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Vyrtuoz

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About Vyrtuoz

  • Birthday 01/01/1974

Personal Information

  • Flight Simulators
    DCS World, X-Plane, MFS
  • Location
    Check your six!
  • Interests
    Aeronautics, science, computer science
  • Occupation
    Tacview developer
  • Website
    http://vyrtuoz.com/

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  1. Tacview 1.8.8 is out! Download: https://tacview.net/download I know, it’s been six months since the last update… This is because I am now focused on Tacview 2 development: Currently working the brand new 2D/3D Vulkan/Metal renderer which – ultimately – should offer much higher performance compared to Tacview 1. Don’t know how much faster yet, but the goal is to be able to display millions synthetic buildings and trees on the ground, so any action taking place low and slow (from tanks to helicopters), will have a nicely detailed debriefing. Meanwhile, in parallel, with the help of BuzyBee, we are continuing to update Tacview 1 content, fixing bugs, and developing news addons to help you with everyday flights as well as special events streaming. I still cannot promise any release data for Tacview 2, be assured that I am working hard on it! Happy flights! Vyrtuoz & BuzyBee FEATURES & CHANGES ADDED CTRL + mouse wheel to zoom in and out on charts Y axis ADDED objects colors can now be customized via Data-ObjectsColors.xml ADDED support for Cyan and Yellow colored objects ADDED support for DCS: AH-64D ADDED new DCS World Syria Map terrain and runways ADDED Mach number to X-Plane advanced telemetry ADDED terrain & data layers options for ARMA 3 (no data is yet included) ADDED support for grenades ADDED remote controls API for C++/C#/Lua addons ADDED Excel file import to the database builder addon ADDED Control Zone add-on to display control zone of selected aircraft (for dogfighting) ADDED Airboss add-on to display hits during real-time telemetry (later will display kills) ADDED support for radar range gate properties & display ADDED numerous entries to the database IMPROVED media synchronization when playback is paused and during online debriefing IMPROVED custom textures loading order is now the same as declaration order IMPROVED lag spikes filtering in telemetry charts IMPROVED X-Plane exporter is now using the most recent non leap year for current time instead of hardcoded one IMPROVED csv importer now sets object name based on the csv filename IMPROVED Korea & Balkans database and terrain for BMS 4.35.3 IMPROVED Terrain downloader addon by removing hardcoded path FIXES FIXED helicopter vs plane type detection for X-Plane 11.30+ FIXED anticipatory trail display during real-time telemetry FIXED beginning of speed curves in charts FIXED visual oscillations during scrolling of some charts curves FIXED flight-log names readability in some rare cases
  2. Tacview 1.8.7 is out! Download: https://tacview.net/download I know, I know, it’s been a while since a new stable build of Tacview has been released! This is because I am working a lot on Tacview 2, plus I wanted to implement as many of your requests as possible in this 1.8.7 release. It is hard to know when to stop. At last, everybody can now enjoy more than six months of updates for all simulators as well as real-life flights including new 3D models, new maps, new weapons, improved exporters, improved importers, more accurate telemetry numbers in all phases of flight, new visual options, and more options for dedicated servers. This year, Tacview was notably used for Volfa 21 debriefings (a French / NATO military exercise spanning several weeks). Following the exercise, we have implemented a multitude of little fixes and improvements which will benefit everybody concerning stability and ergonomics for tactical debriefings. Other improvements, which require more (re)work of the code, will be integrated later in Tacview 2. This new version also brings native ADS-B radio signal recording via a USB dongle and an antenna! Which means that you can now see flights taking place over your head, without any Internet connection or ADS-B server account. This first implementation will be improved depending on how popular this tool will be. The terrain engine has also been pushed to its limits to display even more detailed textures and elevation