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Everything posted by MPalmer
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Did not enjoy the music, could not turn it off
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Switch to a night mission with a full moon....Not gonna spoil it
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reported New LOD not using Bort Numbers
MPalmer replied to _SteelFalcon_'s topic in Bugs and Problems
This is a new issue, why did you delete it? You cannot see the board numbers at all. the previous issue was for LOD 3 or 4 or whatever...this one is the up close 2.7 displayed them, however 2.8 does not -
reported New LOD not using Bort Numbers
MPalmer replied to _SteelFalcon_'s topic in Bugs and Problems
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I'd tell the team to hold off and release next Wednesday
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Joined a Server and screen says "Mission Load Done"
MPalmer replied to MPalmer's topic in Multiplayer Bugs
The Server I joined...had errored as it was changing missions "file not found" was basically the message. There were no errors or warnings in my dcs.log. It was waiting on the server. -
Joined a Server and screen says "Mission Load Done"
MPalmer replied to MPalmer's topic in Multiplayer Bugs
I think ED needs to find a less violent way to fix this? I simple yet complex way of Exit to Multiplayer screen? -
In Multiplayer, I joined a server that seemed to no longer work...How does one go back to the Multiplayer Server Screen?
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reported New LOD not using Bort Numbers
MPalmer replied to _SteelFalcon_'s topic in Bugs and Problems
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That is fantastic!!!, toutenglisse...my I use your script and it possible, can I have it displayed in imperial measurements (feet).
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https://www.razbamsimulationsllc.com/paint-kits
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https://www.razbamsimulationsllc.com/paint-kits
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Documentation really really really really needs updating!
MPalmer replied to RackMonkey's topic in DCS: Combined Arms
I do agree with CA needs a massive overhaul, but it's more of a Tactical Commander's vantage point to move units...not drive them -
Documentation really really really really needs updating!
MPalmer replied to RackMonkey's topic in DCS: Combined Arms
page 10 in the CA manual...is you want pilots to control them (their ROE status) page 4.... if you do not know where to look.... it's here... "F:\DCS World OpenBeta\Mods\tech\CombinedArms\Doc\Combined Arms Manual EN.pdf" -
No idea...possibly a feature not implemented yet.
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I'll let the dev's answer this... according to my setup...FOV is a multi zoom (press several times) looking at the FLIR page top you'll see (Wide, 2xWide, Med, 2xMed, Nrw, 2xNrw) IPHH (not sure) but once pressed its a heading hold for the FLIR camera Top page (HHOLD, INRPT) Track/Break...is like Lock and Unlock point on a single button
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I have a few suggestions... remove any other mods being used, and try it again...if no change, try re-downloading the Mod and do a repair of DCS World...time consuming yes, but you might be missing a file or one of them is corrupt, or anti-virus program quarantined them. if you do not see them in SMS page, then you will not be able to fire them...they work like the JF-17 for powering on, and firing
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need to map all the FLIR bindings ...FLIR Power On (key Bind), wait 10-25 Seconds, MFCD page to FLIR
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making small edits here and there...working on the wings right now, and hoping to get a better product once the Template is released!! Enjoy Update:Aug 02
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For every decal you have, you will also have to place the main texture as well.. in this example I'm using the nose wheel nubmers... -- No.115, of 342 Mira, 114 Pteriya {"miragef1_common_04_4_first_digit", DECAL , "miragef1-numeral",true}; {"miragef1_common_04_4_second_digit", DECAL , "miragef1-numeral",true}; {"miragef1_common_04_4_third_digit", DECAL , "miragef1-numeral",true}; {"miragef1_common_04_4_first_digit", 0 , "miragef1-common_4",false}; {"miragef1_common_04_4_second_digit", 0 , "miragef1-common_4",false}; {"miragef1_common_04_4_third_digit", 0 , "miragef1-common_4",false}; {"miragef1_common_04_4_first_digit",ROUGHNESS_METALLIC, "miragef1-common_4_RoughMet",true}; {"miragef1_common_04_4_second_digit",ROUGHNESS_METALLIC, "miragef1-common_4_RoughMet",true}; {"miragef1_common_04_4_third_digit",ROUGHNESS_METALLIC, "miragef1-common_4_RoughMet",true}; so for every digit (and I mean everyone that is the lua), you need the main texture...yes PITA
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F:\DCS World OpenBeta\Mods\aircraft\Mirage-F1\Input\Common\joystick\default.lua (You'll need an editor to open...suggest Notepad++) 000% - OFF 050% - LANDING 100% - TAKEOFF As seen Here... { down = devCmds.Cmd120, up = devCmds.Cmd120, cockpit_device_id = devices.MAIN, value_down = 1.0, value_up = 0.5, name = _('Slat/Flap lever - TAKEOFF/LANDING'), category = { _('Left console'), _('High-lift devices') } }, { down = devCmds.Cmd120, up = devCmds.Cmd120, cockpit_device_id = devices.MAIN, value_down = 0.0, -- value_down = -1.0, value_up = 0.5, name = _('Slat/Flap lever - LANDING/OFF'), category = { _('Left console'), _('High-lift devices') } },
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Thank you! @Helles Belle
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I am loving the format...it meets the 3 click max rule to get to the information... I'd make a suggestion to move "DCS World Topics" into "DCS World Tutorial & Training Range"...then rename it "User Created Content" Since all of the info in both are by users for users...