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NeoHelios

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Personal Information

  • Flight Simulators
    DCS World, XPlane 11
  • Location
    Central Standard Time zone
  • Interests
    Military Aviation, flight sims (attack & SEAD role), hiking, biking
  1. NeoHelios

    OvGME

    Hi, I'm getting an error message when trying to Query the Repository. "Unsupported HTTP chunked transfer encoding" Nothing has changed recently. The XML file looks like other, working, XML files. Other repositories work fine. I'm wondering if it might have something to do with my website provider, namecheap. It used to work fine--now it doesn't. XML file in question: http://modpack.vcg-1.com/cg1repos.xml Please help.
  2. @flankerMcGiftHorseDentist - thanks for that. U R 2 cool 4 me, kiddo! Speaking myself, "Thank you, Eagle Dynamics! You guys consistently impress me with your dedication to the hobby and the community. I appreciate this additional content, and wish y'all a Happy New Year!" (See, flankyMcSpanky? Was that so hard?)
  3. Hi Community, Can someone please tell me what the Landscape5 software is? Google and Bing aren't very forthcoming. TIA
  4. @TheThumper - This is pretty awesome, thanks! I'm going to share with my group and give you credit. Cheers!
  5. Hi Community, How disruptive or challenging to code would it be for players to be allowed to join as RIO in the middle of a flight? I have really poor internet connectivity, and cannot imagine someone else suffering the consequences of my network drops. Yet I really want the option of playing the tomcat (RIO) in multiplayer when I'm not moving mud in the harrier. Is such a feature technically feasible? Am I the only person who would want or appreciate such a thing?
  6. I'm reading Harrier Boys Vol.2 and one excerpt mentions the Radar Altimeter warning momentarily going off when bombs are released, as they are instantaneously picked up underneath the plane. I acknowledge that the GR5,7,8,etc is a different plane, but is this phenomena present on the AV-8B N/A? If it is present, is it too much to ask for within the module? Little "unforeseen consequences of real life" details like this really bring this sim to life. Ref. HARRIER BOYS VOLUME TWO (Bob Marston). Chapter 18
  7. Hi philstyle, thanks for the comment! I am using a couple of sound mods, a label mod, and a pretty big texture mod that is required for our flights, but its standardized (i.e. in a repository for OvGME) and everyone else on the server is using it with no problems. I tested with NO mods on a different online server, and got the same problem; one of those "Inferno" ones; lasted a little over half an hour before dropping. Thanks again
  8. Hi Community, I have been experiencing problems with dropping from multiplayer servers. Can someone please advise? I can repeat this issue, but not predictably; issue typically occurs every single online session after about an hour of play; sometimes sooner. The steps to repeat are that I will be flying on any multiplayer server in the AV-8B, and about an hour into the game (sometimes sooner, sometimes later), the screen will freeze for about 1-3 seconds, and I will disconnect back into the multiplayer server selection menu with no servers listed. I must exit this menu to the main menu, and click back into the multiplayer server selection menu to see a populated list of servers again. Then I join the server again and spawn into my plane, and oddly I will get kicked again within in a minute or two. Have to exit DCS and restart app to get in and stay in, and this transition takes about 1-2 minutes. Solutions attempted... repair DCS - no change power cycle router and cable modem - no change update graphics drivers - no change disable all mods - no change play on a different server - no change autoexec.cfg (network latency / packet size) fix - no change gameplay without HMD - no change upgrade GPU from GeForce 970 to 1070ti - no change increase HDD page file size to 64Gb - no change tech support from ISP - no change (slightly better latency, though) reinstall OS - no change connect directly to cable modem - no change A few notes... Single player works fine. Seems to happen more often as I fly closer to ground objects. After the 2.5 patch, DCS multiplayer was running fine. I don't remember specifically when this problem started since it's been going on for so long (4-6 months... Maybe longer). Sometimes longer; sometimes shorter. Every single session that lasts over 45 minutes, minimum, though. So, like, minimum 45 minutes, but average one hour. Never lasts more than 90 minutes. Issue seemed to be fixed after one recent patch, maybe about a month or so ago, but after the next following patch it went back to dropping. I am playing on a server with anywhere from 3-20 other players. No one else currently has the same problem. Happens on other servers without mods such as Inferno and Acrobatics servers, too. Usually connected