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Jeesus

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Everything posted by Jeesus

  1. Hello Guys! Can you tell me, if there is any info on when the new cockpit model is expected to be implemented? I am really looking forward to this. :)
  2. I checked when I finished my update, for me at least it is using all the 4 cores in the exact same manner. It is so beautifully optimized for the four cores, I wanted to cry :D
  3. I might be missing something here but in VR when in multiplayer the row of buttons named above are not clickable, "players pool" and "return to spectators" buttons seem just fine. Please help me :)
  4. Dear All! I am having an issue and thought to post here first instead of a support ticket. I happen to need to reinstall my OS therefore I started to deactivate all my mods to reactivate them after fresh install. The problem is that on of my modules, namely the A-10C ran out of deactivations last time I did similarly. Star force should give an extra after 31 days, at least that is what the support page says, but as the last deactivation was over a year ago, it clearly did not happen. Thank you in advance for your suggestions.
  5. Thanks Guys! I already managed to sort it out, just needed a nesting software to separate the parts more on the sheet, MyNesting 4.30 did the job perfectly to separate them around 20mm minimal distance and there is no more problem with the 12mm cutter size any more. Basicly they only had a 12mm cutter by the way, they told me the 5mm one would break coutting that thick plywood :)
  6. Dear All! I have a slight problem I would like to ask your help about. I recently started a simple cockpit project, I want to have it based on Jedi's cockpit plans oprimized by geneb. My problem is that the plans are optimized for a 5mm cutter head and the guys who are cutting the are working with a 12mm one, therefore at some places there is not enough room between parts. Anybody knows a good solution or software that can optimize the dxf plans? Not a cad rawing expert at all :( Thank you very much for the help.
  7. +1 Would be nice to have an option to switch between them...
  8. Ah, I didn't realize that number "2" in the second column, my bad good Sir, apologies :)
  9. Indeed, but the OP specificly mentioned DCSW 1.5, which is already updated to runtime 1.3 ;) With the DK2 I tend to use original resolution and mixing high/medium settings, and in 1.5.3 the framerates are more than enjoyable, not manage to get 75 all the time though, but nevertheless the 1.3 runtime is way way better than 0.8.0.0 was before. Also make sure you have the (in case you are on the green side) latest Nvidia drivers, which already have the VR support.
  10. Jeesus

    TF-51

    Hey Steve! To one extent I agree with your concept, but not for the TF-51. At the end of the day the TF-51 comes free of charge so better to hook your friend in a formation flying excersize where both of you are pilots ;)
  11. Nice! Can you drop a hint how it looks like and what the "structure" exactly covers, some pictures or so? Thanks.
  12. For me, it was the original, one and only... :)
  13. The point of view is nevertheless logical, but we have to take the marketshare into consideration. In the current world of video games where SEGA gets mad on Alien: Isolation for selling only 2+ million copies, I would not expect HTC and Valve to get thrilled by the idea of a niche market product such as DCS to be the "system seller". For us DCS is a dream come true, for an average gamer, it is an overly serious product behind a high wall of manuals and learning curve :)
  14. Very true, I started SU-25 and keyboard only but at a certain point of being involved in this hobby, you will make the step forward and once you did, you will never go back. Try your first cheap jostick and you'll never go back to keyboard, try a hotas warthog you'll never go back to a plastic jostick, try the oculus rift you will never go back to a monitor. When the Simulator bug bites, it bites hard :D
  15. Hey Guys! I think we have plenty of DCS fans here who got a DK2 and have been disappointed as in it's current state a black screen is what you get from you AMD video card. I'm sure I'm not the oly one who found this out, but as I didn't see it written on the forums, I thought, ehy not make a thread for it quickly :) So all you need for this is the Rift, Notepad++ and a TrackIR. 1. go to the DCSWorld\config\Monitorsetup folder and open the Stereo.lua in notepad++ and edit the "eyeshift" lines to your needs, this is basicly the IPD in stereo rendering, it is experimental, whatevere fits your eyes the best (on default it is 0.06 which is waaaay too high, the best for me is 0.035) 2. open dcs set the the monitor from 1 screen to stereo then exit 3. Make sure your Rift is in extended desktop mode and the set it as a primary display in the windows screen resolution menu 4. Don't forget to fire up the TrackIR before you fire up DCS :) 5. Get over the annoying fact that the mouse pionter has an offset of 3 cms to the left and the GUI is not in stereo :P you can drag the smaller menus to either left side or right side I thought it's not going to work too well but as soon as I put the trackir camera in a position not to be blocked by the DK2 when turning my head tracking works wonderfully, and most interesting thing is that the image is somehow not distorted by the lens, incredibble 3D depth and everything has proper size. Hope that helps to some people, if you have any questions, let me know. Oh, and I cannot confirm it yet but I guess this will work in MP as well :) Cheers TBR
  16. Hunting for the names of NDA breakers?! Hornet confirmed!!!! :lol:
  17. No worries, reversing the wheelbrake axis is always the first thing I do whenever I have to remake the input files :) , the problem here is not sticky brake, but the rear wheels start to stop and slide for the slightest brake input.
  18. Hey Guys! First of all thanks for the module, it is absolutely gorgeous, the most satisfying landings ever :) I have noticed a few things I haven't seen reproted anywhere. 1. Very strong wheelbrake skidding (not sure about IRL) 2. Instant full blackout during 360 degrees roll, but just in single player 3. after belly landing lowering the gears are able to fully extend and raise the weight of the whole plane (not sure if it is possible IRL) Cheers TBR
  19. That's nice, but that is still mostly a 2.0.0 integration related rework and the new damage model was not initially planned and to me it is more like "no we have time we can do it" kinda stuff, it was not the cause of the pushback...
  20. Simple, Cobra wrote a few weeks before that the module is ready "no line of code left to write" and target version is 1.2.8 (not exact quotes but most of the people can recall the words) then silence and suddenly MIG 21 EDGE integration update, Sabre announcement and Dora pre purchase pops up...
  21. :huh: Wouldn't be ready with what? 2.0.0 integration which they are working on ATM? :music_whistling:
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