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LeCuvier

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Everything posted by LeCuvier

  1. Can you elaborate? Which command is that? My mouse has a scroll wheek in the middle. I can depress that, but I don't see how that changes the pilot Point Of View. I use TrackIR and I have to make the strangest contortions to see the 10s of the TACAN channel, let alone select the channel.
  2. Good thinking, @scoobie! But it might be difficult to achieve a solution that works for most people. And it adds new complexities which could cause new problems. In reality, there are very few truly common commands, and when you installed a new module it takes very little time to bind those manually. On the other hand, default bindings as they work now cause a lot of non-value-added work. Like, recently I had plugged in my old TM WH joystick trying to add some bindings for the Ka-50. Next day I wanted to fly the Hornet, and I was cursing my VRP stick because the pitch and roll actions were jittery. I recalibrated the VRP stick, but no improvement. I then went to Options controls and realized that the old TM WH stick had been bound to the Hornet's pitch and roll axes "by default". And the same with all my other aircraft! I don't mind if ED create a better default binding method, under one condition: I want to be able to de-activate it. For the sake of simplicity, I would vote to just eliminate default bindings altogether. They are not worth the trouble. A rule I learned from my US colleagues back in my younger days: keep it simple, stupid!
  3. I agree, these commands are there, under the category "Systems". They actually do exist in my "default.lua" under \Joystick. But as you say they don't work for game controllers with pushbuttons only. Regarding the duplicated line for the "Right MFCD - OSB 12", I could not figure out why they display twice and in red. The lua lines in his two "default.lua" look absolutely the same. On my rig the line is not duplicated.
  4. Re the commands "Left Engine Throttle set OFF" and "Right Engine Throttle set OFF", they seem to be missing in both of your LUA files. They are present in my installation. I suspect that the problem might be related to localization.
  5. I understand the duplication of the ILS Volume commands (will look at the MCD next): It helped to look at the "default.lua" you posted. The A-10C II has two pairs of ILS Volume controls: one on the ILS Control Panel and one on the Intercom Control Panel. I attach screen shots of the respective LUA lines. When you look at the command definitions you see that there are two different commands. Unfortunately these different command pairs have the same names, except that the one for the Intercom Control Panel is spelled with lower case, and the one for the ILS Control Panel with upper case. The command names in the "default.lua must be unique, and when they are not the software for Options/Controls shows the duplicate with red font. The software apparently does not consider the commands as duplicates because of the upper/lower case difference. And in my installation (English) the duplicated lines are not red. The French translation however spelled both command pairs with upper case, and now the software recognizes the duplicate and shows it red. The root cause of the problem of course is that ED used practically the same names for 2 paires of commands. @Yurgon: ED ought to fix that by making the command names truly distinct. Edit: I would also consider that the duplicate detection logic should not be case sensitive!
  6. I feel that we have vented a lot of frustration and worry, related not only to the fate of the F-15E but also the question which way ED will be going. This reflects the passion we have for this game, which we all want to see continuing on a solid path. Unfortunately we don't have a lot of hard facts, so much of our discussion is based on speculation and hear-say. I hope that ED will come forth with a statement of facts and intents in the near future. Until they do that, or we are are confronted with hard facts, I see little benefit in continuing on this thread.
  7. If ED went out of business with no successor, it might not take long before this complex software became useless. I've had to provide budget for an engineering software development for some years, and I was amazed by the amount of money we had to spend for maintenance.
  8. Oh hell, yes that was a totally unintended joke. With no typo it was 01-DEC-2018 of course.
  9. I'm afraid that the underlying problem is an unsustainable business model. The only source of revenue is the sale of modules. In order to generate revenue, ED launches new modules before earlier modules are completed. Most of that revenue is probably not spent for the development of the new modules but for (very slowly) completing recent modules, software maintenance and support. Every new module adds to the workload ( = Cost) of software maintainance. It's easy to see that this business model cannot be sustained in the long run. It doesn't work finacially, and it doesn't work for the customer base. I bought the Hornet on 01-DEC-1918, and it's still in "Early Access". I'm not happy about that at all, and I will be very reluctant about buying anything in EA going forward. I believe that ED will be obliged to go to a business model where you pay a monthly or annual fee for using the software. A lot of people won't like that and the customer base might get smaller. Changing to that business model will be challenging; but the alternative is to go belly-up. Just my assessment, maybe ED finds another way to continue their Games line of business.
  10. Re-looking the pilot is a nice-to-have. I would prefer to see a realistic gun safety latch. Currently (since day one) we cannot arm it, and it automatically arms itself when you pull the trigger. That's ridiculously unrealistic.
  11. It looks like Work In Progress. When you open the file "clickabledata.lua" with Notepad++ and go to the section "HOTAS Stick" you will see that there are lines for all HOTAS buttons, but the majority of them is commented out (preceded by a "--" and therefore displayed in green. This indicates to me, that the animation of these button is intended but the related code is not ready. The Weapon Release Button line is black and therefore active, and this button is indeed animated and clickable in the cockpit. See attached screenshot. Edit: Don't forget, the Hornet is still in Early Access! Edit 2: I just realize this post is tagged with "Cannot reproduce". That seems inappropriate. It should be tagged "W.I.P."
  12. It's mostly in one-on-one situations. Yes, I also see the change in the bandit's behaviour after it has taken hits. But sometimes they show this "wild" flight pattern from the begining of the fight.
