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mkiii

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Everything posted by mkiii

  1. I have seen some interesting archive footage of stores (prototype testing mainly I think), doing exactly what they are not supposed to do, & either flying upwards or not separating cleanly & taking out the tailplane in the case of a droptank, as they gently rotated rearwards - and upwards. I don't think any of those were due to negative G, just poor designs or configurations. Anyhoo - I'm not totally convinced the weapon drop is 100% accurate yet, poor flying aside, and I know for sure that the F16 damage model (at that time at least) was pretty, let us say, basic. At least as wing collision is concerned - there appears to be none. I don't doubt that it will be good in due course. :)
  2. The comment above regarding a good seating position is important in the F16 with VR. I thought it was off at first until I relaxed and sat back in my seat. IRL, the seat really is like a comfy recliner. If your stick is on the desk and you are hunched over it, that will throw everything out in your VR world. Yeah, that IPD setting can be a trickster, but, the default setting seems to work for me at least.
  3. You can bind to the UFC UP/Down arrows, as mentioned, but bear in mind that this is just an Up/Down function - it only increments and decrements the current Steerpoint if a Steerpoint mode is showing on the DED. It is not a dedicated Next/Prev Steerpoint switch. Also, assigning to Auto right now might cause the waypoint to go to WP1 due to a bug, unless it was fixed in the last update.
  4. You have to be very careful when simulating a simulation. It's a bit like crossing the streams - it can end badly if you rush it.
  5. Guess you'll all just have to be nice to each other then. Maybe a friendly wave as you fly past? ;)
  6. OMG That is hilarious. I have never seen an f-16 liney dance done with such parade square precision - or with marching... :cheer3nc:
  7. So "Total Broken" means one function of the tac-com is not working as intended? :0 Most of my modules are Total broken. I should ask for my money back. Might I suggest using the Mk1 Eyeball to IFF for the time being?
  8. Shift+Z returns to normal too. Going too fast might corrupt the data - so keep it to 2x or 3x Max. You can't rewind, so if you are using it for doing something like repeating a procedure for training purposes, it might be best to create a mission with all the parameters set up so you start as close to the action you want as possible, avoiding the need to speed through the lead-up. If you are using the feature to create a video, from a previous flight, then you need to edit the recorded video manually.
  9. Condescending much:music_whistling:? I may old & stupid now, but I worked on aircraft for 17 years in the Air Force & as a contractor (Non mandatory service), and some of those were F-16s A & B models, from 1984 to 1987, and believe me when I say that I have no "strange perception of these things being shiny and smooth at all times". You guys may have worked on them in the 21st century - but things do get modified from when new - even panel fit & finish. Granted, they may have NEVER been billiard table smooth even in the 70s, but there are degrees of LUMP, and I believe that this is excessive. If you tell me that the C model was never this way, then, I have no reason to disbelieve you, especially looking at the state of current models with the scab plates all over the place, one way to add strength might be to beef up those panels. Oh, and what year is our DCS model meant to be from - 1991 or nearer to the present? Just curious. F-16A (I believe) taken from storage to be converted into a pilotless target drone, constituting what I would call pretty flush maybe 2 mm at worst - if not "smooth & shiny, and boy do I not envy him having to remove all those panels." https://www.af.mil/News/Article-Display/Article/115998/maintainers-resurrect-f-16s-that-will-become-targets/:- Pretty Flush inbetween all the reinforcements:-
  10. Yes. Since being weaned off "the other f-16 sim" ;) at least for a little while - I have discovered a bunch of new stuff - mainly while finding out odd little things like this. There are some strange things that must have a reason for being in there... but who knows why?
  11. Have to ask. Which runway? I have been slamming the thing down FAR too fast in Instant action missions after takeoff, and therefore far too heavy to see what I could get away with, and it seems to be OK - albeit a bit bent when I've finished with it. The import stuff has already been mentioned - weight, and AOA, is all important. If you weigh too much, then you will be too fast even if on a perfect approach. Maybe you could drop the hook and hope there's a RHAG?
  12. Also RAPTOR it might be worth noting that when it is working, that you can only see things in the altitude range shown at the radar cursor, and those will vary depending on what your radar range is at, and where the cursor is.