data. Four times more accurate than before, to be specific. Pushing the engine so much revealed several display bugs (high frequency noise, holes, junction errors…) which have been fixed in this version. The framerate should remain similar to previous versions of Tacview. It is only when you are providing high-resolution textures for specific places, that (a lot) more memory and CPU will be required. All the best from Vyrtuoz & BuzyBee FEATURES & CHANGES ADDED support for real-time ADS-B radio telemetry ADDED anticipatory trails ADDED option to choose between IAS, CAS, TAS in cockpit view (when possible) ADDED option to display or not objects names and labels in the 3D view ADDED support for more KML files ADDED support for FlySight GPS files ADDED support for DCS: Marianas map ADDED support for DCS: Mi-24P Hind ADDED new DCS World Syria Map and Channel Map runways ADDED textures for DCS: Persian Gulf Map ADDED Aegean theater of operations v3.0 for BMS 4.35.2 ADDED Kuwait theater of operations for BMS 4.35.1 ADDED MidEast theater of operations for BMS 4.35.2 ADDED Nevada theater of operations 4.35.1 for BMS 4.35.2 ADDED Taiwan theater of operations 4.35.3 for BMS 4.35.1 ADDED support for new classes of objects in BMS theaters ADDED 4 additional audio/video media windows ADDED command line option /MaxFrameRate:xx to reduce CPU usage and power consumption ADDED more choices of auto-scale and labels size ADDED "tacviewExportPath" in options.lua so each instance of DCS World can record data in different directories IMPROVED renderer to use by default discrete GPU for 3D rendering instead of APU IMPROVED textures filtering thanks to anisotropic filtering x4 IMPROVED maximum terrain resolution by a factor of 4 IMPROVED terrain accuracy IMPROVED video playback is now done via Windows Enhanced Video Renderer IMPROVED event log weapon min/max range is now displayed till 5 seconds after time-out IMPROVED Time-Shift tool ergonomics IMPROVED Track Injector ergonomics IMPROVED EAG files support IMPROVED only global waypoints are now listed in objects lists IMPROVED Korea & Balkans database and terrain for BMS 4.35.2 IMPROVED max frame rate is now limited to 120 instead of 200 IMPROVED cost lines and underwater terrain for custom elevation maps IMPROVED buildings can now fire shells/bullets (but this will not be displayed in the log) IMPROVED it is now possible to merge static/dynamic data with real-time recorded telemetry IMPROVED Facebook and Twitter icons are now gone when using an enterprise license IMPROVED shot log colors are now inverted to better show what is coming next IMPROVED roll and pitch are now ignored in satellite view for a clearer picture of the battlefield FIXES FIXED crash when running out of memory during custom texture loading FIXED rare crash when streaming real-time telemetry FIXED rare memory leak for some errors in Lua addons FIXED corruption on exit which could cause random UI layout on next startup FIXED random mouse jumps during camera rotation FIXED 3D view would rotate forever to the right after locking the session with [WIN+L] FIXED AOA & AOS calculation during heavy g-force turns FIXED course vector was showing future instead of present FIXED file-save command was disabled during real-time telemetry FIXED invalid objects selection after removing an object from the world FIXED grey scale and color adaptive modes were not working anymore for terrain textures FIXED objects list not updated after editing object name/type/color FIXED events not always updated after reloading a log (Event Log addon) FIXED Telemetry.Clear() was disconnecting the real-time telemetry FIXED not possible to go under water with the free camera in most maps FIXED SRTM30 loading not working properly since Tacview 1.8.4 FIXED "random" holes in terrain
  3. Hi guys! I finally had the time to write down a detailed explanation about that issue, and about the possible workarounds: https://tacview.fandom.com/wiki/FPS_Loss_While_Recording_Your_Flight_in_DCS_World
  4. Hi guys! I finally had the time to write down a detailed explanation about that issue, and about the possible workarounds: https://tacview.fandom.com/wiki/FPS_Loss_While_Recording_Your_Flight_in_DCS_World
  5. Same here, instant CTD when entering a Viggen on my friend's server. Note that the mission contains several AWACS and fleets with custom radio settings. dcs.20210420-010337.crashdcs.20210420-010337.dmp