  13. I'm not getting it. Sometimes the P-51D AI flies quite "normally" so it's relatively easy to hit, and sometimes flies wild stunts, with a flight path about as unpredictable as that of a bat. I do not see any correlation between what I do and the flight behaviour of the AI bandits, especially the Mustang.
  14. Wing cannons switch has no function in our version. Ignore. The plural in "cannons" is not right. We have only one cannon: the Mk-108 in the propeller axis. The charge button only charges the Mk-108. It does nothing for the two MG-131 machine guns. The machine guns are ready to fire once the Guns switch is ON, the Safety latch on the stick is OFF, and the propeller is rotating at > 500 U/min (even on the ground).
  15. If I had known that the FW-190D9, FW-190A8, Bf-109K, P-51D, Spitfire, Mosquito, P-47, I-16 are just a "sideshow" in DCS World, I certainly wouldn't have spent money on these modules. I will not repeat my mistake for any WWII aircraft module that may be proposed in the future.
  16. The Mosquito in my experience does a lot of wiggling too, but is manageable. I find the Jug easiest to kill.
  17. The problem seems to originate in the German versions of the "default.lua" files under "DRIVE:\Eagle Dynamics\DCS World\Mods\aircraft\F-16C\Input\F-16C\joystick" and "DRIVE:\Eagle Dynamics\DCS World\Mods\aircraft\F-16C\Input\F-16C\keyboard" respectively. It seems that the line with the name "ANTI-SKID Schalter - "Parkbremse" has different definitions between the two files. This ought to be corrected by the person who is responsible for the localization. It's a relatively simple task. I do not have the German files so I cannot look into them. I use the English version of the game (although I'm German), and the bindings for this switch work ok here.
  18. The above is the beginning of the description of the Intercom Panel. My assessment is that the ARC-210, like the AN/ARC-164, does not have a volume control. The AN/ARC-186 does have a Volume control, but the manual describes it as "initial volume". I guess that's the volume at pre-amplifier stage output. The Volume control of the Intercom Panel is the one you will use for all radios (and everything that beeps). Edit: I wanted to bind the Volume knob on the Intercom Panel to a rotary encoder. So I selected the category "Intercom Control panel and happily found the bindings "INT volume decrease" and "INT volume increase". But when I went to the cockpit and used the rotary encoder, it rotated the button labelled "INT". I didn't try if the rotation has any effect. So I went back to Controls/Options and found the bindings "Volume volume decrease" and "Volume volume increase". These actually rotate the "Volume" knob on the panel. The naming of this control binding is (IMO) ridiculous. It should be named "Master Volume Control". The knobs "FM", "VHF" and "UHF" also have bindings for "volume increase" and "volume decrease", but the manual states "Rotary Selector position will not matter". So why do we have those bindings? Seems to be that a bit of clean-up would be appropriate.
  19. Nice mod, but it doesn't help much with the AI P-51 now flying even wilder stunts. I doubt that an AIM-9 could hit them as they fly now.
  20. HMD OFF/BRT Knob - CCW/Decrease and HMD OFF/BRT Knob - CW/Increase
  21. It gives me the creeps when I remember the nights when, as a kid, I heard them flying low over our place (I lived a bit east of the Nörvenich air base) in landing approach for hours, during exercises. I'll never forget the mournfull low-pitched howling of their engines. Near the Nörvenich air base there was the ruin of a sugar factory where one of them had punched a big gaping hole through the last wall standing. What a widow maker that F-104G was! Once a whole flight of them dived straight into the lignite strip mine nearby. We had a saying like "how do you get a Starfighter? Buy a little piece of land and wait!". Yet it seems the pilots loved them, so maybe I'll buy it...
  22. What exactly are you looking for? There are about 10 .lua files under "DRIVE:\Eagle Dynamics\DCS World\Mods\aircraft\F-15E\Cockpit\Radar"
  23. Actually I found a solution in the collection created by @Munkwolf at his GitHub site:https://github.com/Munkwolf/dcs-community-keybinds You could add these lines directly into the "default.lua" under "DRIVE:\Eagle Dynamics\DCS World\Mods\aircraft\FA-18C\Input\FA-18C\joystick" -- Standby Pressure Altimeter AAU-52/A {cockpit_device_id = devices.AAU52, pressed = aau52_commands.AAU52_ClkCmd_ZeroSetting, value_pressed = -0.01, name = _('AAU-52 Altimeter Pressure Setting Knob - CCW/Decrease (Slow)'), category = {_('Instrument Panel'), _('Custom')}}, {cockpit_device_id = devices.AAU52, pressed = aau52_commands.AAU52_ClkCmd_ZeroSetting, value_pressed = 0.01, name = _('AAU-52 Altimeter Pressure Setting Knob - CW/Increase (Slow)'), category = {_('Instrument Panel'), _('Custom')}}, But that file will be restored to its original content by any update or repair. Using the Command Injector created by @Quaggles you would have these lines in a "default.lua" under "Saved Games" and that will survive updates and repaires. See here: https://forum.dcs.world/topic/270487-quaggles-dcs-input-command-injector-mod-v109-store-custom-input-commands-safely-in-saved-games-instead-of-merging-them-with-developer-changes-each-update/#comment-4651461 PS: I found these a bit slow, therefore changed the "value_pressed" parameters to -0.2/0.2
  24. I agree. And I did not find a satisfactory mod. The only way it works well is with the mouse in the cockpit.
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