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311Gryphon

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Posts posted by 311Gryphon

  1. Yeah I've read up on the different TWS modes but I'm not seeing any information that makes it clear how to bug additional targets once you're in those modes.  I've seen some evidence that it can be automatic but in the official Razbam tutorials Notso seems to manually bug them, and I would assume that's by putting the Acq Symbol over additional targets and hitting the TDC Press...but that doesn't really seem to work for me.  I can get into a variety of TWS modes I just can't reliably get multiple targets bugged, so it's getting a little frustrating.  I'm 90% sure it's because I'm misunderstanding the process or doing something wrong.  I'd just like to know how to get the targets bugged once I'm in the preferred TWS mode.  

  2. On 7/6/2023 at 6:38 PM, 609_Relentov said:

    If memory serves, once you go into TWS mode, there is no need to TDC press on another contact as that would change to DTT mode.  You would just need to wait while in TWS until tracks are created for the other contacts (empty followed by solid squares), then coolie switch up short to switch PTD to other tracks (and fire).

    I've had some mixed results since I posted here.  Sometimes it does automatically bug other targets and sometimes it doesn't.  I thought their was a way to toggle that function but I've never actually switched anything up so I don't know.  

  3. Compared to the Viper it's a dream.  Also, isn't the NWS ALWAYS on?  The NWS button is for High Gain.  Or is there a way to turn it off completely?  If so, I've never used it.  But anyway, I find that the Viper is a bit easier to get to the surface gently but the Strike Eagle is much easier to get to a stop, in a straight line, once I've touched the pavement.  

    • Like 7
  4. I'm apparently unclear on how to get secondary targets in TWS in the Strike Eagle.  I assumed after you get a PDT and then enter one of the TWS sub modes you would put the Acq Symbol over a secondary track and TDC Press on that to designate it SDT.  I do that and nothing happens.  I can only bug one target no matter what.  I've tried this in a few different scenarios and have even remapped my TDC Press to other controls.  Nothing.  I can't bug more than 1 guy.  Is it a different button that designates subsequent targets?

    • Like 1
  5. I've done several missions where I've successfully gone from RBM to a good HRM Map and it seemed to work as it should, and as shown in several of the videos I've watched.  Today I jumped in a mission and have tried several times to get a good Map but after activating the Map Cursor Function the timer starts to count down, but stops after a 2 or 3 seconds and won't continue.  I'm curious if anyone else has run into that issue, or if anyone knows if it's just something I'm doing wrong.  Here are the specific things I've done so far.

    • Put Target point within a few hundred meters of my target
    • Flew with Target Point about 35° off my port side, straight and level
    • Took Command of A/G RADAR as pilot
    • Set Cursor Function to MAP
    • Slewed a 4.7 (I think) box over the Target Point
    • Ensured it was not disabled (X-ed out)
    • TDC Press to activate Cursor Function
    • Scope went to the HRM and map counter started counting down
    • Stopped after 2 seconds
    • I reset to RBM Scope and tried again with same results
    • I reset to RBM, changed my angle to be closer to 25° and tried again with same results
    • Same but at an angle closer to 40° with same results
    • Same tests but closer
    • Same test from WSO seat

    It may just be this mission or the mission location or something, but there should be plenty of contrast at this location.  And now that I think about it, my RBM scans are trash.  That doesn't seem to be working as it should.  Flying along the ocean with a relatively flat desert seems like it should at least show a clear delineation between the ocean and land, and it does on the first sweep.  After that the scope just fades to black and subsequent sweeps do nothing.  I've tried to adjust brightness and contrast.  I'm not sure if that's related though because I had that happen on a mission last night where I was able to get good HRM Maps. 

  6. Another livery/skinning question.  I've changed my pilot body, details, and the helmet shell.  They look perfect from the external view and if I'm looking in one of the mirrors.  But if I'm pilot looking forward at my CP/G, or if I'm CP/G looking back at my pilot, the textures are default.  I'm wondering if there is a way to fix that.

    I've downloaded several other skins that have helmets or patches just to test it out, and they all do the same thing.  I have also dug through the default textures, and exported a default description.lua from Model Viewer.  I don't find anything in there that gives me any leads.  I did find some lines in a description.lua file somewhere that looked to use different material names so I tried those to no avail.

    My guess, at the moment, is that there's just no way to define these right now and that's hardcoded or something of the sort.  Either that or it's just a pain so nobody is bothering.  It's not the end of the world since generally you won't be looking backwards at your pilot's face, but since I'm going to all the trouble I'd like to have it right.  If anyone has any help that would be great.  

    Thanks.  

  7. 15 hours ago, Bunny Clark said:

    Doesn't GIMP support .psb now? I'm a Photoshop user, so I can't really say, but I recall reading that .psb support was added to GIMP some time ago.

    Converting them all to .psd is simply not possible. A number of the files are over 2GB in file size, and .psd does not support files of that size. Photoshop will not allow you to save them as .psds. 

    There has been talk of GIMP supporting .psb and I found a plugin that was supposed to work, but for whatever reason it did not with these files.  The link from the other forum that I pasted up above was for some converted .psd files that someone made.  They just downsized them, which works fine for our purposes.  

  8. Anyone know where these can be found?  I'm either missing them or they aren't located in the CoreMods>aircraft>AH-64D>Textures>AH-64D.zip.  The .zip has pilot files and external cockpit files but I'm not finding any internal ones.  I've been searching Google and this forum for an hour or so and can't find any hints.  Thanks!

