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Recon21288

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Everything posted by Recon21288

  1. I'm not even going to try and prepare for Kiowa. Why? Because nothing else in DCS is going to compare. How do I know that? I have limited insider knowledge on the Kiowa and how they're testing it. I'm not talking about giving it to streamers and youtubers to fly for publicity i'm talking behind the scenes testing. I'm hesitant to go in to more detail for fear of annoying Polychop (I'm friendly with Sven) so you'll just have to take my word for it, or wait for Polychop to go in to more detail on how they've testing the aircraft themselves. I will say this though, i'm anticipating a lot of people getting the Kiowa and then complaining on the forums because its "too hard", and it's my guess is Polychop are expecting the same thing. My hope is that Polychop will go out of there way to demonstrate that actually the aircraft is as true to its real life counterpart as possible because based on what i've been told it's going to be amazing and deserves every chance! 100% getting the aircraft on release.
  2. I did notice that it did that on some take offs, but never pegged it to CAT 1 or 3. Interesting discovery. I wonder if it's supposed to do that.
  3. I normally fly CAT III as standard and only hit CAT I if I really need the extra AOA which is only really in close range dogfighting.
  4. We'll have it in 2 weeks... In all seriousness. No, at the moment it's not possible. Most people drop 2 (sometimes more) CBU's in 1 pass to increase the chances of hitting the target(s) you're aiming at.
  5. As someone who flies with Track IR, i've always found it tricky to visually spot targets. I remember before 2.5 released there used to be a setting you could toggle that made it easier (I can't remember what it was called) but since 2.5 released it has been removed. These days in order to even have a miniscule chance of spotting targets i'm constantly zooming in and out as I look out, and around the cockpit. Obviously it's a little easier on servers that have the blue/red dot enabled. In the old days I considered that "cheating" but now, i'm ok with it as long as its just the dots and no the full text version.
  6. That and many other issues that cropped up after the last OB update. So yeah, you could say its a known issue :lol:
  7. Yeah...but for every bug they fix it spawns another, then another and another. I accept its open beta and bugs are to be expected. It's clear and understood. However, how can they implement a feature and then break seemingly unrelated features, features that in my experience have never had problems with, as a result? I mean what does the HUD brightness or how the TPOD looks when using BHOT/WHOT have to do with waypoint creation. None I would assume and yet they're broken. I can only assume that the fact its referred to as beta and not stable has given ED the impression that quality control on the initial release to OB isn't a problem when in fact it is. It's hard to find the bugs that really matter, the ones that actually break the game when silly little things like these are overlooked or not addressed. Just my 2 cents. :)
  8. Before or after charging ED for the privilege? :P Can confirm all of the above issues.
  9. I've got a TIR4, an older model to be sure but i've had it since the I was 20-21 (I'm 31 now) and it's still in perfect working order. I can't fly without it, and if I try I just feel dirty. As people have said VR is more immersive but if your computer can't handle the requirements of a VR headset TIR is the second best option. The only adjustment i've had to make over the years, and this isn't really the TIR's fault is some headsets are to thick to allow the clip to fit. So i've modified mine with a velcro patch that allows me to velcro it to my headset as and when I need it.
  10. At the time this clip was recorded I didn't know I was in override. It was only after I did some testing that I discovered that I must have been for the missile to fire in A/G mode. My asking if I should be getting any feedback from the aircraft to tell me was more to find out if not having said feedback as in the video was expected behaviour or if its a bug. I have large hands so accidentally bumping the override switch on my throttle would probably happen again at some point. I've worked checking the override in to my A/G checklist so for now I can hopefully mitigate the chance of it happening until they fix the issue with the A/G symbology overlaying over the overrides.
  11. So it is a bug of some kind. Thanks for the information Panther. By the way, love you and your teams work, you guys kick ass!
  12. Luckily I was streaming at the time so i've located the exact moment the missile firing occurs. Observe. I'll take the "you're being stupid" attitude for being clumsy and accidentally knocking the override on but surely the aircraft should be telling me about it, especially when its in a contradictory master mode setting the override wouldn't normally be used in? As you can see in the clip my hud gives me no indication of missiles being selected, and only gives me the standard symbology for a CCRP ordnance drop. My left MFD shows my TGP, my right shows the SMS page which shows I have a GBU12 selected. I have no indication a missile is going to be fired prior to holding down the pickle button in preparation for the bomb coming off. At T-5 seconds to drop I hold down the pickle button, the missile fires then the bomb drops at the allocated point as normal.
  13. Hi guys, I've had a few instances when flying A/G in the F16 of the AIM120C's firing when pressing the pickle button on GBU12 drops. I've done some testing and i've discovered that if my dogfight switch is set to missiles it occurs. Is this expected behaviour? It might seem like a silly question but given the aircrafts master mode is set to A/G and not A/A I would have thought it, and not the dogfight switch would take priority. In the meantime i'll just have to make sure I haven't accidentally switched dogfight mode on before dropping however the aircraft itself doesn't seem to give me any symbology to tell me its active. Thanks.