  6. Tacview 1.8.6 is out! Download: https://tacview.net/download As the pace of development on Tacview 2.0 increases, Tacview 1.8 is switching more and more to maintenance mode. However, Tacview 1.8 is still a great test bed for experimenting with simplified versions of new features. As such, this update still brings cool new tools along the usual quality of life improvement and bug fixes. For example, whenever it is supported by your flight simulator and your aircraft, you can now display the flight controls position as well as the pilot sight. Together with the optional display of aircraft course, you have now all the tools to analyze the exact behavior of the pilot and pinpoint habits to improve stick and rudder skills. As usual, the Lua SDK has been considerably extended. For example, it is now possible to create real dialog boxes to directly interact with the user. If you are interested into creating Lua addons, feel free to share your work or ask for help on our discord channel! BuzyBee and I would like to thank again everyone for your support and feedback! I will now return to the Batcave to resume my work on Tacview 2 Vyrtuoz FEATURES & CHANGES ADDED support for IGC files (International Gliding Commission) ADDED support for TGA files (16, 24 and 32 bit) ADDED support for pilot’s head movements for DCS World local player ADDED options to display aircraft heading, course, lift and pilot line of sight (when available) ADDED display of selected aircraft course ADDED Controls position can now be displayed in the 3D view when data available ADDED DCS World F-5E, F-16C, F/A-18C, L-39, M2000C controls positions ADDED Mach number is now recorded from Flight Simulator / P3D ADDED CAS to X-Plane (local aircraft) ADDED Angle of Slip to telemetry export, charts and SDK ADDED support for dialog boxes in the Lua SDK ADDED Copy/paste coordinates from Google Maps via CTRL+SHIFT+LEFT_CLICK / CTRL+V ADDED a new upgrade webpage for Tacview enterprise users ADDED Hercules 3D parachute objects (donation from Asta) IMPROVED CSV files support IMRPOVED EAG files support IMPROVED CAS to be calculated based on Mach speed when possible IMPROVED DCS World Mirage 2000C advanced telemetry IMPROVED Turn rate addon calculations and support for different units IMPROVED support of lineSTPT in BMS DTC files IMPROVED static buildings support IMPROVED Flight Simulator and X-Plane exporters are now resilient to these simulators crashes IMPROVED area covered by DCS: Persian Gulf Map IMPROVED the last ten logs are now saved in %temp%\Tacview\ IMPROVED Lua API now uses 256 KiB text buffers instead of 4 KiB for text samples FIXES FIXED some textures tiles displayed at the wrong position on Earth FIXED potential crashes when running out of memory when loading textures in 32-bit FIXED DCS World export script was not installed if SRS one was installed before FIXED DCS World export script would not install on a fresh DCS World FIXED DCS World exporter default settings were not properly installed FIXED rare crash when launched with exotic user locale / language FIXED control list was displayed when launched for the first time from CMO FIXED display of Landed *close to* Sochi Adler event instead of Landed *at* Sochi Adler FIXED several bugs in the Lua API
  7. I am sorry you are experiencing such frame rate loss while Tacview recorder is active. The problem comes from the Lua API provided by DCS World which is used by Tacview to know where each object is. This API is slow proportionally to the number of objects on the battlefield. While this is not a problem while playing campaigns and on one screen, with bigger online missions (thousands active objects) and VR, this problem can have significative impact on the frame rate and easily make you drop under the “magic” 45 fps for example. I am going to see with ED if this could be improved. If you still want to record, with Tacview 1.8.5, you could from the options->special menu, select to record only your aircraft during online flights, so you can still check performances data without hurting the frame rate. Also, you can still record the whole mission data after the flight, by playing back in the track player of DCS world. Meanwhile could you reproduce the problem, and share your dcs.log file? This will help me to convince ED that something should be done on that matter.
