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s1dev

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Everything posted by s1dev

  1. Except the millions of dollars in training per pilot + the logistics of supporting an airforce that large (you aren't going to get said aircraft to a base in theater any time soon, and you're going to have to have a limited number of aircraft in the air at one time) + cost of CSAR mission when they get blown out of the sky because they're flying inferior aircraft + trying to convince your pilots that they aren't expendable + cost of fuel overall, having a larger airforce of inexpensive aircraft is going to be a lot more than a smaller airforce of expensive but superior aircraft
  2. If you're using TrackIR, F7 is the default key for the "precision" mode in the software which will intercept the keypress and not send it to the game. precision mode isn't really anything special so I just unmapped it in the trackir software.
  3. sure the explosion of a maverick is pretty small (150lbs of explosives) but a mk82 or 84 is significantly larger. To me, they aren't different at all in terms of the effect. One thing that I would like to see is splash damage.... a lot of splash damage right now since you need direct or almost direct hits, unguided bombs can be pretty useless.
  4. Can anyone find the dimensions for the A-10's ACES II ejection seat handles? Gonna have them clamp onto my chair with 50 lb pull and all :joystick:
  5. I've found that on EBay, you're pretty much going to have to wait until the last 20-30 seconds and place a 50 max raise on the bid
  6. You can work for Microsoft and not know a clue of their licensing terms. It's like saying that someone in marketing for IBM automatically knows the details of their most recent research projects. Just because you work for a company does not automatically make their fields of expertise your own. Am I saying that your brother works in marketing? No. Although I am saying that he isn't an expert in software development just because he works for Microsoft. Even if he does work in software development, it quite possible that something was lost in the transmission of the idea.
  7. I had to register an account just to answer this :mad: Unless your game carries Microsoft branding, Microsoft can't do a damn thing about what software you write for their platform. Laws against monopolies keep them from closing the platform for one. If Microsoft could have the say in what software gets released, then they'd be all over LibreOffice and OpenOffice. The only Microsoft related stuff is the APIs which the licensing they released it under forbids them to control access to, sure they could release a new API version tomorrow that allows them to control it, but then you just keep releasing your software under the old API version. As for the $45,000 patches, that's possibly for XBOX and PS3 which are completely different in terms of who owns what. How do I know? Because Windows is my primary development platform. edit: Microsoft doesn't charge royalties for two reasons: Developers are the life-blood of Windows. They NEED the developers. Plenty of FOSS alternatives on Linux... They can't.
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