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JazonXD

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About JazonXD

  • Birthday 10/05/1999

Personal Information

  • Flight Simulators
    DCS: P-51D. DCS: A-10C, FC3, Lock On FC2, Lock On MAC, Flight Simulator X
  • Location
    Bay Area, California
  • Interests
    Car and aviation enthusiast, gun nut and computer nerd!
  • Occupation
    Engineer

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  1. @RvL did you try disabling hotplug in controls setting yet? I'd imagine you already have but didn't see you mention it in this thread yet.
  2. It's hard for me to decipher what's stuttering and just simply low FPS... haha. I get around 30FPS at 100% SS and PD 1.0 with MSAA 2x (I like the picture quality of MSAA as it removes shimmering on edges)
  3. I did not spend nearly as much time as you did in testing different configs, but I think I'm running into similar issues as well. Also ASUS TUF B550M with RTX 3070, 5600X, 32GB RAM and Reverb G2. At SteamVR 100% I can't ever get beyond 50FPS (PD 1.0). Not sure how everyone's even able to get to around 90 FPS?!
  4. Hey @BIGNEWY, thank you so much for your help on this thread, I'm wondering if you still have any more suggestions as I've still be struggling with performance. DCS 2.7.7, I copied your Nvidia and DCS settings exactly except for the new settings that appeared due to 2.7. Those settings (such as clouds) I set to the lowest possible. On the regular Caucasus map I'm still only getting 60 FPS at SteamVR 54% (this is the A-10C "Hard" quickstart mission) My rig is a RTX 3070 and 5600X, 32GB RAM. DCS is installed on an NVME drive. Thank you!
  5. Hi guys, I haven't been up to date with DCS for a long while, but have been always tagging along with the updates as much as I can. Just wondering if the -120s ever got updated yet? I know the Sparrows got updated a few months ago with better flight model and guidance and it was also mentioned tat the AMRAAMs would also be overhauled. I tried searching around for newsletters but didn't find anything mentioning an update. Thanks!
  6. Umm... I'm not some CFD expert but an artificial velocity cap of about 1000kn at medium altitude doesn't seem quite right to me... This turd of a boom stick has a max effective range of only maybe 6mn if you're head-on and feeling lucky. (Not to mention it eats chaff for lunch lol)
  7. Can you outline what are some of the guidance problems that players exploit? From what i've noticed, AMRAAM lofting algorithm is really bad, especially for longer ranges, so it literally drops from 2000kn of velocity to 1000kn when it reaches the 10nm to the target, which gives it a hopeless chance to actually hit the target. What are the exploits that you are referring to since it makes a big disadvantage to the aggressor?
  8. Aw. :p Any plans or mods available for it? (I like killing GPU and framerates for fun)
  9. Hi everyone, Was wondering if DoF was supposed to work in cockpits as well? I tried both Bokeh and Simple settings but they don't seem to affect the cockpit. IIRC, I saw a Hornet video with Wags and there seemed to be some DoF going? Thanks.
  10. Curious question... It definitely could be, not sure if ED will go through the trouble of adding it (although, I don't think there is much trouble to it anyways). Really hope they do, it would be kinda fun and cool.
  11. Has the Alt Hold while banking been fixed yet? It was broken since basically 1.5 came out...
  12. Hahaha, would you care to explain how this applies? :p
  13. Interesting... any reason as to why this is?
  14. Sounds like solid advice! But it seems like that I've subconsciously been trying to do that already :( I understand the eyes find movement a lot easier than shapes so I try to take in the whole scene (or screen) instead of trying to search for movement. I guess I will try to slow down my looking around even more so I have more time to process possible movements. Of course, those few seconds could be your death when you're coming up to a merge...
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