  8. I am sorry you are experiencing such frame rate loss while Tacview recorder is active. The problem comes from the Lua API provided by DCS World which is used by Tacview to know where each object is. This API is slow proportionally to the number of objects on the battlefield. While this is not a problem while playing campaigns and on one screen, with bigger online missions (thousands active objects) and VR, this problem can have significative impact on the frame rate and easily make you drop under the “magic” 45 fps for example. I am going to see with ED if this could be improved. If you still want to record, with Tacview 1.8.5, you could from the options->special menu, select to record only your aircraft during online flights, so you can still check performances data without hurting the frame rate. Also, you can still record the whole mission data after the flight, by playing back in the track player of DCS world. Meanwhile could you reproduce the problem, and share your dcs.log file? This will help me to convince ED that something should be done on that matter.
  9. I believe this problem is here from the beginning of the BK90. But yesterday I had a very caricatural example of it: Because BK90 are *gliding* so fast and so low, they should be quite stealthy weapons. I would not expect anyone picking them up on the radar to shoot at them, and even less any IR missile heading toward them! And yet, as we can often see during debriefings, the target will do everything possible to shoot them down. Thankfully, they are quite hard to hit, but still, I cannot make any sense of that… and I would be terribly upset to see an Igla destroying my carefully planned navigation and attack plans... Interestingly they can now be compared to the JF-17 GB-6 which are never shot at. They seem to be properly "flagged" in DCS database. I hope this could be eventually fixed... My poor BK90 fully counter attacked (Igla + AAA): Same flight, GB-6 are fine, nobody see them (despite their high altitude gliding profile):
  10. I confirm that I was able to reproduce the issue easily: Only in the JF-17, within the terminal area of Beirut airport. I was running about 1 fps (!) in VR. As soon as I managed to exit this area, the frame rate returns to a more normal 40/50 fps. I do not have this frame rate problem with other aircraft such as the F-14A or the Viggen in the exact same spot. That why I believe this maybe an avionic bug (maybe ground radar ray-tracing? even if it was not displayed) which may be triggered by some odd geometry in this airport.
  11. I have fixed the crash in Tacview 1.8.5.201 which will be available by the end of the week. Let me know how it works for you.
  12. Thank you very much for all the files, this is very helpful. Borderline, can you share me your export.lua file? It looks like that the Tacview exported were not able run properly. Which means that when I will have fixed the crash, you may still not have any flight data recorded...
  13. Tacview 1.8.5 is now available! Download: https://tacview.net/download This quality of life update brings numerous fixes, improvements, and additional content to make data recording and debriefings more comfortable than ever in your favorite simulators. Flappie has generously donated his Caucasus map for the benefit of everyone using Tacview. I would like to thank him again for his countless hours of work, this could not have been possible without him! This new update also brings a brand-new UI for the DCS World exporter. All options have been cleaned up and unified, so the behavior of the exporter is now simpler and clear regardless of how you are flying. Last but not least, with the new Terrain Downloader addon created by BuzyBee, you can download real-life vector/satellite terrain texture maps of your area of action in just a few clicks! Another nice prototype/preview of what is waiting for us in Tacview 2.0 Oh, by the way, if you want to know more about how Tacview has been made and related technical challenges, feel free to listen to the latest interview from the Grim Reapers: https://youtu.be/CI4A1lc9deY Fly safe and take care! Vyrtuoz & BuzyBee FEATURES & CHANGES ADDED DCS World 2.5 Caucasus map generously donated by Flappie ADDED Terrain Downloader add-on to download map/satellite terrain textures in a few clicks ADDED support for DCS: A-10C II Tank Killer ADDED support for DCS: F-14A-135-GR ADDED Over-G add-on for the Fight for Honor 2020 tournament ADDED events location in the XML event log ADDED support for spacecrafts ADDED numerous new functions to the add-on API ADDED add-on to import SENIN GPS data ADDED support for terrain texture tiles per simulator ADDED option to always display selected telemetry in unselected