  14. I'm having a small issue. I've inserted the script and its running in my mission. I know its working because I can see the F10 menu option. However, it's not picking up ANY aircraft despite having an AWACS to feed it information. Am I missing something? Thanks.
  15. The A10 section is now up and running. While I'm here I would like to clarify this is not a clan. We don't have game servers to play on or anything like that. The discord should be considered a knowledge resource, nothing more :)
  16. Funny you should say that.... I got a message from a new joiner yesterday asking if we would be adding helicopters. Since he has was the only one showing interest I didn't see the point, but didn't rule it out in the future should demand rear its head for them to appear. So, if more people want helicopters represented i'll certainly add a section for them. As for the A10 - i'm working on it ;)
  17. Thanks for the support! Playing multiplayer is different to single player, especially because of the unpredictable nature of other pilots. However if you find the right group to play with, on the right server it can be fantastic. We'll help you get setup and talk you through whatever you need to know, then its up to you what you do with that information. Thanks,
  18. Great stuff, Burt. Looking forward to seeing you! The server is brand new and we're still adding content to it but its coming along and has some experienced pilots ready to help those who need it!
  19. Hi guys, So i've set up and currently running a discord for those interested in learning some of the more complex aircraft DCS has to offer. It's not a squadron (although squadrons can advertise there if they want), and just a place rookie and veteran pilots alike can interact and teach each other new things. The server currently has areas for the F14, F18, F16, and JF17. The AV8B area will be completed very soon. We'll add other aircraft as demand requires. The novel thing about this discord is that you will only see areas for the aircraft you own, and even then you only tell us to show you areas you want to see. So, if it's only 1 specific aircraft you want help with just let us know and you will only see content for that aircraft. If later on down the line you want access to other areas we will add them adhoc for you. The aim is to provide a friendly community that's sole purpose in life is to make us as players better at DCS. That's done in both text and VOIP formats making the experience more interactive than using a forum or a facebook community page, as good a resource as they are. I know there are some very knowledgeable people out there who want to share the knowledge they have, and so as people join and display that knowledge they will become the servers Subject Matter Experts, giving you the assurance that should a SME give you an answer to a question you know it's 100% correct. Invite: https://discordapp.com/invite/6rJdbsA
  20. I posted the issue in the bugs section of the forum - it got moved back to this section. Nothing to say if it was a bug or not. I mean, its clearly not meant to do that but it is - so is it intentional by ED or not? Would be nice if they would actually tell you instead of making you guess. I'm not happy with it mucking my F18 sounds up (as annoying as they are) so i'll just have to wait until they sort themselves out or someone comes out with a mod that doesn't change the Hornets sounds upon install as a stop gap.
  21. I'm not sure how its happening, but I'm not the only 1 with the problem. Please see the below post. If we replace the default F16 RWR sounds with our own, it also affects the F18's. Can a member of the development team confirm if this is a bug, or expected behaviour? If its expected behaviour whats the ideal way of getting our own RWR sounds into the F16 without it affecting other modules? https://forums.eagle.ru/showthread.php?t=253279
  22. Odd. If i had not already seen someone using F16 RWR sounds I would have thought they were locked or protected in someway due to it being in EA but we know that isn't the case. I guess we need someone smarter to figure it out or ED to release their version. cough hint hint lovely community cough Edit: Can confirm Harker's info. Replacing F16 RWR sounds does overwrite the F18's too.
  23. Update from me - I'm not a modder, and I have precisely ZERO experience in this kind of thing so I expect its something stupid. I Falcon 4 installed and went digging. I've found some of the sound files it uses for the RWR and some of its caution alerts. I'm not familiar with all of the RWR sounds so i've pulled the ones I recognise. I didn't want to use BMS's sounds for fear of causing problems with the dev team if they ever found out so for now i'll stick with the base games. My logic is the game is that old they probably don't care anymore. Its better than nothing and will tide me/us over until ED release theirs. I've tested the sounds by replacing the default F16's and they work perfectly. However, when I go to make my own mod folder it doesn't. I've looked at RAE mod to see how they did it and they appeared to copy the file structure of the original so i've done the same. I was even anal enough to make sure capitalization matched exactly. Original path: D:\DCS World OpenBeta\Mods\aircraft\F-16C\Sounds\Effects\Aircrafts\F-16\Cockpit\Tones My Path: G:\DCS MODS\Basic F-16C RWR and Caution Sounds\Mods\aircraft\F-16C\Sounds\Effects\Aircrafts\F-16\Cockpit\Tones I'm happy to make this public once its working so if anyone can shed any light i'd appreciate it.
  24. I've seen a few streams on Twitch of people having F16 RWR sounds. I've searched the user files, and even did a general google search but came up empty. Giving the futility of my search I assume the mods were private. So I was wondering, how easy (if easy at all) would it be to implement the RWR sounds in the RAE_RWR mod? Failing that, a mod that gives F16 RWR sounds would be amazing, at least until we get them implemented by ED. Any help would be appreciated.
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