Jump to content

uboats

ED Beta Testers
  • Posts

    7261
  • Joined

  • Last visited

  • Days Won

    11

Everything posted by uboats

  1. @JG54_NF2 please help check this
  2. @JG54_NF2
  3. i will move this thread to dcs world weapon bug report (ls6-100 has collision model) and its FM now by ED
  4. fixed internally. not sure whether it can catch up the upcoming release
  5. full procedures to reproduce it? anyone knows when this appeared to happen, rough date?
  6. we haven't decided criteria yet (i.e. if f10 wpt, clean all existing and use f10 only or merge them etc). more situation we think the more complicated it becomes. so f10 wpt is not turned on yet but pre-planned only.
  7. born on rwy, dtc loaded. hot parking not.
  8. may not able to catch may release ddl
  9. trk? @JG54_NF2
  10. @JG54_NF2
  11. wmd7 has no A/A as far as our SME knows.
  12. any trk? if you use default open alt, it should be ok since last update @JG54_NF2
  13. please dont say quick to a man
  14. alright, let's see in next update
  15. pl11b turns to an ARH?
  16. good to know, will try it regarding, masking and external animation i will check with another programmer.
  17. it's a trade-off. there are several image type provided by dcs, tv color, ir, tv bw derived from ir, new flir not sure you still remember the bug that sometimes the whole monitor was covered by big black plate (not only jf17 had this issue, i remember hornet had/has it too)? this was caused by using tv color (although post processed to bw), and this affect the game experience so we have to use tv bw derived from ir which looks quite similar to new flir.
  18. it's a pain now, will rework its script later. the root cause was making it a player controllable unit. thinking about removing control feature and removing the EO unit
  19. if the accuracy for bluefor is fine, then let's wait and see what ED will do
  20. thanks a lot for the test and the results look interesting. since I have a hardcore CEP based on align quality beyond jsow scheme, if there's 3m bias, it's reasonable, because it's not that perfect accurate. but now I realize that the warheads effect is limited, to destroy a unit in game, direct hit is the onlg option. hmmmm, will check the code later and see what i can do
  21. @sylkhan any issue for ld10, please share it here
×
×
  • Create New...