-
Posts
7275 -
Joined
-
Last visited
-
Days Won
11
Content Type
Profiles
Forums
Events
Everything posted by uboats
-
it crashed after what operation?
-
@JG54_NF2 take a look please it's single player or MP? we don't have jf-17c. did you have any mod installed
-
yes, we've reported this to ED's bug track system for a while, still wait for a response from ED @BIGNEWY
-
@JG54_NF2
-
[Hot Fix] joystick axis cannot move radar TDC up/down in TWS-EXP mode
uboats replied to uboats's topic in JF-17 Thunder
i'm afraid it not work for steam. does steam use manifest? -
[Hot Fix] joystick axis cannot move radar TDC up/down in TWS-EXP mode
uboats replied to uboats's topic in JF-17 Thunder
update: hotfix for HUD SPI target box elevation issue -
reported to ED and hope get some assistance
-
MissionEditor: Goto Map Town and Village
uboats replied to uboats's topic in Texture/Map Mods for DCS World
version 1.2 (keep bullseye button in planner) -
MissionEditor: Goto Map Town and Village
uboats replied to uboats's topic in Texture/Map Mods for DCS World
I dont like the dungeon at allllll -
In MissionEditor (ME), there's a town/village list added to bulls eye panel. It helps mission makers and players quickly jump to the town/village on map without finding them with endless mouse wheel zoom-in/out version 1.2 (keep bullseye button in planner) version 1.1 (adjusted town list position) version 1.0 It's made by MisterOutofTime and uboats Features: by clicking the town/village name in the list, the ME map will instantly move to and center the town with zoom-in (Scale around 500m). by clicking the 'Reset FOV', the ME map still has the town as center but reset scale to 18km https://www.digitalcombatsimulator.com/en/files/3345127/ (BTW: please don't blame me for making this small mod instead of developing J-8PP nullnull)
-
all missiles are done by ED.
-
I'm very sorry about that. The programmer for tpod is too busy to take care of it. I will try to read the code and fix it later. please let me finish some missing aa function first
-
[CHK] CM-802AKG Seeker does not render ground at long distances.
uboats replied to J20Stronk's topic in Bugs and Problems
Thank you! -
[CHK] CM-802AKG Seeker does not render ground at long distances.
uboats replied to J20Stronk's topic in Bugs and Problems
does agm84 have same issue? if no, i will talk to ED again for help -
May Update - Where / What is the new GD-20 Lift truck ?
uboats replied to DD_Friar's topic in Mission Editor
take the driver position of GD-20 like how you drive ztz-96/hq-7. drive close to those missiles (lift pad close to them), then press LCTRL + T to attach/detach -
thank you for your help
-
do you have your reproduce trk or steps?
-
not sure whether it's due to the seeker implementation by ED that not distinguish or separate foe/friend, but only jamming source. @JG54_NF2, please help check agm88
-
can I mark it as resolved :)?
-
hmmm, i don't have multi-monitor. I checked other modules, but didn't see any export config will investigate
-
thank you BN
-
thanks for your patience. Since we've handed over the AG weapons to ED, we can do nothing to it.
-
any more details? do you still have the issue? sorry first time to notice this thread