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uboats

ED Beta Testers
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Everything posted by uboats

  1. it crashed after what operation?
  2. @JG54_NF2 take a look please it's single player or MP? we don't have jf-17c. did you have any mod installed
  3. yes, we've reported this to ED's bug track system for a while, still wait for a response from ED @BIGNEWY
  4. yes, fixed internally and in the hotfix would be in Jul module update (not campaign update)
  5. i'm afraid it not work for steam. does steam use manifest?
  6. update: hotfix for HUD SPI target box elevation issue
  7. unzip the file, and get the JF-17 folder copy to DCS World/Mods/aircraft/ and replace original ones (two files should be replaced) please report if it breaks the IC (only works for standalone (eshop) version) JF-17 release hotfix 2.9.17.12034.zip JF-17 release hotfix 2.9.17.12034.zip
  8. reported to ED and hope get some assistance
  9. version 1.2 (keep bullseye button in planner)
  10. I dont like the dungeon at allllll
  11. In MissionEditor (ME), there's a town/village list added to bulls eye panel. It helps mission makers and players quickly jump to the town/village on map without finding them with endless mouse wheel zoom-in/out version 1.2 (keep bullseye button in planner) version 1.1 (adjusted town list position) version 1.0 It's made by MisterOutofTime and uboats Features: by clicking the town/village name in the list, the ME map will instantly move to and center the town with zoom-in (Scale around 500m). by clicking the 'Reset FOV', the ME map still has the town as center but reset scale to 18km https://www.digitalcombatsimulator.com/en/files/3345127/ (BTW: please don't blame me for making this small mod instead of developing J-8PP nullnull)
  12. all missiles are done by ED.
  13. I'm very sorry about that. The programmer for tpod is too busy to take care of it. I will try to read the code and fix it later. please let me finish some missing aa function first
  14. does agm84 have same issue? if no, i will talk to ED again for help
  15. take the driver position of GD-20 like how you drive ztz-96/hq-7. drive close to those missiles (lift pad close to them), then press LCTRL + T to attach/detach
  16. do you have your reproduce trk or steps?
  17. not sure whether it's due to the seeker implementation by ED that not distinguish or separate foe/friend, but only jamming source. @JG54_NF2, please help check agm88
  18. can I mark it as resolved :)?
  19. hmmm, i don't have multi-monitor. I checked other modules, but didn't see any export config will investigate
  20. thanks for your patience. Since we've handed over the AG weapons to ED, we can do nothing to it.
  21. any more details? do you still have the issue? sorry first time to notice this thread
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