  13. Yes, your flight is saved as a TRK file when you end a mission, you get the option to Close, Watch Track, Save Track, Save Debreifing & Fly again. To just play the last minute, you can fast forward with the Time controls You can also load a track from the Main Menu - Replay entry. If you play a track, then change things around such as the camera position, then that is saved when you save it out (under a new name).
  14. All that said - the input does seem a bit tempremental - if it does something odd - just use RCL to start the entry again.
  15. Yes, true, but they do also tend to go in a downwards direction of their own accord hopefully. ;) To be honest - due to a sense of virtual self preservation, It's not something I ever did before - I do get that a released bomb is on the same general trajectory as me when I release it - so rule 1 is go where the bomb isn't - unless it is a special weapon that requires level flight. Either way, I did find it amusingly simple to make practice bombs hurtle upwards through my wings, with no damage to wing nor bomb, after a slight push on the stick. Having always assumed that the ejector was there to make sure that a twitchy pilot stayed separate from the bangy thing. Hence my question.
  16. You might want to mention what the problem was that caused it, so others can fix it too if they have the same issue.
  17. I'm using a TM Warthog - with the Radar Elevation assigned to the Coolie Switch Up & Down directions, using the ANT ELEV Knob - CW & CW Commands, and don't see any sensitivity issue as of the last 2 updates (April 18/20) Maybe it was fixed then?
  18. I would guess not, at least in the short term. I don't think any other module has anything either. As far as the F-16 goes, you can easily tell by looking at the throttle quadrant where the gate is, and the visual step the throttle makes as it jumps it, plus the Fuel consumption rate increases drastically and the Nozzle position is shown on the Gauge.
  19. Not a typo, per-se, but missing from Procedures: Page 77 Cold Start: 1:No mention of Chocks Ensure Chocks are in. ( These should ideally be in by default, but I note that they are not, at least in the Cold & Dark mission ). Failure to do so may startle the unwary. 18: HUD Control Panel; As Desired. No mention is made here of needing to turn on the HUD display with the ICP Symbology Intensity Knob. 24: Engine Sec Mode. Before "d) Throttle - Snap to MIL..." Chocks should be in by now. Also for step 31: Increasing the throttle even 10% may move the aircraft if chocks are not in.
  20. No more wingtip scrapes then. It was getting to be fun taking corners on 2 wheels at anything more than 5mph ;)
  21. You mean you have no luck even with an existing SP? I just had a go with the Caucasus free flight mission and it let me edit SP 2 no problem. What sequence of buttons did you try? I did this after putting (AP to ATT Hold in a nice orbit):- ICP Inc/Dec button to get to WP I want to change. ICP STPT(4) button. Dobber down on the Data Control Switch to LAT Entry on DED. Press ICP (2) button to get N use ICP numbers to get xx -xx.xxx (Note degrees = 2 digits 0-90) Dobber down to LNG entry. Press ICP (6) to get E. use ICP numbers to get xxx - xx.xxx (note degrees = 3 digits 0-180) press Return on the Data Control Switch I intially made the mistake of not using 3 digits on the Easting (044deg, not 44deg).
  22. How Hard would you have to push the stick to fly into your bombs? Does the F-16 only have gravity release then? I assumed that bombs were pushed off by gun & bolt ejection mechanisms, and that was quite a punch, especially with gravity helping. [EDIT] Not very hard it seems. I just dropped a stick of Practice bombs straight up through my wings ;)
  23. Confirmed that the DISC light does not come on, but the NWS light does, which, I saw in another thread, was causing a bit of confusion. Looking at the HAF F-16C/D Dash-1. and the "D" part you see in section 27 refers to the F-16D model, not the C. See page iv at the front of the book for reference (C, D, DF = D Front & DR = D Rear). So it seems that this is correct at the moment, at least this part " RDY light on, DSC light off". To be fair, the Procedures pages in the DCS manual for startup etc are pretty barebones at the moment. Just enough to get you going. I would assume that they will get more complete as more systems are actually modelled in the sim. They don't even mention making sure chocks are in before starting, or to turn on the Hud with the ICP Intensity Knob for example. When you say "The F16 Manual says...", which manual & what page number? The DCS Manual has no section covering Ground Procedures for this that I can see.
  24. When are we getting the donkey & cart and how are they selected?
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