objects labels ADDED support for TAS in KML telemetry files ADDED /OpenMedia[1-4] command line option IMPROVED brand new option page for DCS World exporter IMPROVED real-time telemetry data support IMPROVED turn-rate calculation to ignore wind conditions IMPROVED turn-rate automatic calculation add-on IMPROVED media synchronization when no metadata found IMPROVED objects and labels scale options and behavior IMPROVED active objects list to display missiles which have a callsign IMPROVED KML files are not automatically merged anymore when drag & dropping them IMPROVED support of invalid data/time entries in csv files IMPROVED add-ons are now loaded after the UI is fully initialized IMPROVED EAG file support (database has now priority over metadata) IMPROVED pitch emulation for submarines and infantry IMPROVED debug log FIXES FIXED Steam edition of Tacview not working with non-Steam edition of Command FIXED radar cone orientation in the 3D view FIXED trim operations behavior and stability FIXED backward playback not working at x0.25 speed FIXED pitch was inverted in all drawing functions of the SDK FIXED minor math error with custom tiles textures FIXED several minor bugs in the Lua API FIXED numerous minor or rare bugs
  14. Tacview 1.8.5 is now available! Download: https://tacview.net/download This quality of life update brings numerous fixes, improvements, and additional content to make data recording and debriefings more comfortable than ever in your favorite simulators. Flappie has generously donated his Caucasus map for the benefit of everyone using Tacview. I would like to thank him again for his countless hours of work, this could not have been possible without him! This new update also brings a brand-new UI for the DCS World exporter. All options have been cleaned up and unified, so the behavior of the exporter is now simpler and clear regardless of how you are flying. Last but not least, with the new Terrain Downloader addon created by BuzyBee, you can download real-life vector/satellite terrain texture maps of your area of action in just a few clicks! Another nice prototype/preview of what is waiting for us in Tacview 2.0 Oh, by the way, if you want to know more about how Tacview has been made and related technical challenges, feel free to listen to the latest interview from the Grim Reapers: https://youtu.be/CI4A1lc9deY Fly safe and take care! Vyrtuoz & BuzyBee FEATURES & CHANGES ADDED DCS World 2.5 Caucasus map generously donated by Flappie ADDED Terrain Downloader add-on to download map/satellite terrain textures in a few clicks ADDED support for DCS: A-10C II Tank Killer ADDED support for DCS: F-14A-135-GR ADDED Over-G add-on for the Fight for Honor 2020 tournament ADDED events location in the XML event log ADDED support for spacecrafts ADDED numerous new functions to the add-on API ADDED add-on to import SENIN GPS data ADDED support for terrain texture tiles per simulator ADDED option to always display selected telemetry in unselected objects labels ADDED support for TAS in KML telemetry files ADDED /OpenMedia[1-4] command line option IMPROVED brand new option page for DCS World exporter IMPROVED real-time telemetry data support IMPROVED turn-rate calculation to ignore wind conditions IMPROVED turn-rate automatic calculation add-on IMPROVED media synchronization when no metadata found IMPROVED objects and labels scale options and behavior IMPROVED active objects list to display missiles which have a callsign IMPROVED KML files are not automatically merged anymore when drag & dropping them IMPROVED support of invalid data/time entries in csv files IMPROVED add-ons are now loaded after the UI is fully initialized IMPROVED EAG file support (database has now priority over metadata) IMPROVED pitch emulation for submarines and infantry IMPROVED debug log FIXES FIXED Steam edition of Tacview not working with non-Steam edition of Command FIXED radar cone orientation in the 3D view FIXED trim operations behavior and stability FIXED backward playback not working at x0.25 speed FIXED pitch was inverted in all drawing functions of the SDK FIXED minor math error with custom tiles textures FIXED several minor bugs in the Lua API FIXED numerous minor or rare bugs
  15. Damit! You are right, my jammer was on, I did not think about the HOJ! I will be more careful about that next time. I am glad if this is not a bug, and learned something instead :) View from Tacview it looks like it was doing some kind of relaxed lead pursuit, which seems credible to me now I understand what was happening… I am not sure about the type of AIM-7, it is not specified in the data recording. I am going to ask Mirknir about that.
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