 tailGearStaticForce = 3000 I took these values from the Spitfire. If someone has access to an older build of DCS we might be able to get the original values for the Mossie. When going through the warbirds FMOptions I noticed the Mosquito's "SpringForceFactor" entry to be a bit unique. It's the only module with the value in scientific notation. 7.5e8 comes out to 750,000,000. Compare to the other warbirds: Spitfire = 17,000,000 P-47 = 160,000,000 P-51 = 90,00,000.0 Fw190A8 = 29,000,000 Fw190D9 = does not exist Bf109K4 = 24,000,000 It's insanely high compared to the other warbirds. The P-47 and P-51 are also comparitively high. -
Mosquito wing comes off at as low as 4.9G
Nealius replied to J13 Serenity's topic in Bugs and Problems
Heatblur added a lot of rattle noises to the F-14 but that's mainly for the AoA rather than G. Breathing noises would be a good option. We have a cool heavy breathing/heartbeat/greyout effect when hit. -
Reminds me of the pitch trim speed issue we had on the Mossie as well.
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+1. We need more US infantry too, not just airborne units (with poorly modeled details at that).
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Just for crowd sourcing info, I'm running Saitek Pros, no curves on the toe brake axis for any aircraft in the entire game, and the Mustang is the only one I'm finding brakes to be overly sensitive with.
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New Patch system, but more Bugs (F16). Dear ED, what's going on?
Nealius replied to Nedum's topic in DCS: F-16C Viper
I've been enjoying the F-16 a lot recently, especially after the FM tuning, but I have to agree there's a few issues that make it particularly unpleasurable over multiplayer. Mainly INS issues requiring a new jet because a re-align breaks the INS more instead of fixing it, markpoints not properly overwriting, DGFT/MRM mode getting their missiles mixed up after multiple cycles of rearming, the current TPOD going offline during rearm despite not removing the TPOD, long-standing issue of the external tanks not being refilled during hot-pit refueling, laser code on kneeboard not transfering to bombs, etc. -
There's definitely something a bit too sensitive about the tipping when applying even a little brake pressure. Differential braking has become more challenging than in any other warbird, Spitfire included.
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Did the Spit or German warbirds get a suspension update too? I shelved the Mossie until the bouncing tailwheel gets fixed; nauseating in VR. Haven't tried the Jug since the update. The P-51 felt great to me except for differential braking on sharp turns, where it likes to nose over more than the Spit does. Which logically should be reversed considering the Spit is far more nose-heavy than the Pony is.
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Noticed the same, however actual BA is still 1,500ft regardless of erroneous number on SMS page.
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TGP not powering up after April 10th update
Nealius replied to Swamp Fox Loader's topic in Bugs and Problems
Can confirm. With TGP already loaded, conducting a refuel/rearm will turn the TGP OFF until you cycle the power switch. If the TGP is NOT loaded at time of rearm, this makes sense. However if the TGP is already loaded, then the rearming should not affect it. Another interesting note: Powering on TGP after cold start, the TGP will default to on (either A-A or A-G depending). However, after rearming, TGP defaults to STBY. -
Tested my Marianas missions that used to hang up and those load as well. There's a long pause at Sim PostStart, but it will eventually load through.
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Wasn't there something about the TF30s having better thrust or some such at a very specific RPM and altitude combination?
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The fact that it renders in external views is weird. Shouldn't these menus be confined to cockpit view?
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No. Hornets and Tomcats were employed from Enterprise and Vinson in the North Arabian Sea, then Roosevelt and Stennis joined.
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Yes this is still an issue. On multiplayer you are guaranteed to get "delayed to start" on the first Tomcat slot you select unless using the Forrestal, or unless the Supercarrier has 10+ open spawn points. Any less than 10 open spawn points and you will get delayed to start because the spawn slot sizing is screwed up over MP. Grimes acknowledged this in Nov.2022 and yet we still don't have a fix for either the overweight bug nor the delayed to start bug.
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missing info Rearm/Refuel on a carrier bugs when the carrier moves.
Nealius replied to Kaiser_1-1's topic in General Bugs
Most of the time I'm flying for pleasure, not to do the job that the game creators should have done / should be doing. -
reported Old FA-18C static collision model doesn't change with folded wings
Nealius replied to Nealius's topic in Object Bugs
Thanks @Flappie! I'll check the SH-60s in the model viewer too. I think they have the same issue but never knew we could check the DM models. -
I use the old -18C models for deck statics as they don't impact performance, unlike the Lot20 which will destroy framerates in VR. However, with the wings folded the collision model still appears to think the wings are unfolded. Note the distance between my nose and the wing fold. At this distance I hit the static's collision model despite there not being anything physically there. Static UH-60s have the same problem with the folded tail.
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Rearm/Refuel on a carrier bugs when the carrier moves.
Nealius replied to Kaiser_1-1's topic in General Bugs
Currently a major issue with the Tomcat. Parking brake set, chocked up, carrier in a straight line, not turning. -
Sweep at Commence is manual mode at 1G, yet it takes 8 seconds. On the deck after a trap is manual mode at 1G. Also takes 8 seconds.
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correct as is Enemy AI Won't Engage!
Nealius replied to Shahriar0's topic in Aircraft AI Bugs (Non-Combined Arms)
Since when did we have AIM-260s in DCS? -
Works for me in VR.
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I've actively TRIED to get into a spin and still not managed to get her to go into one. It baffles me how people are getting into spins.