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uboats

ED Beta Testers
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Posts posted by uboats

  1. 2 hours ago, J20Stronk said:

    Other module have working CCDisplays. Also, that black square bug appears to be fixed (Playing on MT) on all other planes. This is the only module that has a broken TGP with an IR CCD.

     

    Also, will the masking behavior and 3rd person animations ever be fixed? 

    good to know, will try it

    regarding, masking and external animation i will check with another programmer.

     

  2. 6 hours ago, sylkhan said:

    Caucasus CCD

    Screen_240310_211328.jpg

    Caucasus IR

    Screen_240310_211335.jpg

    CCD = IR and Image Quality seems to be degrade too

     

    it's a trade-off.

    there are several image type provided by dcs, tv color, ir, tv bw derived from ir, new flir

    not sure you still remember the bug that sometimes the whole monitor was covered by big black plate (not only jf17 had this issue, i remember hornet had/has it too)?

    this was caused by using tv color (although post processed to bw), and this affect the game experience

    so we have to use tv bw derived from ir which looks quite similar to new flir.

     

  3. it's a pain now, will rework its script later.

    the root cause was making it a player controllable unit.

    thinking about removing control feature and removing the EO unit

    • Like 1
  4. 11 hours ago, sylkhan said:

    @uboats Here is a short video + tracks

    Does the new "degrade Red GPS" from ED, affect the LD-10 too ?

    EDIT : I have done some test with LD-10 in blue side and the accuracy is way better, then yes, it affect LD-10 too.
    Somtimes i do a direct hit or just near the taget, and no damage, that's very strange.

     

    2LD10-PAS-No hit.trk 685.23 kB · 1 download 2LD10-SP-HIT-no effect.trk 527.04 kB · 1 download LD10-PAS-LOFT-no hit.trk 397.08 kB · 1 download LD10-SP-no hit.trk 473.76 kB · 1 download

     

    if the accuracy for bluefor is fine, then let's wait and see what ED will do

  5. thanks a lot for the test and the results look interesting. since I have a hardcore CEP based on align quality beyond jsow scheme, if there's 3m bias, it's reasonable, because it's not that perfect accurate. but now I realize that the warheads effect is limited, to destroy a unit in game, direct hit is the onlg option. hmmmm, will check the code later and see what i can do

  6. On 2/27/2024 at 3:31 AM, sylkhan said:

    It's sometimes more than 3m, and they were more acurate before, something is actually wrong IMO.

    If you look at the f-18 JDAM/Jsow they are perfectly acurate, look at 3.40 mn, our ls6 & GB-6 are not.

    It's normal because you use the same bomb on 4 pylons, then only 1 profile.
    If you have bombs on dual rack or different bomb type (250 & 500) you will need 2 profiles

    Yes with laser they are ok

    Your track is too long (18 mn), try to make them shorter 🙂

     

    EDIT : in the last changelog i can see
    "Prepare to switch to ED’s LS-6/GB-6 "

    Perhaps @uboats is waiting for the switch and can tell us some words about this.

     

     

    "If you have bombs on dual rack or different bomb type (250 & 500) you will need 2 profiles"

    for dual rack, it's still same weapon type, so 1 profile should work

    "If you look at the f-18 JDAM/Jsow they are perfectly acurate, look at 3.40 mn, our ls6 & GB-6 are not."

    I dont have enough space to install other maps, IIUC, this is the issue you want to report for ls-6 and gb-6 he?

    can you please recreate a map on caucasus and provide trk/acmi together?

    if the 3m bias is the issue, do you still remember when it can accurately hit the target? ED changed the JSOW-C scheme a bit between Nov and Dec, we followed to update which include some accuracy related i believe.

     

     

  7. per our tester @JG54_NF2

    1. if launch ls-6 outside the max-range indicator, it would be mad (same issue for agm-154c).

    2. for gb-6, if the target altitude is high (a few thousands feet?), it would go mad at final stage (same issue for agm-154a/b)

    3. regarding attack azimuth no longer work issue, we tested before recent update and it worked. i will ask our tester to check it again

    4. for div angle, it doesn't work for a long time, and we tried a lot but failed to make it work. it's probably due to scheme has its own flight path control at the final stage even we set a turn point near target giving a high div angle.

    if you have any new trk or observation, please ping JG54_NF2 and me together.

    thank you patience for reporting

    • Like 1
  8. 40 minutes ago, FlankerFan35 said:

    When missiles are modded onto the J-11, for example SD-10 or PL-12, pylons disappear and weapons hang in midair. 
    Screenshot_97.png.9e15faa32088439074e027e43e67b85e.png
    Not exactly a priority I know but a welcome quality of life for modders etc 🙂
     

    can you show how did they add pl12/sd10? they can add arg_value to each loadout respectively, which should override the pylon one

  9. Changelog for next update

    • ChinaAssetPack. Missiles KD-20, KD-63 and C-701T switched to ED’s declaration
    • ChinaAssetPack. Bomb Type-200A switched to ED’s declaration
    • ChinaAssetPack. LS-6/GB-6 updated range table
    • ChinaAssetPack. HHQ-9 cold launch effect
    • New: refill external fuel tank via radio menu
    • Fixed: fighter-to-fighter datalink
    • Fixed: GB-6 open altitude setting (now is 800-3200ft)
    • Fixed: GB-6 (Cluster Bomb/SFW) dispenser accuracy
    • Fixed: Type-200A cannot CCRP release over 1000 feet
    • Fixed: PF12 pylon weight
    • Fixed: GB-6 indicated launch range too short issue
    • Adjusted: oxygen volume and consumption rate
    • Prepare to switch to ED’s LS-6/GB-6
       
    • Like 7
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