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Everything posted by 311Gryphon

  1. Another livery/skinning question. I've changed my pilot body, details, and the helmet shell. They look perfect from the external view and if I'm looking in one of the mirrors. But if I'm pilot looking forward at my CP/G, or if I'm CP/G looking back at my pilot, the textures are default. I'm wondering if there is a way to fix that. I've downloaded several other skins that have helmets or patches just to test it out, and they all do the same thing. I have also dug through the default textures, and exported a default description.lua from Model Viewer. I don't find anything in there that gives me any leads. I did find some lines in a description.lua file somewhere that looked to use different material names so I tried those to no avail. My guess, at the moment, is that there's just no way to define these right now and that's hardcoded or something of the sort. Either that or it's just a pain so nobody is bothering. It's not the end of the world since generally you won't be looking backwards at your pilot's face, but since I'm going to all the trouble I'd like to have it right. If anyone has any help that would be great. Thanks.
  2. There has been talk of GIMP supporting .psb and I found a plugin that was supposed to work, but for whatever reason it did not with these files. The link from the other forum that I pasted up above was for some converted .psd files that someone made. They just downsized them, which works fine for our purposes.
  3. I don't own the inside either. LOL. Anyway, thanks.
  4. Here is a link to some converted files from another thread. These are converted and will open in GIMP.
  5. Anyone know where these can be found? I'm either missing them or they aren't located in the CoreMods>aircraft>AH-64D>Textures>AH-64D.zip. The .zip has pilot files and external cockpit files but I'm not finding any internal ones. I've been searching Google and this forum for an hour or so and can't find any hints. Thanks!
  6. I've had many, many, many tracks that didn't play properly despite me not putting any new inputs into them, so just loading the track and watching it without flying or hitting any keys doesn't necessarily work. It's actually quite frequent that your plane will still plow into the ground. The following are things that I find to be quite broken almost all the time: Tomcat (every track I've ever played is extremely broken) Carrier landings (your plane will not be aligned with the carrier and will "land" in the ocean) A-10C II (any time you use the TGP it will wind up being miles away from where you actually set a SPI and that seems to confuse the sim and send your plane flying to the wrong locations, also any weapon you employed using the SPI are going to miss by miles) Dogfights seem to be about 50/50 (your plane will wind up following nothing or being in the wrong place so the enemy that you killed doesn't die and will eventually launch missiles that were never launched at you and you will die) These things aren't necessarily ALWAYS broken (except the Tomcat and A-10C TGP stuff) but they get quite frustrating. Anyway, my initial point is that just replaying the track doesn't necessarily result in a clean replay. At least all of this has been my experience, added to the pile. Thanks.
  7. About a month ago a started a contest with the upload of my DCS mini-movie. I finally got around to announcing the winner in case anyone was curious. Spoiler though, if you haven't gotten an e-mail from me yet you didn't win. Sorry!
  8. Here is the actual mini-movie. Contest link is in that description as well if you need it.
  9. Not sure where else to post this but I wanted to spread the word, and this looked like as good a place as any. This video is just the trailer for my video coming out next week, and an introduction to the give away which will go live when the other video does (midnight, central time, July 23, 2021). It runs till August 20th. Enjoy and good luck!
  10. I'm having frequent similar issues that don't seem to fully match anything I'm finding when I search through the forums. Basically, all sound in DCS except menu click sounds goes away randomly. I don't see anything that looks related in the dcs.log but I could be wrong. It seems to happen randomly. Sometimes I'm in the cockpit when it happens, sometimes I'm in one of several external views. The only common thread I can think of is that it may just be in replays. I don't think it has happened when I'm in an actual mission but I'm not certain. When it happens the sound disappears for everything in the replay. Tanks, planes, helicopters, the ocean, etc. Reloading the replay will sometimes bring it back but often I have to restart DCS. When this occurs, all other sound on my system works fine. I can still hear any other sounds from other apps through my headset, and like I said up above the menu clicks are still there in DCS. And just to be clear, every time this has happened so far the sound is working just fine then it just goes away mid replay, when it was there while playing the mission. I'm in Open Beta Using Corsair Void Elite wireless headset dcs.log
  11. Is there sound in the replays at all? Is it just that it's not the desired volume or is there an issue with how it's playing? I find it a constant juggling act to balance all my sounds. If I'm shooting cinematics I crank the volume, if I'm flying with someone I can't get my Discord volume loud enough so I have to drop in game volume down. Then if I switch to GTA or Red Dead the volume is ear shattering and I have to adjust it. I'm not sure if it's a volume thing you're dealing with but if so that may just have to be adjusted when you edit the final video.
