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    FSX with PMDG B747-400; Skysim BAe Hawk; PMDG Piper Cheyenne; ED A10-c;
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  1. ;) Well. I have now! The question still arises - how did the designers find a way round the blade interference problem? I see from my latest reading that by bending the blade into a 'scimitar' shape it delays the onset of the transonic airflow over the blade tips - perhaps it was this transonic flow that was causing blade interference?
  2. Correct - I am amazed. For those who want to know more than they need ;) I recommend the Wikipedia entry Propeller (Aircraft) which has a great description (plus formulae!) of most of what has been discussed in this thread. It also has some great photos. :smartass:
  3. Set up a practice convoy in a narrow valley. Came in low following the valley road and gave the convoy a blast from the GAU. Forgot I'd set up the convoy as 'insurgents': why doesn't the plane repond? Why can't I fly this thing? Why have all switches stopped working? Oh, oh ....... I'm dead, that's why! The rotten s...s fired back!
  4. A book I was reading a while ago stated that the number of blades on a propeller was 'limited' to 5 by propeller interference. I have just seen another photo of the Alenia C27-J (thanks to Python for alerting me) which has 6 bladed propellers. Anyone know how the 'limit' was able to be broken?
  5. Another element in the equation is altitude. Jet engines are most efficient at higher altitudes with reference to specific fuel burn per distance travelled. Therefore the inlet guide vanes ae designed to be most efficient at these higher altitudes. With fixed IGV's they are not as efficient at lower altitudes and one result is less efficient fuel-burn leading to visible black smoke in the exhaust. Many military (and civil) jet engines of the past had fixed IGV's and so produced black smoky exhausts when at high power and lower altitudes. A comparison is an off-tune diesel engine in a car - if you floor the accelerator you get clouds of black exhaust smoke.
  6. :) Hi Flagrum - I have just shortened your quoted reply in order to answer a specific problem. What you have tried to do is resolve the propeller motion of an aircraft in flight into two seperate motions. This can be instructive on occasion, but could be confusing the issue here. Notice I have not even introduced supersonics here! As a propeller rotates it meets the air. With an aeroplane stationary on the ground the relative speed of the air to each propeller blade increases with distance from the centre of rotation. This means that with a constant section airfoil (one with no twist in it) the angle of attack of each blade increases towards the tip. If the physical blade angle is more than a small amount, at some point along the blade's length towards the tip the blade will stall at normal rotation speed. To prevent this a propeller blade is twisted and has "wash-out" from the spinner to the tip. Thus at a typical rotational speed of 2,000 +/- rpm the blade will produce thrust (the 'lift' force spoken of previously) evenly along its length. Now the tricky bit :D. As an aircraft gathers speed the forward motion of the plane comes into the picture. There is, as you say, now a longitudinal component to the airflow meeting the blade which is along the propeller's axis to the free airflow. (Try though here to picture the 'total' airflow meeting the blade - the propeller cuts a helical path through the air like a screw going into wood) This has the effect of decreasing the thrust of the propeller if at constant rpm. At some point in the aircraft's acceleration the thrust will reduce until it equals the total drag of the aircraft - this will be the maximum speed of the aircraft at that propeller rpm. Increasing power can increase rpm and thus speed, but eventually the propeller drag will equal the engine power - the aircraft speed reached will then be the maximum in level flight. There is much more theory and explanation about variable pitch and 'constant speed' propellers, but it would be better for anyone interested to consult one of the many textbooks available. In the UK I started off with "Flight Briefing for Pilots" written by Birch and Bramson. I am not sure if it still in print, but I am sure there have been replacements! :book:
  7. This does not accord with what I was taught. First off - a totally flat blade does have a profile i.e. totally flat. It will produce local lift forces if presented at an angle of attack to local airflow, as with a propeller. Secondly, airflow is relative. This means that any aerofoil moving (relatively) through a mass of air will have all the aerodynamic forces such as lift and drag present. The thrust produced is equivalent to lift on a wing section. Thus the actual thrust is proportional to the square of the local propeller section and only directly to the section of the aerofoil section (shape). Taking the case of a propeller tip rotating so fast that the local airflow is moving supersonically in relation to the tip, then you will get shock waves being produced. These may have visual product through condensation, with visible vapour being produced, and which usually converts back to invisible water vapour almost immediately as it exits the shock zone. These shock waves interfere with the airflow in the immediate vicinity and cause localized loss of "lift", which, in the case of a propeller, is thrust. Vibration is caused by the effect of the shock waves produced giving continually variable local "lift" as the air meets the tips at slightly varying angles. Thus you can see that at the propeller tip the air is moving supersonically, but in relation to the tip itself. Think of an aircraft going supersonic: the air is not moving over the ground at supersonic speed, but the aircraft is moving through the air at supersonic speed. It is the relative speed between the air and the aerofoil which produces the supersonic effects. :thumbup:
  8. This is a thread which seems to come up with great regularity.:doh: Could someone create a 'sticky' with the information laid out simply and succinctly (it's Sunday night and I'm showing off :music_whistling:)? The charts can be found in your folder ....... Eagle Dynamics/DCS World/Doc/Charts and use the charts labelled "DCS_VAD_Charts_A10C" All the previous information is correct, the big point being that there can be three heading references: 1. grid north 2. true north 3. magnetic north Just remember that the A-10C uses magnetic north, and make sure the charts you use have the same heading reference. :D
  9. I do like the way you guys are thinking about the order of the checks and thighs and things, and thighs ........ :music_whistling: In a previous a/c we did the checks pretty much the route you have been following above. The route given in the A-10C checklist seems a little odd, even if taken from the RW. In modern a/c the preflight cockpit check is basically a quick scan across the panels to make sure anything that will kill you or damage the a/c is set to off. The next thing is to enable basic electrical power so that computers can be switched on, and, most importantly, gyro platforms can spin up and the alignment process can begin. This can take up to 15 minutes (yes, I know the A-10C is quicker!), so leaving the CDU until just before engine start is the item that seems the oddest in the A-10C checklist provided. Once the alignment process has begun, then you can do the detailed cockpit checks. This way, by the time you complete them, the alignment process should be just about complete and you are ready to go, with no time wasted. Otherwise you have to sit on your hands and wait ........... and wait ........ and wait ........
  10. I am very happy now with my triple displays working from an nVidia GTX 590 graphics card - but I would like more! Specifically I am wondering is it possible to incorporate two Cougar MFD's with 2 7 inch TFT displays to actively model the two MFCDs of the A-10C Warthog? If so, can someone explain how to go about it? I use a Track iR 5 at present, but would like to model the MFCDs in the same way that the Thrustmaster HOTAS models the thrust lever panel. I have several virtual beers on offer to share with the best reply! :drink:
  11. And it is much appreciated! :D Your statement above says it all - some just don't get the difference between a "full blown simulation" and those other games out there. Yes - you could reduce the FPS loss caused by rendering of explosions and smoke etc, but then you would get complaints that it looked less than realistic. Didn't someone once say: "You can please some of the people all of the time .... "? "But apart from that, Mrs Lincoln, what did you think of the play?" :music_whistling:
  12. The fullest discussion is in thread "WTH Happened to the Load Times", see page 10 and following. It certainly may NOT be the answer as there are so many other possible causes, eg a weaker GPU. However, many responses come from folk with RAM of 4 GB and 8 GB, and some of the more knowledgeable replies talk of the large(er) amount needed by the latest versions of DCS World. One thing that some may not be aware of is th limit on usable RAM caused by the operating system - and this is what the referenced thread above addresses. I am always surprised at how many do NOT put their rig specs down as a signature, and how even fewer say what their operating system is - it would help all those who would like to help. :)
  13. ;) Looking at your rig, may I suggest the answer could be just a lack of RAM? This has been discussed in depth elsewhere on the forum, but anything less than 16 GB of RAM causes problems with various parts of DCS World in the latest releases. You only have 8 GB RAM which others have suggest is just not enough. With an Intel i-7 chip and an SSD drive it is only your RAM which gives cause for concern. It costs, yes, but with my rig I have Windows 7 Professional and 24 GB usable RAM (yes - it is a little over the top :D) but I get 80 fps all the time running with three monitors and Track IR5. I also have the nVidia GTX 590 which runs the three monitors as a single screen. Note that to increase usable RAM above 16 GB you will need Windows 7 Professional or above.
  14. Why not follow the recommended landing technique? :D 40% speedbrakes on approach with 30 degs flap and the landing gear down. Fly the 'donut' accurately. You will have power on to counter the drag from all three items: speedbrakes, flaps and wheels.. At the flare point, as Bill says, walk the TVV further down the runway by slightly raising the nose. Close the thrust levers and hold the attitude - wait for the touch-down. Do NOT 'feel' for the runway! On touch-down raise the speedbrakes to full, gently lower the nosewheel onto the runway. Then apply wheel-brakes. Keep straight with rudder and don't select nose-wheel steering until below 50 kts and with the rudders at neutral (or you will shoot to one side of the runway or the other!). Believe me - it works, and works well :thumbup:
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