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handyman24602

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  1. Thanks for the detailed response. I certainly have not been waiting 8 seconds or longer in pac1 lock. Alot of my attacks are also at high angle so this might explain the jump. What do you guys experience after a long pac1 lock? Does the gun pipper stay on inital target point durring a burst?
  2. just wondering where I should aim for sustained gun bursts? I have noticed that after pac1 lock and then pac2 gun fire, the pipper jumps a couple of mm on hud and holds there throughout the rest of the burst. Should I be aiming just below the target to take this jump into effect or are the rounds landing at the original pipper point?
  3. Alright using alt 6 does fly towards and over aim point. i think I might of misinterpreted the tutorial with depressing gun pods. I thought that the autopilot pointed the weapon systems (rockets, main cannon) at the schval aimpoint, this does not appear to be the case.
  4. I'm trying to engage the autopilot with the schval system locked on a target (7, O, lock target, ?laser?, A), however the autopilot does not fly to target, it just maintains level flight. What am I doing wrong?
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