  12. I have not found a way to do so. I put them all in the base game folders till I'm done editing then move them over to the Saved Games. It's a pain, especially since I've had issues in the past if I wound up with them in two locations.
  13. Anyone else having crashing issues trying to load missions with this? I've had it load once (my second attempt to load it), but every other time DCS crashes. Just checking.
  14. I've actually been working on this same skin...but I'm only about 25% done at this point and yours looks amazing! Good job and good luck!
  15. Okay I'm getting closer. I understand the channels and what they represent but all the guides I've watched or read so far don't explain how to utilize those properly in GIMP. I have to wait till I get power back to jump back into the Viper files and see if I can make sense of it. We had an ice storm go through and the power is slow to get restored.
  16. In PS they are orange, yellow, green, blue, etc. When people export them from PS they show up that way. In GIMP they don't. If that's not a problem then I won't worry about it. I have roughmet templates in xcf but I'm trying to get them in PS to see if they show up in color where I can export them. Regardless, I'll watch the video and see if it helps. I've watched numerous videos this far but it doesn't hurt to watch more. Thanks.
  17. Full disclosure, this isn't really a DCS issue. I've been looking around this forum and many others to see if anyone had some help my particular issue and I'm not finding any so far. I've been making liveries for almost a decade using GIMP and dxt.bmp and for the most part it works fine. With the F-16 the RoughMet files seem to be very important and I want to try to make them correctly. When I open the .psds in GIMP though, the RoughMets are all gray scale. I assumed that was how they should be until recently, so I was making gray scale RoughMets. They sort of work but I think it is unprofessional and I lose some capability. So, I had the opportunity to try a 7 day trial of PhotoShop today. I took my file from Gimp and exported as .psd. PhotoShop won't open it and says it's not a valid PhotoShop file. Looking around the internet this seems to happen mostly when the file extension isn't really .psd, but that isn't the issue I'm running into. I've checked and that's a .psd file. I guess the next best explanation is that GIMP is corrupting the file upon export, and in that case I'm boned on that file. So my questions are: 1. Has anyone successfully exported an .xcf as .psd from GIMP and pulled it into PS? If so how do you do that so you can make a good RoughMet? 2. If no good solutions exist for 1 are there any GIMP users out there that know of a good, clean way to create a proper RoughMet from GIMP for the F-16? Thanks!
  18. There's some great stuff here. If someone has said these then consider this a +1. I haven't read every single post. 1) Group spawn in zone 2) Ability to group and ungroup units with triggers 3) Ability to mix aircraft types in group 4) Cinematic editor (easy way to script camera views and switch between them) 5) Maybe streamline win/lose conditions or give more options It's probably obvious mine are heavily influenced by ARMA/OFP.
  19. It could be. I've started learning the Viper a bit but I have a long ways to go. In my initial impressions it seemed quite a bit different but as I get into it more it may make more sense. Your comment gives me hope, at least!
  20. I tend to agree. A-10C was my first module to learn so that may be part of it. Switching over to the F/A-18 and F-16 has been weird and they don't make much sense to me at times.
  21. Also rear firing missiles face an interesting problem as they have to accelerate through 0 velocity and near that area they have zero control with conventional control surfaces. Experimentation has been done with thrust vectoring but it seems to not be that big of a priority, for some reasons yo mentioned.
  22. I was thinking about entering but couldn't help myself and bought it. These are good screenshots though so I'm guessing I made the right choice. LOL. Good luck everyone and thanks to vJaBoG 66 for doing this. Happy flying.
  23. Is there a more elegant solution than that? Currently that line is commented out on my entry.lua and line 64 is active. I'm not sure what they do but it appears that only one should be active at a time. I'm guessing as the mod was updated new lines were added and the old ones commented out, and if that's the case something happened after an update to hose line 64.
  24. Similar to this post except I have FC3. When I first downloaded the mod it worked great. I started getting questions on my YT channel about it not allowing the players to fly. They could put the Su-57 in and allow AI to fly it but were never able to fly it. I assumed they were just missing something in the Mission Editor but I finally went in to try it myself and I was no longer able to fly the Su-57. Does anyone know why this is happening? I'm assuming a DCS update did something. Maybe I need to reinstall the mod? Aside from that this has been a lot of fun and I'm stoked to see where the mod goes from here.
  25. Oh, you'll probably want to skip to like 1:45 on that video to avoid watching me download templates. Also, here is another person's tutorial from earlier but it may help too. https://forums.eagle.ru/showthread.php?t=73093
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