  9. I've had many, many, many tracks that didn't play properly despite me not putting any new inputs into them, so just loading the track and watching it without flying or hitting any keys doesn't necessarily work.  It's actually quite frequent that your plane will still plow into the ground.  The following are things that I find to be quite broken almost all the time:

    Tomcat (every track I've ever played is extremely broken)

    Carrier landings (your plane will not be aligned with the carrier and will "land" in the ocean)

    A-10C II (any time you use the TGP it will wind up being miles away from where you actually set a SPI and that seems to confuse the sim and send your plane flying to the wrong locations, also any weapon you employed using the SPI are going to miss by miles)

    Dogfights seem to be about 50/50 (your plane will wind up following nothing or being in the wrong place so the enemy that you killed doesn't die and will eventually launch missiles that were never launched at you and you will die)

    These things aren't necessarily ALWAYS broken (except the Tomcat and A-10C TGP stuff) but they get quite frustrating.  Anyway, my initial point is that just replaying the track doesn't necessarily result in a clean replay.  At least all of this has been my experience, added to the pile.  Thanks.  

  10. Not sure where else to post this but I wanted to spread the word, and this looked like as good a place as any.  This video is just the trailer for my video coming out next week, and an introduction to the give away which will go live when the other video does (midnight, central time, July 23, 2021).  It runs till August 20th.  

     

    Enjoy and good luck!

     

     

    • Like 2
  11. I'm having frequent similar issues that don't seem to fully match anything I'm finding when I search through the forums.  Basically, all sound in DCS except menu click sounds goes away randomly.  I don't see anything that looks related in the dcs.log but I could be wrong.  It seems to happen randomly.  Sometimes I'm in the cockpit when it happens, sometimes I'm in one of several external views.  The only common thread I can think of is that it may just be in replays.  I don't think it has happened when I'm in an actual mission but I'm not certain.  When it happens the sound disappears for everything in the replay.  Tanks, planes, helicopters, the ocean, etc.  Reloading the replay will sometimes bring it back but often I have to restart DCS.  When this occurs, all other sound on my system works fine.  I can still hear any other sounds from other apps through my headset, and like I said up above the menu clicks are still there in DCS.  And just to be clear, every time this has happened so far the sound is working just fine then it just goes away mid replay, when it was there while playing the mission.

     

    I'm in Open Beta

    Using Corsair Void Elite wireless headset

     

     

    dcs.log

  12. Is there sound in the replays at all?  Is it just that it's not the desired volume or is there an issue with how it's playing?  I find it a constant juggling act to balance all my sounds.  If I'm shooting cinematics I crank the volume, if I'm flying with someone I can't get my Discord volume loud enough so I have to drop in game volume down.  Then if I switch to GTA or Red Dead the volume is ear shattering and I have to adjust it.  I'm not sure if it's a volume thing you're dealing with but if so that may just have to be adjusted when you edit the final video.  

  13. On 5/7/2021 at 6:06 PM, =Skywarp= said:

    Hello all!

     

    Is there already a way to load a skin from the SAVED GAMES folder?

    I have not found a way to do so.  I put them all in the base game folders till I'm done editing then move them over to the Saved Games.  It's a pain, especially since I've had issues in the past if I wound up with them in two locations.  

    • Thanks 2
  14. Okay I'm getting closer. I understand the channels and what they represent but all the guides I've watched or read so far don't explain how to utilize those properly in GIMP. I have to wait till I get power back to jump back into the Viper files and see if I can make sense of it. We had an ice storm go through and the power is slow to get restored.

  15. In PS they are orange, yellow, green, blue, etc. When people export them from PS they show up that way. In GIMP they don't. If that's not a problem then I won't worry about it. I have roughmet templates in xcf but I'm trying to get them in PS to see if they show up in color where I can export them. Regardless, I'll watch the video and see if it helps. I've watched numerous videos this far but it doesn't hurt to watch more. Thanks.

     

  16. Full disclosure, this isn't really a DCS issue. I've been looking around this forum and many others to see if anyone had some help my particular issue and I'm not finding any so far. I've been making liveries for almost a decade using GIMP and dxt.bmp and for the most part it works fine. With the F-16 the RoughMet files seem to be very important and I want to try to make them correctly. When I open the .psds in GIMP though, the RoughMets are all gray scale. I assumed that was how they should be until recently, so I was making gray scale RoughMets. They sort of work but I think it is unprofessional and I lose some capability.

     

    So, I had the opportunity to try a 7 day trial of PhotoShop today. I took my file from Gimp and exported as .psd. PhotoShop won't open it and says it's not a valid PhotoShop file. Looking around the internet this seems to happen mostly when the file extension isn't really .psd, but that isn't the issue I'm running into. I've checked and that's a .psd file. I guess the next best explanation is that GIMP is corrupting the file upon export, and in that case I'm boned on that file. So my questions are:

     

    1. Has anyone successfully exported an .xcf as .psd from GIMP and pulled it into PS? If so how do you do that so you can make a good RoughMet?

     

    2. If no good solutions exist for 1 are there any GIMP users out there that know of a good, clean way to create a proper RoughMet from GIMP for the F-16?

     

    Thanks!

  17. There's some great stuff here. If someone has said these then consider this a +1. I haven't read every single post.

     

    1) Group spawn in zone

    2) Ability to group and ungroup units with triggers

    3) Ability to mix aircraft types in group

    4) Cinematic editor (easy way to script camera views and switch between them)

    5) Maybe streamline win/lose conditions or give more options

     

     

    It's probably obvious mine are heavily influenced by ARMA/OFP.

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