via ethernet to router, but getting same problem when connected directly to cable modem. My cable modem performance is well within typical specs for StN and Up/Down power. Had tech come out from ISP, and he said that the network is fine. They replaced one of my cables with better shielded one, and replaced unneeded splitter with a barrel connector. Technically, the signal improved based on PING statistics, but still getting same issue. I also seem to get periodic decreased network performance on voice apps such as Discord and TeamSpeak, and other users report that my voice sounds choppy, sometimes. Used to have Avast and MBAM, but since new OS install, I'm only using Windows Defender. Either way, the problem has been present under both apps. Hardware Specs... Win10 - newly installed, current drivers 16Gb RAM Samsung Odyssey HMD 1070ti i5-4690K Cable Modem - ARRIS SB6141 8x4 DOCSIS 3.0 (purchased 2015) . . . ANY suggestions I have not yet considered are extremely helpful. Thank you! Please find attached DXDIAG and DCS logs. (20180924 - troubleshoot.zip) Here are the last 50 lines of the DCS log: 20180924 - troubleshoot.zip
  9. I see "KC-135" in the quote, below, but we have KC-130 for refueling with the drogue. Is this a typo, or is KC-135 currently/going to refuel the harrier?
  10. Wow! These are freaking amazing! Thank you for devoting your time to increase the fidelity of the hobby. It is contributors such as yourself who embolden the passion we all share in the pursuit of making DCS World a resource that constantly causes bystanders to doubletake the assets, thinking they are looking at the real thing. Thank you! https://imgur.com/gallery/mCppC https://imgur.com/gallery/gp5vx
  11. May his legacy never be forgotten in the monumental relationships he built over the pursuit of his lifetime's passions. I hope it is appropriate to remember how Igor has touched our lives with the words of John Denver. I'm sure that we can all relate on some level: The Eagle and the Hawk I am the eagle, I live in high country, In rocky cathedrals that reach to the sky, I am the hawk and there's blood on my feathers, But time is still turning, they soon will be dry, And all those who see me, and all who believe in me, Share in the freedom I feel when I fly! Come dance with the west wind, And touch all the mountain tops, Sail o'er the canyons, and up to the stars, And reach for the heavens, and hope for the future, And all that we can be, not what we are. — John Denver Fly to the mountains, Igor. May you rest in peace, therein.
  12. Isn't there some kind of bug/feature where you can't really turn too hard with the TPOD or else it will drift in some direction? I'm sure I've heard of it before, but I don't recall the source or context. Just that the TPOD will move if you turn too fast. Would love to know a safe turn speed.
  13. This is a good point, but I was mainly focused on making the unguided trajectory as accurate as possible so that the sensor will align with the lased target. Kind of like throwing a football with a webcam on the front that has a narrow cone of vision.
  14. Awesome catch! Didn't think of that. Will check the manual. ...(time passes)... EDIT: Here are some exerpts from A1-AV8BB-NFM-000 for comparison: section 23.16.2 :: HUD speed value in NAV master mode is "Calibrated airspeed" (CAS) section 23.17 :: top paragraph describes VSTOL master mode HUD symbology "The basic flight data of heading, airspeed, altitude ... are displayed and function the same as described in the navigation master mod" Now, if we take a look at figure 2-36 "BIT failure Indications" on page 2-124, we see that ADC.3 indicates "TAS not available on HUD when A/G is selected". This tells me that it is possbile to see True Air Speed (TAS)on the HUD with in A/G master mode. Within this pub, I don't really see any direct definitions for the HUD speed value specifically in the A/G master mode. There also seems to be alot of resources out there differentiating between GS, IAS, CAS, and TAS, so think might merit a larger discussion outside the scope of my initial question. For the sake of argument, however, I think we can imply some things based on above references. Not looking for super precision within 20-50 kts to pass the "is it feasible" test. That said, I absolutely do appreciate the thought experiment and challenge of diving in with this additional feature of the overall problem. So without better info, here is my best guess based on above: A/G airspeed in the HUD is True Air Speed. Rationale: why would they have an error code in the BIT test (fig 2-36) if it weren't normally as such. I suppose when I get home tonight, I could toggle between the master mode buttons a few times to verify this. Aside, interestingly (to me) while researching, I also found out that little "T" in the upper right corner of the HUD is to indicate that "true heading" is being used instead of magnetic (tmyk!) :: 23.17.5
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